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Huntress Lullaby rework
Huntress Lullaby is one of the worst hex perks in the game. This is just an idea, but what if for every stack or hook you get, The skill check gets Sligh smaller. At five stacks it would almost be overcharge small. Thoughts?
Comments
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Would this be a replacement of the current effect? Or an addition to the audio effect penalty and higher regression for failed skill checks? Or a mix of those?
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It would replace what the perk currently does
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Ok, I understand. I personally like the concept of this new effect, but i also really like the current effects so I'd be a bit mixed if we get to lose that. 😅
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There might be an issue with that when it’s combined with Unnerving Presence which is a popular perk combo. You’d have skill checks being insanely small when both are in play. Here are a couple of alternate ideas:
- In addition to reduced sound cues, speed up the dial by a random amount with the amount it can speed up increasing based on the number of tokens. So maybe it can go up to 10-20% per token up to 50-100% faster with five tokens. I think varying the tempo increase of the dial will make it more difficult to properly time than a flat increase.
- Or, instead of buffing the effect, make it just not be a Hex at all. Make it like BBQ and Chili or Dying Light, etc, where it gets one token every time you hook either a different survivor or hook someone who isn’t the Obsession and when its at max tokens there is no sound cue. As an effect that can’t be eliminated by destroying a totem it might be reasonable.
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Actually not.It would still be quite a niche/meme kind of combo that is completely useless if your totem gets cleansed.
Just look at Ruin + Surveillance.That's a waaaaaay much stronger combo.
Also,making it a non Hex Perk would be too strong
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Sure it's useless if the totem gets cleansed but you might be underestimating how small the checks would get. The original post is asking for the same 60% size reduction or so at 5 tokens. Combine that multiplicatively with the 60% size reduction from Unnerving Presence and you have skill checks that are 0.4 * 0.4 = 16% their original size or just slightly less than 1/6 normal. For reference the Great skill check is about 1/6 or 1/7 of the skill check success range so you're talking about literally every skill check having "Good" be the size of "Great" and "Great" be only teeny sliver.
Also why do you think it would be overpowered if it isn't a Hex? The issue right now is, on its own, Lullaby is still fairly easy to hit skill checks. Plus it takes time to ramp up to 4 or 5 tokens to be at that maximum effectiveness as well.
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couldnt you just pair it with overcharge and overwhelming prence to nearly delete the skill check? no don't put this in just just needs to have the 5 token effect baseline. the affect isnt that powerful and its a hex perk it would be fine
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4 stacks messes me UP. The skill check noise basically happening as you hit the space bar is trippy.
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