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Totem Craft Perk
I’d love a perk that raises the amount of totems on a field, and makes it so your curses jump from one totem to the next when broken.
Ie;
This perk adds 1/2/3 more totems onto the field. When a survivor dismantles a hex totem, that hex will jump to the furthest away available totem 1/2/3 times. This works for any Hex individually up to the number of times listed, until there is only one blank totem left available.
What do you all think?
Comments
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Another perk to fix those broken hex perks? Sounds like a waste of a perk slot. but at least ruin would last longer than 20sec like this.
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This would bea little too strong I think. Maybe just have it jump once at rank 30
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@shanks3042 said:
Another perk to fix those broken hex perks? Sounds like a waste of a perk slot. but at least ruin would last longer than 20sec like this.I don't look at it as fixing broken totem perks. I look at it as a perk empowering the Hex system and making it even tougher. This with NOED means way more likely they won't be able to find all 8 totems and destroy them as easily as 5. It nearly doubles the effort and time of the challenge.
@TheHourMan said:
This would bea little too strong I think. Maybe just have it jump once at rank 3I feel that making Hex Perks more difficult to be removes isn't a terrible idea. They are meant to be difficult to remove, and they should have a higher risk. Yeah they are strong perks typically, but when doing this you are effectively depowering the killer and removing an entire perk. That's a big deal. Especially if it's 3-4 perks.
I can see not liking more of a challenge in that area, but i think it would add some interesting gameplay.
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Well, it's not really about the challenge of it as much as the amount of time it would take to completely remove a hex. I am a killer main who often uses hex builds, but I don't want survivors to have to remove my NOED, Devour Hope or Huntress' Lullaby three times for it to actually be gone. Maybe if all hexes including ruin used tokens like Devour Hope and breaking the hex reset the tokens back to 0 I could see this being balanced.
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@xmenfanatic said:
I’d love a perk that raises the amount of totems on a field, and makes it so your curses jump from one totem to the next when broken.Ie;
This perk adds 1/2/3 more totems onto the field. When a survivor dismantles a hex totem, that hex will jump to the furthest away available totem 1/2/3 times. This works for any Hex individually up to the number of times listed, until there is only one blank totem left available.What do you all think?
i dont like this idea check the one i posted a while back on my account it is very ballanced i am a survivor main and feel totems are too easy and that the idea i suggested is pretty good.
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