No Mither and Thanatophobia
So first I'm sorry for my poor english, that's not my first langague. Like you all know, no mither isn't a perk you use often. When you use it, you know you're taking a risk so when the killer has thanatophobia, the survivors are gonna have a bad time basically. It would be good, I think, that no mither don't count as someone bleeding with thanatophobia. That's a reason why I don't use this perk. I know that would not be a big change, that was just a little suggestion. Thanks.
Comments
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Simple fix, do not run No Mither!
Survivor are so boosted at the moment that they gladly give up an entire health state.
And Thanatophobia is such a really bad perk, it is hardly worth mentioning.
If you feel so overconfident that you think picking NM (a challenge perk) is a good idea, you better deal with the consequences.6 -
Because there is no problem.
You pick No Mither and get a bonus and a drawback, along some synergies with other perks.
You can choose if you like that or not.
No need for further buffs, because if it would bring enough benefits to become meta, it would diminish any one hit ability including MYC, etc.
In terms of gamebalance all killer had some trade offs for their abilities when they had been designed and NM would make some powers unneeded, but the killer had "paid" for them already.
NM needs to stay a rare niche perk and never should become popular or meta.3 -
@Wolf74 said:
Because there is no problem.
You pick No Mither and get a bonus and a drawback, along some synergies with other perks.
You can choose if you like that or not.
No need for further buffs, because if it would bring enough benefits to become meta, it would diminish any one hit ability including MYC, etc.
In terms of gamebalance all killer had some trade offs for their abilities when they had been designed and NM would make some powers unneeded, but the killer had "paid" for them already.
NM needs to stay a rare niche perk and never should become popular or meta.No Mither already has more drawbacks than benefits imo. Thanatophobia just makes that drawback even worse for everyone, as it punishes all survivors just because they chose one okay perk.
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So can you please explain me WHY do you want to give up a health state in the first place?
(Spoiler: Survivor are to powerful and to overconfident.)
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@Wolf74 said:
So can you please explain me WHY do you want to give up a health state in the first place?(Spoiler: Survivor are to powerful and to overconfident.)
- Allows you to fully recover from the dying state...IF the killer leaves you behind or doesn't have Deerstalker.
- No blood which only counters ONE killer perk: Predator, and makes the user unable to use Self-Care, a perk killers complain about so much.
- Less noise even in the dying state, unless killer has Stridor.
- Killers know you are running NM, and will therefore tunnel you until you are dead because it's a "free and easy kill."
- Synergy with Resilience, UNLESS the killer has Thanatophobia, which then makes you and everyone else perform worse. But don't worry, Thanatophobia is "such a terrible perk."
- Ignores most status effects, yes, but can't ignore those effects if you still get tunneled.
- Useful with Dead Hard, which killers can easily make survivors waste it, just to tunnel them because Exhaustion can no longer recover while running.
- Useful with Tenacity, assuming killer leaves you alone.
- Useful with Decisive Strike (NO benefit from This Is Not Happening), and we all know how much killers LOVE DS.
Yes, let's talk about how much survivors benefit from such a "great" perk, all so you maybe fully recover. "No buffs needed."
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Wolf74 > You're ignoring the problem like Star99er said. Do you even play DbD for saying that? Nobody play No mither, you should know that as a killer or a survivor. There are some people, but they know the cost. You have four perks, you can use better perk than that and more usefull because No Mither is more a pain in the ass of the survivor than a good perk who can save your ass. Don't want to make noise? Use Iron Will. Want to recover from a dying state? Use unbreakable. Plus: killer knows you can fully recover from a dying state soooo they're not gonna let you do that. So wasted again. This perk is one of a most useless perks, so yeah, at least thanatophobia shouldn't count as a bleeding state.
(Spoiler: Not all survivors are toxic or prick. Like all killers. Wow, unexpected right?!)2 -
The only reason you'd run No Mither is if you're doing a 4 man No Mither squad with perks to make it work or going for the adept achievement. I've yet to level him up since I know I'm going to have to do that stupid one someday. I won't do it until rank reset 2 resets away.
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@Billou said:
Wolf74 > You're ignoring the problem like Star99er said. Do you even play DbD for saying that? Nobody play No mither, you should know that as a killer or a survivor. There are some people, but they know the cost. You have four perks, you can use better perk than that and more usefull because No Mither is more a pain in the ass of the survivor than a good perk who can save your ass. Don't want to make noise? Use Iron Will. Want to recover from a dying state? Use unbreakable. Plus: killer knows you can fully recover from a dying state soooo they're not gonna let you do that. So wasted again. This perk is one of a most useless perks, so yeah, at least thanatophobia shouldn't count as a bleeding state.
(Spoiler: Not all survivors are toxic or prick. Like all killers. Wow, unexpected right?!)Are you kidding me? Try your made up accusations on other guys.
There are a lot of crappy perks that would need some buffs, but every entitled survivor is asking for No Mither to get a buff and ignoring the impact it would have on the killers abilities and powers (like one hit downs).
And you call ME ignorant?
