We have temporarily disabled Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list

A Shift in Balancing for SWF vs. Solo

One of the challenges I observe in DBD is trying to balance changes and additions for their impact on both solo-queued Survivors and those in Survive with Friends groups.
This, in my estimate, presents a substantial challenge in proper balance, as solo play vs. SWF (assuming comm communication) are effectively 2 different modes of gameplay attempting to operate from one set of mechanics.

While progress thus far has been good, I wonder if it might benefit overall design efforts if Survivor Perks began to operate in a dual fashion; 1 version of the Perk when solo-queued, and a different version of the Perk when queued via SWF.
This might be the most direct way of addressing balance issues between these 2 methods of play.

Thanks!

Comments

  • Master
    Master Member Posts: 10,200

    The devs are scared to make different queues I guess, even the only queue we have atm is quite broken already.^^

    I fear SWF will never really be balanced, it would require some drastic changes how the whole game works and I dont think that the devs are willing to change that much