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Addons and items
Right now survivors always keep their items and addons when they win, but killers don't.
Wouldn't it be fair, if:
- 2 escapes/2 kills - both survivors and killer keep their items
- 3 escapes/1 kill - survivors keep their items, killer doesn't
- 4 escapes/0 kills - survivors keep their items, killer doesn't
- 0 escapes/4kills - survivors don't keep their items, killer does
- 1 escape/3 kills - survivors don't keep their items, killer does
Comments
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@RSB said:
Right now survivors always keep their items and addons when they win, but killers don't.Wouldn't it be fair, if:
- 2 escapes/2 kills - both survivors and killer keep their items
- 3 escapes/1 kill - survivors keep their items, killer doesn't
- 4 escapes/0 kills - survivors keep their items, killer doesn't
- 0 escapes/4kills - survivors don't keep their items, killer does
- 1 escape/3 kills - survivors don't keep their items, killer does
I think killer add-ons should have x-amount of use in minutes. I think 10 in-game (during a trial) minutes is fair, and there would be generous overlap, such as if the match begins right before the 10 minutes are up, the killer will still be able to use the add-ons for that match, but are consumed when it is over. Under normal circumstances, that is at least 2-3 games with the same add-ons (assuming 4-5 minute matches). Killer DC should automatically consume add-ons.
As for survivors, I think it's slight cheating for a survivor to almost use up an item (have like 1-3 charges remaining), and escape, the next match their item is like brand new. I made a thread in this regard, with the item rarities being tied to charges only (items across all rarities have the exact same benefits), and if a survivor almost uses their item, the item converts into the lowest rarity version.
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Both sides should lose all their stuff after the game.
It is completely nonsense that the chance of keeping the item/addon increases the more powerful it is.
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