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Camping, because you stacked luck offering. Sorry I’m not dumb
Just had a SWF that stacked the purple lips and one of the green ones so heading in I’m assuming slippery meat build... I down the first pretty quick and stand in front of her she proceeds to immediately try and does escape on the third try I smack her down and she DCs.
Rest of the game went pretty korma but she stuck around to call me trash in endgame. I was right they had Slippery and DS/unbreakable.
Sorry, I don’t face camp but this is clearly the time. I’m not obligated to give you a free unhook, and no I don’t have to respect the 4% it’s no longer 4%
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You never have to respect self unhooks. It´s a gamble the player takes, and if they do it in the Killer´s face, that´s on them.
Had luck stacking group recently as trapper. All got out of traps really quickly..
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I had someone recently who did that to try and trick me into camping. didn't work, because it required that I'd know what i'm doing.
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Wait... The first survivor DC'd even though they kobe'd and had DS/Unbreakable forcing you to wait out a full minute or let them get up on their own allowing at least 3 gens to pop before their second hook?
What was their plan? To only get hooked a single time at most? They could have easily rushed the gens and escaped.
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Not saying you should respect the 4%, but it’s a dick move camping someone because of stacked luck offerings.
For once you probably found a game where survivors aren’t using meta perks, yet you just gave them a reason to go back to using meta perks again.
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How is a swf fully decked in small pp build ( ds, ub, sb + random) not the meta?
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Dont understand why they dont just run Slippery meat/DS/SoulGuard/ Unbreakable.
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I don't think they DCd because of you. If they had DS+UB they would be good if you pick them up, or if you leave them slugged. That's the point of their build.
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The only time when swf's don't bring 4 second chance perks, and try other swf build's, you camp and tunnel them off the hook. Lol and then complain that survivors run only meta perks
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Right, they only ran 3 meta perks not 4... although stacking luck offerings basically turns Slippery meat into Deliverance with slight chance of not working but no unhook requirement.
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Also, I guess my OP didn’t clarify I only had as camping the first stage as a guard against the self unhook once they reach struggle I can leave.
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Filthy genrushing, crutch perk reliant, slippery meat abusing SWFs.
I'm facecamping everyone I get on hook to half because they snuck a chalk pouch into the match, can't be too sure it's not the dreaded slippery meat build.
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A thread complaining about slippery meat, god I can't wait for that deja vu thread.
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its not one luck offering, it’s stacked versions of the good ones.
If you can’t see how stacking all of that Luck makes Slippery meat, DS, unbreakable a pretty strong build I can’t help you
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Cute, real cute.
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I can't 3 gen survivors anymore because of deja vu!
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Did all 4 of them have Slippery, DS, and Unbreakable or just like one or two of them.
Also good job at discouraging a meme build. Guess it's back to the meta for them. You showed them. Last time they'll ever try to meme..... -_-
Why are people so anti-fun???
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Three of them, also I love how people keep saying Slippery meat, DS, unbreakable and An exhaustion perk isn’t a meta build.
First of all even in a normal game that’s three meta perks, secondly stacked luck offerings makes Slippery meat pretty strong.
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They didnt go a "meme" build they used a meta build with luck offerings, having 1 non meta perk (slippery meat) does not mean that they arent running meta
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- The 4th perk wasn't specified by the OP nor how many people were running it which is why I asked for clarity
- Actually in this case, those "meta perks" are clearly a part of the meme. You unhook yourself if it works, then when the killer inevitably comes back to tunnel you, you either hit them with DS, or they leave you and you get up with Unbreakable. That's the meme. It doesn't work without those 2 perks. This strategy literally provides no tactical advantage and if anything, gets you killed faster.
- It also isn't even a guarantee that slippery meat will get you off the hook even with the luck offerings so it's literally just a meme build to see if you can pull it off.
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Thank you!!! Finally someone that gets it. I have a feeling the people above us would run DS, DH, Unbreakable and plunder OMG and say look at their super fun build, not sweaty at all right?
Its like saying an Nurse running Pop, Infectious, NOED and monstrous shrine is just chilling out.
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Like I said then, Iri head huntress with NOED, ruin, Pop and STBFL is obviously a meme build because STBFL lol right?
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lol you seem to be confusing "meme" with "try hard"
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if it makes you feel any better,TrAsh killer!!!!!
