Suggested Changes To All Base Items.
Tier System
- A revised tier-based system that would make all items uniform with each other.
- Each tier will have the exact same benefits as the other tiers.
- Any additional benefits must be done through add-ons.
- Rarity will now be determined by how many charges the item has.
Charge Use
- Each item will use the universal "charge" unit.
- Each charge is consumed over 1 second of use.
- Each click to use the item automatically consumes 1 charge.
- Add-ons that add charges will have their values adjusted accordingly to each tier difference.
- Add-ons that add charges will all become more common.
Changing Rarity
- Remaining charges will change the rarity of the item at the end of the match.
- Remaining charges below the starting tier level will reduce the rarity of the item.
- Add-ons that add charges will be consumed once the number of charges provided by it is used up.
- Remaining charges above the starting tier level will increase the rarity of the item.
- In this instance, the add-on will still be consumed.
- Items cannot be upgraded beyond Ultra Rare.
- If item cannot be upgraded, the add-on will not be consumed.
Flashlights - Used to blind killers, certain killers are more affected by flashlights. 2 seconds per tier.
- Common: ??? Flashlight - 6 charges (new item)
- Uncommon: Flashlight - 8 charges
- Rare: Sport Flashlight - 10 charges
- Very Rare: Utility Flashlight - 12 charges
- Ultra Rare: ??? Flashlight - 14 charges (new item)
Med-Kits - Moderately increases the speed that you heal others. Unlocks the self-healing action. 4 charges per tier. Values could be higher to off-set upcoming changes to healing speed.
- Common: Camping Aid Kit - 16 charges
- Uncommon: First Aid Kit - 20 charges
- Rare: Emergency Med-Kit - 24 charges
- Very Rare: Ranger Med-Kit - 28 charges
- Ultra Rare: ??? Aid/Med-Kit - 32 charges (new item)
Toolbox - Moderately increases repair speed. Unlocks the sabotage action. 20 charges per tier. Removes Alex's Toolbox
- Common: Worn-Out Tools (name change?) - 100 charges
- Uncommon: Toolbox - 120 charges
- Rare - Commodious Toolbox (name change?) - 140 charges
- Very Rare - Mechanic's Toolbox - 160 charges
- Ultra Rare - Engineer's Toolbox - 180 charges
Maps and Keys are very situational, so I'm not sure how to give them a tier system. At least with the map, it could probably only be used for x amount of seconds, increasing per tier, with a reading range of 8 meters across all tiers. I don't use maps very much, and most of the time don't find them useful.
Comments
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Changes to add-ons that increase charges.
Flashlight
Battery - adds 2 charges (no change)
Heavy Duty Battery - add 4 charges (no change)
Long-Life Battery - add 6 charges (no change)Med-Kit
Bandages - add 4 charges (currently adds 6)
Self-Adherent Wrap - add 8 charges (currently adds 6)
Gauze Roll - add 12 charges, becomes Rare (currently adds 8, Uncommon)
Gel Dressing - add 16 charges, becomes Very Rare (currently adds 10, Rare)Toolbox
Scraps - add 20 charges (currently add 15)
Wire Spool - add 40 charges (currently add 30)0