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How Can Some People Call This Game Killer Sided?

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Comments

  • EvilJoshy
    EvilJoshy Member Posts: 5,295

    Actually swf was added latter in the game. I also don't believe headsets were intended.

  • DetailedDetriment
    DetailedDetriment Member Posts: 2,632

    This is correct. SWF was not originally intended; it was quickly rushed in because of demand. This is the reason why your entire party would originally disband after a match.

  • Ace_Of_Spades
    Ace_Of_Spades Member Posts: 68

    Its killer sided for the solo q... :(

  • Mew
    Mew Member Posts: 1,832

    there’s too many variables to say either side is more powerful tbh

    like, theres times where sheltered woods can spawn 4 pallets including shack, thats a very killer sided match

  • Tsulan
    Tsulan Member Posts: 15,095
    edited December 2020

    This discussion is from September. Killers lost their moris.

    So uhh, yeah. Game is as survivor sided as it gets.

    On the plus side: killers have instant lobbies, because there are not enough killers around.

  • MrsGhostface
    MrsGhostface Member Posts: 987

    I mostly die as a survivor and always 3-4k as a killer, that’s my reason

    I honestly wish I could enjoy survivor but no matter how many videos I watch and how much I practice I feel like I get humiliated each game.

    As a killer I didn’t need much practice, I just kinda got the hang of it. My only complaint is how anxious I feel sometimes, to the point where I’m shaking. Even if I 3-4k I still feel unhappy with the result. I never feel anxious as a survivor, mainly just angry.

    (I’m a red rank on both sides, platinum for the game)

  • danielmaster87
    danielmaster87 Member Posts: 9,409

    They either don't play killer or they only play with strong-ish stuff.

  • shyguyy
    shyguyy Member Posts: 298

    This game is killer sided in the vast majority of games. Sure, maybe the game sometimes might favor survivors if you have 4 good players on a team against a low tier killer but these games are rare. I play against a good team of survivors maybe once every 15-20 games and these tend to be the most enjoyable and challenging games for me.

    If you are playing solo/duo queue or even trio queue as survivor you are probably in for a bad time if the killer has any idea what they are doing.

  • Ivaldi
    Ivaldi Member Posts: 977

    Let's tear this apart...

    #1 - "Many survivor perks can be obtained for free" - Brutal Strength, Enduring, Tinkerer, Stridor, Thana, Nurses's Calling, Shadowborn

    #2 - Items and Offerings? Iri Head/Inf Belt/Exhaustion Hatchets, Tombstone(Any), Pinky Finger/Exhaustion Bottles, Bloody Coil, Rusty Shackles/Mint Rag, Iri King/Queen, Swing Chains/Paint Brush, Iri Button, Silent Bell/Bone Clapper, Mother-Daughter Ring, Yakuyoke Amulet

    #3 - All of DeadZone Haven, Any indoor map, Dead Dawg, Shelter Woods.. But there's a fair balance of both Killer and Survivor sided maps.

    #4 -Glitches are glitches.. and both sides have them so I wont even get into that.


    Now lets talk what killers get that survivors don't.

    • Priority over closing the hatch.
    • Priority over Pallets (body blocking)
    • The ability to control a survivors entire game via Tunneling/Camping
    • The ability to remove entire categories from the game (ie Plague removing altruism, silent/ranged killers removing boldness)
    • Lobby dodging because they dont like the items survivors bring (survivors dont get to lobby dodge killer addons)
    • Going afk/playing bad to force Survivors into depipping.
    • Drawing out games due to 3-gens
    • Blocking exit gates
  • DetailedDetriment
    DetailedDetriment Member Posts: 2,632

    Pardon my incredibly late responses, everyone. I haven't checked the forums since Christmas.

    With the new UI changes, this will be partially solved.

    Shelter Woods is just an example of poor map design. Balanced Landing is impossible to use now that the tree has been nerfed, and Head On is difficult to use due to the entire middle of the map being a dead zone. The Head On point is also the reason vault and pallet spawns are unforgiving.

    Killers lost their Moris, and in the recently mentioned changes, keys are nowhere to be seen. The notes are also as survivor sided as possible. Fast lobbies because people don't want to deal with the pain of playing killer, but I guess yay to those killer mains.

    I don't mean to come off rude here, even though it is impossible to see it otherwise, but there is a large difference between game balance and player skill. You can't say the game favors one side because you aren't as good at playing that role as you are in another role.

    I've seen a large influx of DS + Unbreakable, keys, and secondary use med-kit addons. Fortunately, I have been seeing fewer and fewer Object users.

    The game relies on RNG (random number generator. This determines what tiles, vaults, windows, and debris will spawn. The issue is it is incredibly busted. Shelter Woods is bad by design, so it cannot be mentioned, but The Game is just safe pallet after safe pallet; Crotus Prenn is a TL Wall into a jungle gym into a pallet gym into a powerful filler pallet into the main building. If you read through my replies to other people, you will also see how nothing has been done to powerful survivor perks or items, but Moris and Undying have received hefty nerfs.

    Brutal Strength and Enduring are the only good perks you mentioned.

    Tinkerer is powerful, but if you aren't a mobility killer and are far from the proceed gen, then you most likely won't make it in time to push the survivors off.

    Stridor is not a good perk. Unless you are an average Spirit main or going for Adept Nurse, then the perk is niche.

