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How to fix some perks

Alify
Alify Member Posts: 347
edited August 2020 in Feedback and Suggestions

There are a lot of perks in dbd, but ~20% of all 100 are in demand, and this is bad. Everyone knows this, including devs, but they still haven't fixed them, although devs have already promised to rework and fix the perks more than once.


I want to list how I would like to see some perks. They should be something like this: They are interesting to use, They have Interesting and not weak effect, They haven't no drawbacks that spoil the perk's potential.

I also want to add a new status effect for survivors that will be more comfortable to use.

First of all, I would like to add a new status effect that can be activated using perks, killers can also get the feature to counter this status effect with the help of perks and add-ons.


NEW Status Effect

New Survivors Status Effect - furtiveness

While this Status Effect is active, the Survivor leaves no Scratch Marks, Bloodtrail and Grunts of Pain (-100%), and also will not scream.

yep, nothing new but saves space in the description of the perk, and will also be used in the perks that I want to see.


Perks

Repressed Alliance

For myself, I found one problem in the perk: too much sitting at the generator to activate the perk. Because of this, it is activated a maximum of 2 times per match, and I do not feel rewarded for this, since the generator is blocked for a time that is 2x LESS than that which I spent on activating the perk, so it is better to make a small correction, and then perk will become much better.

_

You're accustomed to being hunted by malicious forces, and you've begun using it to your advantage.

Repressed Alliance activates after repairing Generators for a total of 50/40/30 seconds.
When repairing a Generator while Repressed Alliance is active, press the Active Ability button to call upon the Entity to block the Generator for 30 seconds, after which Repressed Alliance deactivates.
A blocked generator by an entity cannot regress and can't be damaged by the Killer.
Affected Generators will be revealed to all Survivors by a white Aura.

_

Off the Record

This perk seemed a bit complicated to me. On the one hand, the effects are quite strong, but there is a drawback, in total the perk can be active for 160 seconds per match, during which you will not be heard and your aura will not be visible to the killer, which makes an excellent synergy with the object of obsession, but without the object of obsession the perk becomes an much weaker and, taking this perk into the match without synergy with something, will not give much effect on the match, so I want to supplement the perk and slightly change the numbers.

_

You've learnt that a quiet approach is sometimes best.

Once you are unhooked or escape from the Hook, Off the Record activates for 60/75/90 seconds and you gain the Furtiveness Status Effect for 20/25/30 seconds.
While Off the Record is active, your Aura will not be shown to the Killer and Grunts of Pain caused by injuries are fully reduced.

_

Now we have this: the chances of hiding after unhooking increase significantly, and also during these 90 seconds the stridor perk is fully countered, which makes playing against the spirit a little easier. I think that this is better than what we have now.

Any Means Necessary

On the one hand, the perk seems strong, but there are problems here, such as: the perk is almost useless in situations if you dropped a god pallet, since the Killer will immediately break it; the cooldown is too long, which greatly spoils the perk; there is no additional effect that would make the perk less situational.

_

You stand up for yourself, using whatever's on hand to gain an advantage.

The Killer, after being stunned by a pallet is severely stunned for 6/7/8 seconds (several stun is a visual effect and sound muffling like knockout perk, NOT an actual stun when killer can't do anything),(Enduring also can be buffed by faster recovering from this effect.)
Press and hold the Active Ability button for 3 seconds while standing beside a dropped Pallet to reset it to its upright position.
Any Means Necessary has a cool-down of 60/45/30 seconds.
Killer can't be severely stunned while the Perk is on a cool-down.

_

Lucky Break

This perk also has several problems: it is very limited and will not be useful for most of the match, since the survivors spend a lot of time in the Injured state, and forcing the survivors to heal is clearly not an option; there is no additional effect, the iron will perk does not need an additional effect, since the perk itself is very strong, but this perk clearly would not be prevented by the additional effect, so that it would make more sense to take it into the match; why is it purple at tier 3 with current effect? (it doesn't matter, but why?)

_

You've had your share of scrapes and bruises, but luck's always on your side.

After you become Injured, you gain an Furtiveness Status Effect for 3/4/5 seconds.
You do not leave a Bloodtrail while Injured, unless you have a Haemorrhage Status Effect.
If you have a Haemorrhage Status Effect your Bloodtrail disappears 1/2/3 seconds faster.