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Everyone unhooking themselves offers a very strong tactical advantage actually. If no one has to get off a gen to do half of the unhooks in the game... it allows them to stick on gens more.
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I think the whole point is 3/4 of the team, at least, were using a/the try hard Survivor build with a meme component.
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I’m not confusing anything, their build was a “try hard,” build it includes 3 meta perks and the 4th perk was made strong by the stacked offerings. If you’re going to try to say that because it includes slippery meat it isn’t try hard then I can say the same.
Despite using 3 meta perks and a broken addon the huntress build I listed is, by your reasons, isn’t a meta or try hard build because it includes STBFL which is a stupid perk on huntress. Memes lolz
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Imagine this guy posting a thread saying "Because deliverance exists, I am camping every survivor to half after the first survivor gets unhooked" and that's about what this thread is. And that's if deliverance could fail; while also putting you to death stage immediately when it does.
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A perk EXISTING isnt changing the killer's playstyle, OP was just reacting to the information given. There was no guessing on what the survivor's intentions were since luck has VERY few things it effects so you can have a pretty good idea what a survivors intentions are if you see an offering screen like that. If you see me trapping a dull totem for example... its not a crazy thought that I might be preparing for NOED and you should act to counter it.
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It has been ages since i had probability calculation at study but I think you overestimate luck offerings and Slippery Meat quite a bit. It is also definitly no where near a Deliverance. Your normal chance of Kobe is 4% and if they all bring the best luck offering, a single self unhook attempt is still only 16%.
This means, it would take 13 attemps to just have a 90% chance of kobe which is still not a guaranteed kobe. Having more or less a 50/50 when you do the 6 attemps to risk beeing on deathook if it fails is absolutly not worth it.
In my opinion you wasted your time camping the survivor. Let them kobe, they gain nothing if they try.
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Survivors a start of match: "Heh heh, we'll use these offerings and perks so we can self unhook easily, and punish the killer if he downs us again quickly. This is gonna be easy!"
Killer realizes what they're doing and counters it.
Survivors at end of match and on the forums afterwards: "IT WAS ONLY A MEME BUILD! WHY DO YOU HATE FUN AND LOVE AND EVERYTHING GOOD IN THE WORLD? GUESS I'LL SWITCH OUT SLIPPERY MEAT AND GO BACK TO META."
PSA: If the only difference between the meme build and the meta build is 1 perk and offerings, it's not much of a meme. It was a strat. A strat based on improving chances of self-unhooking and punishing a killer who hits after the unhook. Just because it isn't the most popular strat doesn't make it a strat. Meme builds are builds that won't really help you win the match, but can make 1 you good in one very specific set of circumstances. Mad Grit + Agitation + Iron Grasp + Lightborn for example, will probably not win many matches, but it's funny.
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Maybe you only play as survivor, which is my guess, but if you play as killer and don’t adapt to the situation you’re dumb. You talk about Deliverance existing, I’m talking about a pretty clear sign that they were running a Kobe build. Imagine the game starting and seeing 4 no Mither, at that point if you don’t adjust for a sabo build you’re just dumb. Of course that’s been nerfed to the ground but I think you get my point.
Likewise as survivor if you see a killer burn the Game you’re assuming 99% it’s either Doctor with terror perks or a stealth killer. If you don’t hear the doctor immediately you should be extra alert for grabs.
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Chance wise its like rolling a 6 sided dye trying to land on 1...and having 6 attempts at getting it. Thats actually pretty good.
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I didn’t waste time, as soon as I hooked him he started trying. He got it on his third attempt so I smacked him down after maybe 5 seconds. Way less time wasted then if I had to chase him again.
Thank you for explaining it to him for him, although he either won’t get it or already understands and just wants to argue.
A meme build if you ask me would be Pebble, Red Herring, quick and quiet iron will. You could watch the killer go all over the map looking for noises but the perks don’t really add much other than wasting a bit of time before the killer figured it out.
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If you waste 60 seconds camping someone who has a high probability of just killing themselves in like 10-15~ seconds as it is; that's the dumb move.
If it's a good SWF on comms, that 60 seconds will be roughly ~3 generators done. But do whatever you like I suppose.
