Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
Can Killers Have the Option to Forfeit?
Comments
-
This is why I had suggested having the concede option (interacting with the exit gates before they are powered) slowly progress gens instead of just opening the gates then and there.
0 -
Yes but survivors can only be toxic to weaker killers they can't afford mistakes with some people. the better you are the better they need to play. Just saying I can't win this so let me quit isn't much of a complaint
0 -
The problem with being able to concede whenever you want is that it basically gives someone the power to just force the Survivors to be unable to play the game and probably depip. If we're gonna give the option of concession, I really think it should be done in a way similar to how Identity V does it, where you can't do it until a certain amount of time has passed.
0 -
Survivor first hook suicide says hello, if 2 people do it ins extremely hard to pip at red ranks
0 -
Turn off cross play?
0 -
It’s not a problem, it’s just the random nature that some killers perform better on certain maps. Are you saying if you play Myers and get a big open map you quit?
This game has multiple levels of RNG, the people who quit when it doesn’t line up for them, like you, are the reason DC penalties exist.
0 -
They depip anyways. There is no difference. I've watched killers just walk around swinging at the air. Not afk, but clearly depip matches. I've seen survivors run up and wait to be downed just to suicide on hook. I run Trapper, so no like it's a killer people hate. They just want a quick death for the depip.
Rank means nothing in this game. I'm as boosted as they come as survivor, yet I'm rank 2?! No, I'm not good as survivor. I only play it 10-20% of the time. I'm a colorblind Trapper yet I get to red ranks easily and stay there. Ranking up is easy. Losing rank is easy as well. The ranks are merely a number.
0 -
This will just lead to some killer players ending matches whenever they are losing. If survivors are winning, often survivors will just not be able to play the match till the end in that case, which would be awful. Especially since some people always blame their losses on the game's balance, since they can't accept that their losses might sometimes also be die to their skill.
0 -
That's why "losing the game on purpose" is listed under "Unsportsmanlike Conduct." ;)
0 -
yeah, im indifferent on whether it gets changed or not.
0 -
Except they'll get a ramping DC penalty and will have to wait longer and longer between each game if they do. At least its like that now when the DC Penalties are enabled again.
0 -
It would take a bunch of reports don't kid yourself
0 -
Won't stop me.
0 -
Apart from the fact noed blood warden egc exist meaning killers would abuse it to open the gates noed a survivor wait for the rest to be on gate or going for rescue and noed 4k in games
0 -
One thing I want to bring up about killer forfeiting is if 20 minutes pass without a gen being popped, the killer should have the option to manually open the gates and start EGC if the killer decides the survivors are wasting his time.
I had a match earlier where I was roaming around Hawkins for 15 minutes with like 4 gens left and 2 survivors were simply ignoring the gens. Thankfully I had whispers and found them in the basement entering and exiting lockers.
I dunno if I can really call that forfeiting but an anti-hostage thing would be nice. Being able to open the gate when all gens are done was DESIGNED as an anti-hostage mechanic if I remember correctly, if survivors refuse to open the gate. While that aspect works, there's no mechanic for if survivors decide to just ignore gens and stealth around the map for the next hour and a half trying to make you give up and DC.
It works if there's one survivor left (hatch can be shut to manually start EGC) just not if there's 2 survivors who go full-blendette.
Anyways, after 20 minutes since the last gen pop, the killer should have a little prompt appear (maybe an exit gate switch icon next to generators remaining) to signify he can hit the switch to get the EGC started, or continue to search for the survivors if he chooses.
0 -
I just wanna say suiciding happens a lot bc of camping killers have a lot of the power yeah its a type of rage quit but they allow it right? Killers can camp so survivor can kill themselves. It's not a bad trade especially for the ones saying that camping is a tactic if the game isn't fun might as well die anyway. Especially tunneling and plus its good for the killers they get an easy kill so yeah if you wanna bring that up then we can talk about camping and tunneling first.
0 -
The thing is this post isn't about a fast game. It is partly the same lame reason to DC when they don't like the map.
You can't anticipate that every time with a Mori. But hey a map offering might help there but it would block the offering slot for everything else.
0 -
Another argument that can both to killer and first hook suiciding survivor.
Dont play the game if you don't want to play on all maps/against all possible killer.
That's what you are saying but good luck with people nowadays doing that.
0 -
You know I think that is exactly the reason the op made this thread. -.-
0 -
And the same amount of first hook suicides/penalty free instant DCs happen because a player didn't like the map or killer.
Those are the situations that are discussed here.
And if you want to focus on camping make survivor being able to hang for 4 minutes in the first 4 minutes of the game. But at the same time unable to Kobe.
This would discourage killer from early camping without completely throwing the game and also survivor from diving the killer to penalty free leave the game early.
0 -
Implement AI killers there gonna be dumb but it means the survivors will have something to play with if the killer has to dip or is stressed out and needs a break.
1 -
The majority of the time i've played a killer is always camping or slugging so no that shouldn't be all that's discussed if we wanna talk about forfeiting killers and how that ties in with survivors killing themselves camping should be mentioned. It doesn't matter whether or not it's an easy way out. Killers take the easy way in killing someone all the time and now people wanna forfeit for what you already camp 50% of the time anyway.
0 -
I think mobile has this? It would probably have rudimentary pathing but yes it will be decent enough to finish the game out.
I still think there should be a better practice mode, a killer that chases you endlessly heck it could even turn into a time trial thjng.
0