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Ruin Quality of Life Change
I really like the change they made to Ruin. Its fits an entirely new role and an entirely new play-style.
But please, PLEASE. For the love god. When Ruin is cleansed generators that where regressing under the effects of Ruin should continue to regress. No, not at the same 200% regression speed a tier 3 Ruin provides, at the normal rate "just kicked the gen rate".
As it currently stands it so outrageously frustrating when Ruin gets cleansed and the two or three generators that are 50+ completed and where regressing under the effects of Ruin suddenly stop regressing. And I either need to go out of way to kick them which can be a considerable or even absurd investment in my time to do this JUST for regular old regression. Or abandon the effort as a whole and significantly reduce the value of Ruin.
Arguably this takes up some characteristics of asking for a buff, but my intent is more QoL focused. Much like how early Ruin needed to be changed because of how frustrating it was. I think this too is a frustration that could be buffered out.
Comments
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Respectfully disagree. The hex has been cleansed; therefore, all associated effects should cease. Ruin is already so powerful.
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