A Time Limit To Matches

Boss
Boss Member Posts: 13,614

Trials seriously shouldn't be able to go past 15 minutes.
How you'd implement it is beyond me, i'm just a player. Could make it so it's actually 10 on standard and every Generator adds 1 minute.
That's just an example of what i mean with that you could implement it in a number of ways.

But i'm a player who strongly believes it shouldn't be allowed to be possible.

Comments

  • Maxi605
    Maxi605 Member Posts: 145

    I Agree, Survivors can let the game run for hours...

  • powerbats
    powerbats Member Posts: 7,068

    @Maxi605 said:
    I Agree, Survivors can let the game run for hours...

    So can killer when they camp the hatch that spawns next to both exit gates. The killers that block a survivor in the basement. There's many other examples of both sides being jerks but lets not blame just one side here. It's definitely more prevalent on the survivor side sadly.

    If both exit gates are open then give a countdown till game ends say 5 minutes but the gates need to be at least a certain distance apart. The games on small maps or even large maps where both gates are within
    15 -30 meters of each other shouldn't count. The same is true for the hatch, all 3 should spawn equidistance away from each other once a timer is implemented in the game.

    So at say 1 minute left if those conditions are met the killer will see the survivors aura. At 30 seconds the killer gets NOED and can mori the survivor on the spot and get full credit for a sacrifice. When the timer runs out the survivor is instantly sacrificed to the entity and the killer is given full credit for the sacrifice.

    To also ensure survivors get out all hooks can't be sabo'd ( they don't give points but ppl will try and be dicks sometimes), all chests are locked. Also all totems that aren't connected to a hex ie no hex perks were chosen by the killer are non cleansable.

    Once both exit gates are completely open and not blocked by Bloodwarden the timer will also stop giving points to survivors for sticking around. That is unless they're actually being chased by the killer as in gates are opened and killer is after someone.

    So say that the killer is waiting on the last 2 people to exit and they're just screwing around, well the longer they screw around the less points they'll get. As an example the killer has gotten 2k and the other 2 are home free so killer goes afk in basement. The 2 remainers just run around screwing around, so the timer starts counting down and they get a notice they'll start losing points in x time.

    Now this is where a killer give up option would come into play, the killer can choose to give up/end match. They're ready to move on gg and all, so a 2 minute timer starts to countdown. All remaining survivors are healed to full and given a 10 sec SB with a timer to get out.

    If any stay and try to screw around after that they're instantly sacrificed and the killer is given credit as if they'd done the hooked them a 3rd time ie the sacrifice. During the timer the killer is in a separate area and is invisible and immune to any detection.

    However if the killer is the one doing the screwing around then they lose all points gained during the match, ie blocking survivors into the basement and not taking any offensive action. This ones harder to police and is more rare.

  • Maxi605
    Maxi605 Member Posts: 145

    @powerbats said:

    @Maxi605 said:
    I Agree, Survivors can let the game run for hours...

    So can killer when they camp the hatch that spawns next to both exit gates. The killers that block a survivor in the basement. There's many other examples of both sides being jerks but lets not blame just one side here. It's definitely more prevalent on the survivor side sadly.

    If both exit gates are open then give a countdown till game ends say 5 minutes but the gates need to be at least a certain distance apart. The games on small maps or even large maps where both gates are within
    15 -30 meters of each other shouldn't count. The same is true for the hatch, all 3 should spawn equidistance away from each other once a timer is implemented in the game.

    So at say 1 minute left if those conditions are met the killer will see the survivors aura. At 30 seconds the killer gets NOED and can mori the survivor on the spot and get full credit for a sacrifice. When the timer runs out the survivor is instantly sacrificed to the entity and the killer is given full credit for the sacrifice.

    To also ensure survivors get out all hooks can't be sabo'd ( they don't give points but ppl will try and be dicks sometimes), all chests are locked. Also all totems that aren't connected to a hex ie no hex perks were chosen by the killer are non cleansable.

    Once both exit gates are completely open and not blocked by Bloodwarden the timer will also stop giving points to survivors for sticking around. That is unless they're actually being chased by the killer as in gates are opened and killer is after someone.

    So say that the killer is waiting on the last 2 people to exit and they're just screwing around, well the longer they screw around the less points they'll get. As an example the killer has gotten 2k and the other 2 are home free so killer goes afk in basement. The 2 remainers just run around screwing around, so the timer starts counting down and they get a notice they'll start losing points in x time.

    Now this is where a killer give up option would come into play, the killer can choose to give up/end match. They're ready to move on gg and all, so a 2 minute timer starts to countdown. All remaining survivors are healed to full and given a 10 sec SB with a timer to get out.

    If any stay and try to screw around after that they're instantly sacrificed and the killer is given credit as if they'd done the hooked them a 3rd time ie the sacrifice. During the timer the killer is in a separate area and is invisible and immune to any detection.

    However if the killer is the one doing the screwing around then they lose all points gained during the match, ie blocking survivors into the basement and not taking any offensive action. This ones harder to police and is more rare.

    Hatch Closing will be a thing someday, they're working on it.

  • Maxi605
    Maxi605 Member Posts: 145

    @Maxi605 said:

    @powerbats said:

    @Maxi605 said:
    I Agree, Survivors can let the game run for hours...

    So can killer when they camp the hatch that spawns next to both exit gates. The killers that block a survivor in the basement. There's many other examples of both sides being jerks but lets not blame just one side here. It's definitely more prevalent on the survivor side sadly.

    If both exit gates are open then give a countdown till game ends say 5 minutes but the gates need to be at least a certain distance apart. The games on small maps or even large maps where both gates are within
    15 -30 meters of each other shouldn't count. The same is true for the hatch, all 3 should spawn equidistance away from each other once a timer is implemented in the game.

    So at say 1 minute left if those conditions are met the killer will see the survivors aura. At 30 seconds the killer gets NOED and can mori the survivor on the spot and get full credit for a sacrifice. When the timer runs out the survivor is instantly sacrificed to the entity and the killer is given full credit for the sacrifice.

    To also ensure survivors get out all hooks can't be sabo'd ( they don't give points but ppl will try and be dicks sometimes), all chests are locked. Also all totems that aren't connected to a hex ie no hex perks were chosen by the killer are non cleansable.

    Once both exit gates are completely open and not blocked by Bloodwarden the timer will also stop giving points to survivors for sticking around. That is unless they're actually being chased by the killer as in gates are opened and killer is after someone.

    So say that the killer is waiting on the last 2 people to exit and they're just screwing around, well the longer they screw around the less points they'll get. As an example the killer has gotten 2k and the other 2 are home free so killer goes afk in basement. The 2 remainers just run around screwing around, so the timer starts counting down and they get a notice they'll start losing points in x time.

    Now this is where a killer give up option would come into play, the killer can choose to give up/end match. They're ready to move on gg and all, so a 2 minute timer starts to countdown. All remaining survivors are healed to full and given a 10 sec SB with a timer to get out.

    If any stay and try to screw around after that they're instantly sacrificed and the killer is given credit as if they'd done the hooked them a 3rd time ie the sacrifice. During the timer the killer is in a separate area and is invisible and immune to any detection.

    However if the killer is the one doing the screwing around then they lose all points gained during the match, ie blocking survivors into the basement and not taking any offensive action. This ones harder to police and is more rare.

    Hatch Closing will be a thing someday, they're working on it.

    Besides, my points is that survivors can that are left 1v1 against the killer can let the match run out for hours, if a killer camps he gets gen rushed, if your examples are on a 1v1 base then i get it