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A buff for demo?

Demo is my Favorite killer in this game. Not because he is super strong (he really isn't that good), but because of his design. Demo is a predator, a hunter, but the game almost takes away from that with his game play.

I would like to see his portals NEVER be visible to survivors. That's it. Seriously!

He has good chase and zoning with his lunge, his movement speed is 115%, and he does have good mobility! The problem is that his mobility is very limited by design, and very counter-able and low risk to survivors.

I really think if his mobility could be just a LITTLE more reliable for a little longer, that his game-play would feel MUCH better

please keep discussions civil and reasonable :)

Comments

  • Ghouled_Mojo
    Ghouled_Mojo Member Posts: 2,287

    The issue would be end game. Too easy to set the portals right at the gates. Demo definitely needs a little pick me up though.

  • Onyx_Blue
    Onyx_Blue Member Posts: 1,060

    It actually isn't a weakness that survivors can destroy the portals. Because the way you're supposed to use them is to place them for quick navigation and free rotational pressure - placed nearby but not too close to objectives to allow the initial hit and then a intimidating chase to get pallets dropped/broken and/or a down out of it. You also want them to seal certain ones so you get them back into your arsenal to place down in a new area you want to defend/rotate towards later on.

    I never understand where this whole "Demo is weak" mentality stems from. He is a devastating chase killer and has a potentially mindgamey navigation function combined with a potential distraction/slowdown aspect to it as well.