_

Babysitter

This perk is useless, everyone knows that. It doesn't do its job completely, since if the survivor you unhooked doesn't have an iron will or off the record, then the perk has no effect, since unhooked Survivor can still be found due to groans and this is wrong. I would make the perk more anti-tunneling by giving the unhooked survivor a better chance of escape.

_

While you have a reputation for being self-centred, you risk it all to help those in need.

When you unhook a Survivor, the unhooked Survivor breaks into a sprint at 150% of his normal running speed for a maximum of 3 seconds, and gains an Furtiveness Status Effect for 15/17.5/20 seconds.
If the Killer has no Undetectable Status Effect, both you and the Killer can see each other's Aura for 3/4/5 seconds.
Babysitter has a cool-down of 30/25/20 seconds. (to prevent abuse from swf).

_

Poised

This perk seems ridiculous to me, since it gives ONLY 10 seconds of not showing ONLY scratch marks, I think I just need to add more things here to make it more viable.

_

Achieving goals boosts your confidence.

After a Generator is completed, Poised activates for 20/30/40 seconds and you get the Furtiveness Status Effect for 15/17.5/20 seconds.
While Poised is active, your Healing, Sabotage and Unhooking speeds are increased by 20%.

_

Breakdown

Nowadays, the perk does not help at all, because: there are many hooks and they are too close to each other, so this perk will not affect the match in any way, and the effect with reading the Killer's aura is not a bad thing, but it does not save the perk.

_

Any time you are unhooked or unhook yourself, this hook and the next two hooks breaks and The Killer is not informed about it. The Killer's Aura is shown to you for 8/9/10 seconds even if the Killer has Undetectable Status Effect.
Hooks broken by Breakdown take 120/150/180 seconds to respawn.

_

Dance With Me

This perk is far from the worst, however, only three seconds of not showing scratch marks is too situational, and the Killer can still hear the survivor by his footsteps, making the perk useless, these problems need to be solved, and I know how.

_

When performing a fast vault or leaving a Locker in a sprint you get the Furtiveness Status Effect and your movement sounds are completely reduced for 5 seconds.
Dance With Me has a cool-down of 60/50/40 seconds.

The perk icon visually shows how long the effect lasts.

_

Stake Out

This perk ... can only help beginners who cannot get into great skill checks, but there are problems: there is a better alternative, such as: technician, which is free on console; how many newbies will be buying chapters or characters as soon as they enter the game? I think only few, so this is not an option. And it is also known that the perk speeds up the repair of generators by 6 seconds, but to get these 6 seconds, you need to stay within the killer's terror radius for one minute, which is very unprofitable, which also makes the perk situational, since there are Killers in the game who can hide their terror radius for a long time, making the perk less useful. I think this perk needs to be completely redone and to make it more interesting and unique.

_

Getting close to the Killer fills you with determination.

You hear the Killer's sounds 10/20/30% louder while not in a chase.
If you sit at wall for at least 2 seconds, you will see the Killer's aura at a distance of 12/14/16 meters from you, ignoring the Undetectable Status Effect.
If you move or stand while seeing the Killer's aura, Stake Out gets a cool-down of 60/45/30 seconds.

_

Left Behind

After the update of the perk last year, it became a little better, but there are also problems: it does not guarantee that the survivor will find the hatch first than the Killer, the map is less situational than the perk; this is the only thing the perk does, making it useless for most of the match. The perk can be made much less situational if you take the key into the match, but then the Killer will take memento or other different things to quickly kill the person with the key, so this is also not an option. I can make the perk a little less situational and give the last survivor a slightly better chance of escaping.

_

Even if you are completely alone, you do not give up and try to achieve your goal with all your might.

When you are the last Survivor remaining in the Trial, you get the Furtiveness Status Effect for 20/25/30 seconds and the Aura of the Hatch is revealed to you within range of 24/28/32 meters.
You open the exit gates 5/10/15% faster.

_

29.08 rebalanced

What do you think? i think I did a pretty good job so far :)

Post edited by Alify on

Comments

  • Milo
    Milo Member Posts: 7,383

    New Status Effect - Neato to decrease space. However the question is - would this effect be used in that format again? +It seems slightly weird while the one effect still happens in this perk after the status effect ends.

    Repressed Alliance - I agree that the amount of time required to activate it make it useless. And this is a great buff. However I don't think it should last 30 seconds. I would put it on 20.

