Survivors Taking Game Hostage To Exploit Hatch
It's been a serious problem. Any amount of gen's left, but only 2 survivors remaining. The two survivors will hide, and refuse to do gens. Just to have a chance at getting the free win from the hatch. Taking the game hostage, or until the Killer finds one of them.
Just played in a match for 2 hours, simply because I had nothing better to do anyways (so I wasn't forced to DC). Wanted to see how long it would go for, and when I could actually find one.
@Peanits Any dev's want to explain to me again why adding the hatch to stop players from taking the game hostage was a good idea even in the first place? Because imo it did nothing but cause players to take the game hostage anyway they can for the easy/free win.
September 9th Update;
Are you serious BHVR? Honestly what's the point of doing the objective as survivor anymore. I'm just going to pop one of these bad boys on and watch as the Killer cry's because I will either be standing at the hatch, or the door furthest of it for certain at the end of the match when I let my whole team die.
Comments
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How is that taking the game hostage? It's clearly a strategy for Survivors, just like camping, tunneling and slugging are strategies for Killers.
Taking you two hours to finish a game just means you're bad at Killer, no offense.
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... The hatch was put in the game because the last survivor would just hide instead of doing gens. That was classified as taking the game hostage. Since then the same thing continued to happen, but with 2 survivors instead of one. In addition survivors trying to sabotage each other. The more important problem is when you have a game that the two survivors are both smart enough to know that sabotaging each other risks getting killed more than if both just ignored each other and hid for the rest or the duration of the match.
But yeah. You're comment totally makes sense. /s
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Refusing to do generators in hopes of the other survivor dying so you can get the hatch is not a strat. It's holding the game hostage. And considering the fact that they can immediately hide the moment they start to hear a heartbeat, it's reasonable to think they can hold the game hostage for 2 hours. It doesn't mean killer is bad, it means the survivors are immersed AF and refuse to do their jobs.
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I love how people are upvoting that guy too. Exactly how many players don't know the reason the hatch was added to the game in the first place?
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Geez, 9 times out of 10 if im survivor and theres 2 of us left, ill just make noise and run to the killer so they can take me out and i can move on.
I do admit I've been guilty of hiding to try and score the hatch, or just simply to try and be the last survivor left. (Being last to die is a tiny win in itself.)
There absolutely needs to be a 20 minute time limit similar to F13.
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Maybe the devs could implement a screaming factor into the game. If a Survivor doesn’t work on an objective for more than 10 minutes, the entity makes them scream. Emoting will not stop the timer either.
The time would only deactivate if the Survivor works on an objective for 30 seconds.
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This is quite annoying to go against, however I really don’t like being slugged just so a Killer can find the last Survivor. Its fair game that the last one is hiding, just like it’s fair game that the Killer is leaving me on the ground to bleed out. Both crappy strats, but effective.
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im sorry but what OP described was quite literally a game taken hostage by those remaining two survivors.
it has nothing to do with him being a "bad killer", if they just crouch around the edges of the map all the time instead of doing anything to progress the game in any way there is not a whole lot he is going to be able to do, unless he randomly runs into one of them or is playing a very specific killer such as The Doctor.
@TheButcher if that happens to you again, make sure to record the session and report these survivors for taking the game hostage (first ingame, then submit a ticket with your recordings here https://support.deadbydaylight.com/hc/en-us ).
if they were really just hiding instead of touching gens for a lengthy amount of time, that should be enough to get them banned.
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I've been in this situation before as killer. It's annoying as heck, but sticking with it for 2 HOURS?! Daaaaaaaang.
I'm just curious, not trying to pass judgements or anything, but how did you not find them for that long? They need to keep moving or they'll start attracting crows, so just patrolling the map and checking in unusual places (edges of the map and basement, for example), will net you a catch of scaredy survivors sooner rather than later.
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What map were you playing on that you couldn't find anyone until 2 hours? Perhaps they should make it so survivors auras are shown after 10 minutes when no gens are being worked on and chases are initiated.
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No, stealth is super easy and super effective in DBD, with the only counterplay being a perk that's otherwise pretty useless. It's not hard to hide from the killer, especially if you aren't in any way attempting to progress the game. Fun for the whole family.
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I've never had a match go on for two hours, but I definitely agree that the scenario where you have two survivors just hiding as much as they can while the killer looks for them is incredibly boring and drags the game out. I'd love it if the game had a timer where if no player scores any bloodpoints for, say, 5 minutes then the endgame collapse starts. Five minutes would be plenty of time for one of the survivors to try and work on a gen or the killer to finally find one of them and start a chase. But if nothing is happening for that long just start the timer so the game can end after a couple more minutes either way.
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If only we had some sort of mechanic that makes Survivors easier to find if they decide to not do anything for a moderate amount of time.
Oh wait Stillness Crows exist.