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Did you even read above or just comment, he tried immediately and got it on the third try so it took about it 5 seconds. If you think that wasted time I would like to play against your survivors who you can catch later and down in less than 5 seconds.
It really shows lack of adapting for him, if he would have at least waited til I walked away he could have had a chance. Had he called my bluff and waited even 10 seconds to attempt first I would have left.
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Or loading Freddy with Terror Radius perks like Distressing and Infectious Fright. I once got a survivor salty at me for using IF and Barbecue and Chili on Freddy Kruger.
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Like i said, its more or less a 50/50. But you also risk the remaining 50% of your life by it. I dont think it is worth it. Especially when you also put in calculation that you have to use a perkslot and the offerings for it. And the time you might safe because a teammate does not have to unhook you is also only in 50% of the time.
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This may be the dumbest reason to camp I've ever heard. I see stacked luck all the time. People crack me up because they don't realize their luck caps out before you get the full benefit of the 2nd lips offering. Considering there is an achievement for kobe'ing 100 times, I don't sweat it. The offering gives me info.
1. They are likely an SWF.
2. They won't be swarming the hook if they are trying to max out kobe chances
3. I'll need to quickly get to the next gen because they won't break off early to unhook.
4. I need to pay attention to where I'm hooking people. Either I bait them into hitting a gen right in front of them; one that will likely push them into a three gen or one I can approach from multiple directions outside of LoS. Or, I need to hook them far from gens.
5. Chances are at least 2 will enter 2nd stage quickly, so pay attention to early death hook contenders.
All of this is valuable info that benefits me way more than their kobe does. I main rather weak killers, Trapper and Pig, and even I won't stress over this type of setup.
If you are camping due to those offerings, you are very insecure in your abilities as killer. I suggest you take a step back and try and evaluate your strengths and weaknesses in order to become more comfortable.
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Then that's not even camping; that's just them being dumb. Your OP implies you just facecamped until they tried to Kobe.
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Assuming 16% per attempt... thats 64.87% chance of success. I get your point though that its still a decent chance of failing. The strength lies in no one having downtime off gens. After the first hook the game slows down SIGNIFICANTLY due to 1 person being on hook and one person having to get off a gen to go save them. You change from 1 person being chased and 3 on gens to 1 person getting chased and 1 on gens. If you can simply self unhook as soon as the killer walks away... that means you can maintain the high genspeed that would normally slow down after the first hook.
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Thats true, but yet again you risk loosing one life AND that your teammates have to safe you. I mean, dont get me wrong, when it works, it is great of course for the exact reason you named, but when it does not, you and the team is in a terrible spot. You just dont gain anything with that method in the long run, thats the point i try to make.
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Like this person said, if all 4 survivors brought the BEST luck offering, the Kobe chance would be 16%. That's like a 1 in 6 chance rough. It's like rolling a dice and getting exactly the number you need. Nowhere near deliverance level.
Yall overestimate what luck offerings actually do
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As someone said above it’s 64% to escape in 6 tries, and the 36% chance of failure doesn’t kill you it only takes you to second stage
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I'mma need both of yall to go back to school because that's not how probability works.
Failing the first attempt does not stack with the 2nd attempt and each attempt after. It stays 16% for each attempt
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this thread make me want to laugh and cry.
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It does change with the amount of attempts, otherwise slippery meat would be completely useless.
It's the same principle as pulling bowls of a specific colour out of bag.
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im not saying they stack or anything, im saying you have a 64.87% chance of at least 1 of them to succeed if you have 6 attempts at 16% each.
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lol that's still not how it works. You just get 6 attempts to pull off a 16% chance escape. Where is 64.87% coming from?
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I'd rather just take my chances with up the ante, slippery meat, and a green chalk pouch that way the killer knows at least one person is going for the luck build, but not every hook will be worth his time to camp.
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All this "respect the 4%" is just a made up rule people try to force others to follow.
I just had a match last night were I was 1 of 2 remaining survivors. I was on the hook and realized the last survivor was in a chase. I attempted an escape and got it. As soon as the killer hooked the other survivor (death hook) the hatch appeared in front of me. I waited at that hatch for the killer to come find me, let him down me and did not struggle as he took me to the hook. Because for me (just my own personal feelings) a random 4% chance to screw a killer out of a kill, just didn't seem fair.
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