We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

An update to Legion, trying to make the "Deep Wounds" mechanic actually work.

Bard
Bard Member Posts: 657
edited September 2020 in Feedback and Suggestions

Deep Wounds Changes

Deep Wounds is now a mechanic unique to The Legion. All other mechanics that currently use it have been updated. The effect has been turned into a simple Bleedout Timer for Borrowed Time and Styptic Agents. The effect has been replaced by a simple endurance effect for Soul Guard. It has been removed entirely from The Deathslinger's Redeemer, with the associated add-ons changed to reduce survivor's movement while reeled.

  • Increased Bleedout timer from 30 seconds to 150.
  • When a Deep Wound is applied, the timer is not immediately active. The mend action cannot be initiated while the timer is inactive, but the survivor is not prevented from healing.
  • When The Legion applies Deep Wounds to a survivor, all other Deep Wounds will Rupture, starting the timer (if it hadn't already), instantly progressing the timer by 30 seconds, interrupting any current channeled actions, and resetting their healing/mending progression to zero.
  • Once activated, the timer will not pause until the Deep Wound is mended.

The bleeding from a Deep Wound is heavy, and takes extra time to recuperate compared to a normal injury.

  • After mending is completed, the bleedout timer does not immediately reset; its progress persists between wounds, and takes time to recover.
  • While suffering from an inactive Deep Wound, your bleedout timer is paused. The same goes for when you are hooked or in the dying state.
  • While suffering from an active Deep Wound, your bleedout timer progresses exactly as diliniated above; 1 second per second with 30 second bursts when another survivor gets hit with a Deep Wound.
  • While not suffering from a Deep Wound, you will gradually recover your bleedout timer. Regress 1 second of the timer per second while injured, and 2 seconds of the timer per second while healthy.
  • After being picked up out of the dying state or being unhooked, you will be restored to a minimum of 90 seconds on your timer.

Add-on Changes

  • Smiley Face Pin, Defaced Smiley Pin, The Legion Pin: Trigger condition changed to "when a Deep Wound ruptures"
  • Stab Wounds Study: Current effect scrapped. Now decreases the rate at which survivors recover their bleed-out timer while not suffering from a Deep Wound.
  • Frank's Mix Tape: Current effect scrapped. Increases the bleed out progression caused by Ruptures by 10 seconds (40 total).

Comments