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Matchmaking: My experience so far

m0shbert
m0shbert Member Posts: 5
edited August 2020 in Feedback and Suggestions

Not trying to point fingers or get salty, this is just some (hopefully helpful) feedback on what our experience was.

1) Survivor Side

First of all: I played the game for a bit over 700 hours so far. I had some fun playing solo queue most of the time in the beginning. Recently (3-4 months ago) I could win a friend over to try out the game. He was hooked (no pun intended) pretty soon and we play most of our sourvivor matches in a 2 player SWF now. He's at about 400 hours now. So this is based on our experiences together. I know we're not god-tier surv players. But I'd say we can tell If killers or surv teammates have some good understanding of the game.

That being said, we all know a SWF will always be somewhat stronger than a solo surv game. Now here's the thing and I'm really starting to worry about the future of the game:

90% of our matches we were facing killers with a considerable lower amount of playtime (lowest being literally 3 hours). In a lot of instances we were facing killers who played killer for their very first time. I don't understand why this happens, especially regarding what was said in the Q&A: "We’re specifically monitoring the experience of new players to ensure the system doesn’t immediately throw them games where they are hopelessly outmatched, and we have a few techniques that we’re implementing already to help with this."

Other times we had killers totally destroy us, but that only happened a few times over the course of about 20 hours we played since the new system was implemented. But apart from 1 or 2 games we never felt there the balancing was right - it was rather frustrating, really.

I will try and look into some solo games soon.


2) Killer side

So... I understand there's a different skill rating for each killer you play. That's a really awesome idea I was looking forward to.

I don't consider myself a really good killer player yet - of the 700 hours i played the game, somewhat over 100 were invested in killer games. However I am happy with the skill level of my nurse gameplay. I'd say I'm most comfortable with playing the nurse. I also play Spirit or Huntress sometimes.

I played 3 nurse games where I got a 4k each time. It felt fair. I wasn't having the easiest time, but I also didn't feel overwhelmed (hence, the 4k).

After this I wanted to look into trying out Wraith for the first time. I played 3 games, I got destroyed. In one instance there was a player who had played the game for 3700 hours. Another one had 2k+ hours. One of the 4 survs only had 11.


3) Conclusion

Regarding 1): About half of those "low hour players" were really patient and just tried their best, even if they had the hardest time even landing a hit. I can only imagine how disheartening these experiences were sometimes. We felt really bad for a lot of these players. Some also were straight up dc-ing, some were giving up and just stopped moving, some let us finish the rest of the gens...

Also I hope some other points are taken into consideration:

  • Survs DCing should lower the impact of the adjustments that influence your "skill recalculation" as survivor after a match
  • Same thing If a surv is "camped to death" (since camped survivors can't rescue themselves)
  • Hours played as survivor / killer
  • How many SWF groups are joining (2, 1 or 0) and how they are paired (4 friends, 3 friends / 1 solo, 2 friends / 2 friends, 2 friends / 2 solo)
  • If the killer brings a mori
  • Noed also might make a difference - we had some killers with 0-2 hooks turn around the game last minute (but I'm afraid luck/RNG (i.e. totem placement) won't really be measurable)


Disclaimer: My phrasing might be a little odd - I'm not a native speaker 😐


Have a wonderful day - I hope we will see some improvements soon.