    Thanatophobia got nerfed pretty badly recently, having lost the reduced healing speed in turn for like 3 or 4 percent slower gen speeds?

    Nurse's Calling is a great perk, it's just not something you see anymore. It's relatively common on both Huntress and Deathslinger since they have ranged attacks as well as Ghost Face due to his stealth abilities, but just like Stridor, it isn't great on many other killers.

    Shadowborn is good on Ghost Face and Michael since it increases the FOV of which they can stalk, but it isn't useful on many other killers. It can be good on Huntress if you get used to it, but mainly players see it as more of a detriment than an aid.

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    I will agree with you on the Huntress addons, but only because of dedicated servers and latency causing her hatchet hitboxes to be incredibly wide and tall.

    No one uses Tombstone Piece unless they are doing something specific or just don't have the entire Tombstone. Even if they have the ultra-rare version, it is only good with infinite, which is difficult to reach tier 3 with both add-ons equipped.

    Clown's Tonic bottles are the most difficult ranged weapon in the game to land hits with, so Pinky Finger can end-up providing no value if you don't have a good aim; exhaustion add-ons should just be eradicated IMO, or be higher rarities.

    Rusty Shackles are good and don't need to be changed, but Mint Rag can hurt you more than it can help due to its cooldown.

    King is pretty broken, but Queen doesn't offer much for being an ultra-rare addon.

    Swing chains and paintbrush aren't even that great unless paired with slowdown perks. The devs went overboard with buffing Freddy, even completely ignoring the way he works in the movies.

    Iridescent button isn't even amazing. Decent info, but nothing else. Legion's best add-ons are the duration ones.

    If Wraith didn't have either of those addons, he would be even worse than he already is.

    Yakuyoke Amulet is good, but the trade-off with the Mother-Daughter ring is not worth it.

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    Autohaven has all of the good car loops and really good filler pallets. It's really determined by RNG. The Game is killer-sided by design, but it is just safe pallet on top of safe pallet. Dead Dawg I don't have much to say about. Shelter Woods is terrible map design, even after the rework. It is the killers' version of Haddonfield.

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    Yes, glitches are unintentional, but more of them tend to affect killer than survivor, and in negative ways.

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    There are times where I've jumped in before they close it, and without them hitting me. Plus, if there are three survivors and one leaves with a key, but the killer closes the hatch, then that is two survivors who get a second chance with the exit gates.

    There isn't much you can do here aside from widening the space between the obstacles the pallet rests on-which would probably look clunky-or remove the collision that survivors have with killers.

    A tunneling/camping killer is throwing the game. Sure, it ruins one player's experience, but with Moris being nerfed, tunneling isn't as much of a problem anymore.

    You can still get many altruism points for unhooking and reuniting with survivors. You also get assist points regardless if the survivor can be healed or not. Stealth killers still provide boldness points. A T1 Myers and shrouded Ghost Face can still chase you and you can still get chase points. Ranged killers also provide boldness points unless you're getting hatchet sniped.

    Unless it was a streamer, and even then, survivors would DC if a killer brought a Mori. A 4-man SWF could bring a map and key, but as soon as that offering doesn't flip, someone is closing their app.

    I rarely depip from a killer intentionally playing bad or going AFK. It has only ever happened once, and it's because my teammates rushed the gens and gates, preventing me from getting anything done.

    A 3-gen situation is caused by survivors, not killers. The killer can play a part in forming a 3-gen by protecting certain generators over others, but it is still the survivor popping the gen.

    2 exit gates exist to combat this specifically. Survivors can also use hatch if it hasn't been closed or if they have a key.

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    I spent way too long on this.

  • FellowKillerMain
    FellowKillerMain Member Posts: 858

    I imagine it's the potatoes in red ranks that skew the kill rate statistics, rather than the top performing players. It would be REALLY awesome to see kill rates for players that average 20+ hours a week, and maintain an average rank of 1 or 2 for half of that time spent playing.

  • FellowKillerMain
    FellowKillerMain Member Posts: 858

    Performance on either side is dependent on information, and how much of it they have access to. Only killer's can take information away, which makes them very powerful... except when survivors find ways around that, like when they have comms. If killer's received more information when facing an SWF, I don't think it would be so dramatically imbalanced in those matchups.

  • xEcoLog1cDuk3Xx
    xEcoLog1cDuk3Xx Member Posts: 441

    It's just an excuse many Survivor mains use to justify their mistakes and force killer players to get down to their skill level.

  • shyguyy
    shyguyy Member Posts: 298

    If you read through my replies to other people, you will also see how nothing has been done to powerful survivor perks or items, but Moris and Undying have received hefty nerfs.


    Tbh I don't even remember what this post was about, but is that really the answer you wanna go with?

  • jamally093
    jamally093 Member Posts: 1,668

    Now I play Survivor and Killer and not going to lie the vault at the asylum in that haft circle is nothing but survivor sided because the only killer Nurse can go through it without a problem even then she can miss and attack i'm hoping when they redo the asylum they get rid of that loop it's way to survivor sided even then a killer they should have brought back is the Smasher their ability was to get rid of loops or obstacles if that's "way to over powered" maybe the objects are gone for a certain amount of time

  • DetailedDetriment
    DetailedDetriment Member Posts: 2,632

    I don't remember what post that is, so I can't really give you an answer.