Unfortunately they suck and don't work for immersive Survivors so I guess you just have to bring Whispers every single match or play a Killer like Doctor or Oni who have good built in tracking. (To a lesser extent Plague)
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This is such a big problem too. Because the hatch denies killers of their reward for playing well. They go out of their way to deny the hatch (which they shouldn't have to do), just so they can get the reward that they worked for. Which isn't fun for the Killer or the Survivors, but necessary if the Killer wants to feel like they did as well as they have. @Peanits
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No. It’s taking the game hostage. Games are not expected to take that long. The killer has no way of ending the game if the survivors can’t be found, even though the killer is engaging in “normal gameplay” trying to find them.
The survivors are refusing to work on their objective: the gens, thus preventing the game from ending. They’re taking the game hostage, or trying to force the killer to DC.
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Holding the game hostage by refusing to do your objective while also not letting the killer do theirs is against the rules.
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Are you serious? Or are you one of the survivors who does this? 2 survivors literally ninja around the map, and unless you're a killer who can make them appear somehow, EG: Doc, you're stuck wandering for ages hoping someone makes a mistake and shows themself. Killers can't exactly force a Gen to pop can they? If it was 1 single survivor, then sure, they can ninja all they like but the game would end because killer has access to closing the hatch and letting EGC count to 0. 2 survivors left not touching gens leaves the killer with no options.
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I 100% agree.
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So survivors must waste 3 perk slots on DS, BT and Unbreakable to not stay on hook or downed all game, but you are crying that you need to equip only Whispers to finish the game quick. Super serious problem of not getting gud. :^)
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This is really annoying, but there are things such as crows that should make it easier. They did take the game hostage, but you had counter plays you coulda used. But they were banking on you DCing, which isn't a fair win con
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Yeah, this is becoming more and more common and more annoying. They need to make an egc style bar if gens aren't being advanced after 5 minutes.
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The ability to hold games hostage has (to my knowledge) always been a "survivor strat" to make the killer DC. Its a problem i used to run into about every third game.
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Not to mention the fact that many Killers will repeatedly slug until they find the other person and/or the Hatch. People obsess so much over "winning," even if you get a 4k - it wouldn't be worth two hours. As The Killer, I will let them escape because it isn't worth my time. I don't need a 3 or 4 kill match to validate me. I'd rather move on. Same as Survivor, I'm the one that will openly make noise just to get killed so I can move on bc I value my time and not necessarily so the other Survivor can get the Hatch. If they escape, great for them. I've done this many times and usually I get slugged for the aforementioned reasons. Hook me and let me the match progress but again people obsess so much with their perception of winning at any cost.
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To be fairly blunt, just find the Survivors.
They aren't running Calm Spirit (no one does), so use things like crows, or crow bombs on maps that are applicable. Use your noggin and think like a Blendette. Look in places where you don't think you have to look.
Unless you're on an indoor map. In which case, I can't help you and that is hostage taking.
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Hatch needs a complete rework, the entire mechanic is trash.
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But with slugging there is a four minute timer and the survivor will bleed out. That is why it is not considered taking the game hostage because you have a bleed time. Hiding for two hours, refusing to do the objectives is not remotely the same.
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I've had that happen to me once. I don't remember which killer I was but definitely not a mobility/ranged one. It was the Silent Hills map with 3gens remaining and 2 survivors left, so can't even do hatch hunting.
Being survivor main it's fairly easy to stealth away and avoid interacting with the killer if you're commited to it between heartbeat and spinechills or premonition if you have it. The DS/UB/DH "meta" promotes the kind of in-your-face strategies against the killer that has largely skewed people's understanding of stealth play in DBD.
I'm in favor of some kind of Entity pressure if no gens progress are made for too long. Maybe model it after the crow mechanic somehow?
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This pisses me off more than anything else. I never slug for the 4k, but if they do this, I will 100% sweat my dick off for a 4k.
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Tbh its really hard to find the survivor if they refuse to do any objectif you need to be lucky unless you have doctor or whisper you will never find them dont forget killer have a 32 terror radius
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So like when killers refuse to commit to a chase when they have a 3 gen ‘strat’?
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By definition it is taking the game hostage.
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Oh, boo hoo. Give me a break. I have never had a game like that in my life. Not as a Killer, not as a Survivor. However much I tried to "ninja around the map" either alone or with a friend to attempt great escape, we still tried to do generators (because we were working together in the first place) but even if we didn't, the Killer would've still found one of us. Must be just the trash way I play, although from the looks of it it still would've been trash if I tried to play the hiding game, eh?
If they're sweating off their balls to get that 4k, instead they should just AFK and go watch YouTube or something in the meantime. That's what I would do, instead of complaining about something I've personally literally never experienced, but 90% of people here somehow have and it being a "serious issue" (Red ranks, by the way). Seriously, what's gonna happen if you don't get a 4k? Ruin your precious 2 win record?
