Hitbox Cone
So I understand there has to be a hitbox so killers land their hit and the animation looks real, but since the pallet vacuum has been removed you can stun the killer, be downed still in the same side of the pallet, then your character fast vaults it being downed. Without even counting the many, many, hits that killers would've missed still hitting you through the stun. The killer can hit an object near the player and still somehow the player is hit, chainsaws keep passing through trees and objects avoiding a missed attack, and missed hits to the air behind the player still hurt you (nurse f.e). On the other way, hits that should actually kill you... Randomly look like the killer hit the object nearby or simply don't harm survivors standing still.
I'm a survivor main, and I am not here to complain about if the game is "unbalanced" to either side, but I would like to know if there will be a rework on the hitbox soon that avoids vacuum for pallets, avoids missed attacks that actually landed on survivors but also avoids the survivor getting hit through a pallet stun (since that's their purpose).
Comments
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I dont think so tbh
Most of the "weird hit" issues are caused by latency btw
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