    Off the Record - This is my problem with the status effect. It overlaps weirdly. And if making it counter Stridor is possible then that's fine by me.

    Any Means Necessery - And here i'm slightly.... yeah. Reduced cd is fine because way too situational. HOWEVER the added effect is just bonkers. 8 second stun every time you stun the killer. And with reduced cd you can: Stun (8 seconds btw) -> Reset the pallet -> start looping -> goes off cd -> repeat (the killer will probably start respecting the pallet now which gives you even more free space). Even with Enduring it would be bonkers.

    Lucky Break - Yeah seems good.

    Babysitter - And again this seems good. However, how could you abuse this perk? Especially when Borrowed Time exists.

    Poised - Again agreed. The effect is just too small for only 5 actives.

    Breakdown - 1st gonna start that i don't feel perks should break the status effects (if there is a perk that already does this i'm sorry). 2nd I can't tell if 3 minutes of a possible dead zone wouldn't be too opressive.

    Dance with Me - I don't think stunning should affect it (because sometimes you don't want it to activate it randomly) but 5 seconds sound good!

    Stake Out - again, breaking the status effect. But this is an interesting effect! Tbh it could be a completely diffrent perk...

    Left Behind - Okay, i don't wanna be that guy, but wouldn't this perk make the last stand be too easy? 14 seconds gates, you can run without any consequences, you still see the hatch.

  • Alify
    Alify Member Posts: 347

    Thanks for your time on my post.

    About Off The Record, I could just list all the effects, but then the description would be a bit long and the fact that the effect overlaps the status effect of the perk does not affect anything, since the stridor is countered in any case. I don't know how it could have been better written without strange overlap of one another, but at least something came out.

    About Any Means Necessary, this is my bad, but it seems I poorly explained the meaning of "severe stun". "severe stun" does not mean the duration of the Killer's inactivity after getting stunned, but only visual and audio effects, so that the killer would just be slightly more difficult to continue chasing. I will correct that.

    About Babysitter, I think that if you take Babysitter and BT at the same time, you may get a little abuse by SWF, but maybe I was mistaken.

    About Dance With Me, yeah I think it would be better to make a separate perk, thanks to which you could get a new status effect after stunning the killer.

    About Left Behind, yeah you're right, I really overdid it a little with advantages for the last survivor, I think I need to nerf it.

    Well, I think it's time to correct my mistakes :)

  • Torche
    Torche Member Posts: 36

    Any Means Necessary: I think the several stun is way too much. I'd just reduce cooldown like you said and maybe if you're in the pallet dropping animation you can't be hurt or make the animation faster or something like that. Also make the pallet dropped auras visible. And if you want to go bananas: make that, if you're downed fully recover on a pallet, you have a 50% chance to drop the pallet, stun the killer and free yourself if he picks you up. It's counterable and it's a 50/50.

    Stake Out: I'd prefer it would stay the same but with some tweaks. Maybe buff it so you can gain tokens also in chase. Or make it like Autodidact: you start the trial with a debuff speed (you wouldn't gain tokens while doing gens) and you lose all tokens if hooked. So it rewards you for being stealth and for escaping chases. No great skill check zone and once you consumed all the tokens, your repairing gets to normal (or maybe a little slower depending of the repair buff you get for each token). If it also increases the odds of getting skill checks it could be an interesting combo with Autodidact.


    The other perk changes I think are good.

  • Zagrid
    Zagrid Member, Alpha Surveyor Posts: 1,000

    Wow, you did something that not even the Dead By Daylight game design team will do.

    *actually take player feedback/advice and then form ideas for new and fun ways to modify the game around said feedback/advice*

  • LapisInfernalis
    LapisInfernalis Member Posts: 4,218

    I like your ideas. Here are mine:

    Oblivious Status Effect:

    - You are Oblivious of the Killer's doing. You can neither hear the Killer's Terrorradius nor see his Aura while being Oblivious.

    This would fix the broken Object of Obsession vs Freddy and Nemesis players. Sadly it would also nerf Kindred against freddy, but I think that is OK.


    -Autodidact:

    Incresed the chance of getting a skillcheck by 30%.

    This perk seemingly gives you no Skillchecks at all. So increasing that would be a nice buff to get tokens faster and more consistent.