Up votes mean that people agree with you. Shouldn't you be happier or something? You got more than I did!
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I have a solution its called whispers
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Deciding between chase or gen control is perfectly fine, thats not refusing to do objectives. Both are the killers objectives, killing survivors and protecting gens.
If two blendettes are urban evasioning together over the map for like 15 minutes and do not even touch a gen this whole time, always hiding whenever they hear a heartbeat, thats clearly refusing to play the game and thus a bannable offense (had that kind of game a week ago, i was dead already and watched them the whole time). They are only doing this to get the killer to DC. Do we really have to argue if that is not ok? Just common sense and dignity tells you that such behaviour is and should not be tolerated.
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So it's killers fault then, he choose the wrong perks? Not the survivors, who refuse to do their objective, which clearly violate the game rules and is a bannable offense?
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I had exactly such a game maybe a week ago. Playing with two blendettes, and as soon as I was dead and they were the only left, they refused to do any gens and crouched around the map the whole time (with urban, of course), for more than 15 mintues. Eventually I befriended the killer and tried to tell him where they were hiding, it still took quite some time until they were finally sacrificed (bc. I could only messge him).
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You did the right thing, to be honest. I may be a Survivor main, but even I hate Blendettes. Seriously, worst character ever. Every time I see them as Killer, I literally have to up my monitor's brightness by like 200, and use a useless perk like Predator to properly see where they run off to.
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Before the killers got locked in lobby, you could switch to Freddy, since sleeping survivors gat a blue/white outline and cannnot hide efficiently. Sadly thats no longer possible. Does predator really help against that? I would say Bloodhound, Stridor or Whispers are better picks in case of Blendettes ^^.
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Well, I always get confused when they run at me suddenly and I instantly lose them because of how weird the camera angle is for Killers. So yeah, Predator helps tracking where they go. But I agree, the other perks you listed are also quite useful.
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mad cause bad?
they didn't take the game hostage, you just failed miserably for 2 hours, it's not their fault you couldn't find them, they did what they could, or are you one of those killers that cries when they don't 4k, you expect them to walk up in front of you and let you kill them, mhmm
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this community is very special, several days ago i saw a topic of a survivior "i was slugged for 4 minutes!!!!!" and anwesrs there were "we are so sorry, what a bad killer, we need a punishment for this".
But here we have a situation where game was taken in hostage for 2 hours and what do i see ? "Well this is your fault" , " take good perks", hiding is a legit strategy. I see there are absolutly no limits imposed on surviviors in terms of behavior and gameplay killer should be thankful if they survs dont tbag them
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Killers: Tunnel, camp, and slug whenever they feel like it because it creates easy pressure (thought not always the best one), especially if they're losing. This can waste a lot of the Survivor's time and is generally not fun for them.
Survivors: Hide as long as they want (with a 15 minute limit before they get banned) when they're losing because it increases their chances of escaping/getting their daily. This can waste a lot of the Killer's time and is generally not fun for them.
You: SURVIVOR EXPLOIT
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When there's two survivors left and both are hiding and not doing objectives it's extremely dull as killer, it's also annoying if one of the survivors left is actually still working on gens while the other crouchwalks around the hatch and waits for them to die, essentially rewarding being a terrible teammate. And let's not forget the two swf teammates who have a key and take forever to find the hatch (this is horrible on swamp)
My solution would be a timer like mechanic when two survivors are left in which you have to meet a minimum threshold of productivity - either working on gens or being in chase. When it's up any survivor who failed to do that is instakilled, which could be one of them, neither or both.
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I had the same experience this weekend, I wonder if we had the same players but in my case it were two Neas, so probably not. You can't message the killer on steam (and they gave up after 15 minutes) but I recorded and reported them, but with the bad report system we have at the moment I'm not sure if something is going to happen.
The killer had given up after some time, the Neas were urbaning around in an indoor map, so no chance.
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You can message the killer if you send a friend request and he accepts it (given you both are on steam, of course).
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From my experience the friend requests are easy to miss when you ingame, but maybe I should have tried it.
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Simple solution:
After 5 minutes of no gens being completed, the killer can go into the basement and power the exit gates themselves.
5 minutes after that, survivors can power the exit gates in the basement as well.
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If that's for real and those two Survivors were in the match for two hours constantly moving around to not attract the crows... Then they must be mentally handicapped - that's for sure.
Surely sucks to experience this but I kinda feel sorry for them and their lack of brain power to make rational decisions.
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Yep, can be missed easily, but the try is free, so why not. If the killer sees it, great you can help him. If not, it's essentially their missed opportunity, not yours.
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I mean evading the killer is a part of the objective. While I find that gameplay boring, it is a part of the survivor objective.
It is no more "abusable" than someone who only chases till so far. Same holding the game hostage result. You are not letting it end.
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