A bit deal of NM is basically getting benefits for a drawback that on the other hand makes several killer powers useless.
That something that you guys are completely ignoring, but hey, that's a killer issue, right?
And who cares about killer issues? Only crybaby killer mains, right?0 -
@Wolf74 said:
@Billou said:
Wolf74 > You're ignoring the problem like Star99er said. Do you even play DbD for saying that? Nobody play No mither, you should know that as a killer or a survivor. There are some people, but they know the cost. You have four perks, you can use better perk than that and more usefull because No Mither is more a pain in the ass of the survivor than a good perk who can save your ass. Don't want to make noise? Use Iron Will. Want to recover from a dying state? Use unbreakable. Plus: killer knows you can fully recover from a dying state soooo they're not gonna let you do that. So wasted again. This perk is one of a most useless perks, so yeah, at least thanatophobia shouldn't count as a bleeding state.
(Spoiler: Not all survivors are toxic or prick. Like all killers. Wow, unexpected right?!)Are you kidding me? Try your made up accusations on other guys.
There are a lot of crappy perks that would need some buffs, but every entitled survivor is asking for No Mither to get a buff and ignoring the impact it would have on the killers abilities and powers (like one hit downs).
And you call ME ignorant?
A bit deal of NM is basically getting benefits for a drawback that on the other hand makes several killer powers useless.
That something that you guys are completely ignoring, but hey, that's a killer issue, right?
And who cares about killer issues? Only crybaby killer mains, right?No mither is #########. Needs a buff. End of story.
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Might be ok, if only for "injured state" with no mither
If it's not going to work on dying/hooked, then it's making whole perk completely useless against already strong sabo no mither squad.2 -
Dude, i'm not asking for a buff, I'm just talking about thanatophobia. You're not using this perk? Good for you. Some killers use it, like nurse. At the start of the game, with no mither you already have thanatophobia active. At least not at the start of the game thanatophobia should be active. But like always, thanatophobia should count in a critical state. So Wolf74, this conversation is about thanatophobia and No Mither, no buff of this perk, that's all.
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Now you see friends, No Mither leaves you permanently injured, right? So only a fool would bring No Mither without also bringing Resilience (https://deadbydaylight.gamepedia.com/Resilience) or This is Not Happening (https://deadbydaylight.gamepedia.com/This_Is_Not_Happening) as both perks make being always injured a good thing. It's a high-risk, high-reward perk so use it properly.
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This is a joke right?
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@Billou said:
So first I'm sorry for my poor english, that's not my first langague. Like you all know, no mither isn't a perk you use often. When you use it, you know you're taking a risk so when the killer has thanatophobia, the survivors are gonna have a bad time basically. It would be good, I think, that no mither don't count as someone bleeding with thanatophobia. That's a reason why I don't use this perk. I know that would not be a big change, that was just a little suggestion. Thanks.No mither is the only thing that makes thana somehow useful
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Thanatophobia only adds like 3 seconds to gen progression it's truly no issue.. until something is changed for no mither itll always be known as the hardcore perk0
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Yeah I know that, I can accept it's a hardcore perk. But not that is a hardcore perk for your all team. You are putting your all team in trouble. So that's why I'm suggesting that. Thanatophobia: All Survivors receive penalties to repair, healing and sabotage speeds for each injured, dying or hooked Survivor. Dude, not only gen but the all game, that's the all game. So yeah you can play hardmode all you want but don't inflict that to other people.
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@Billou said:
Yeah I know that, I can accept it's a hardcore perk. But not that is a hardcore perk for your all team. You are putting your all team in trouble. So that's why I'm suggesting that. Thanatophobia: All Survivors receive penalties to repair, healing and sabotage speeds for each injured, dying or hooked Survivor. Dude, not only gen but the all game, that's the all game. So yeah you can play hardmode all you want but don't inflict that to other people.Blame the guy picking it. You can also have some people using stupid offerings, like less fog or maps you dislike
That is the same flawed logic that survivor use to complain about Myers when he pops his 99% EW3 right behind them. "That's unfair, he didn't stalk ME!"1 -
@Bravo0413 said:
Thanatophobia only adds like 3 seconds to gen progression it's truly no issue.. until something is changed for no mither itll always be known as the hardcore perkNo Mither + Huntress = royal pain in the arse since they just know to injure a few people and then sit back and enjoy the ride. One way of balancing it would be that No Mither doesn't count as an injured state for Thanatobia until the user is either downed/hooked. After that they automatically count as 1 injured the entire game until dead/escaped.
However to balance it out if there's more than 1 say 2 No Mtiher users 1 is automatically counted towards Thanatobia. If you add 3 then there's automatically 2 and so on.
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Stop asking to nerf a bad perk. Thanatophobia is already weak and does not need any exclusion rules.
You injured and trigger Thanatophobia. Bad luck if NM meets Thana.
It's like Calm Spirit meets the Doc or Small Game versus a Trapper.
But that are all match ups to the disadvantage of the killer, so that is fine with everyone, but god forbid there is a match up that could ever so slightly favor the killer.
No, that needs to be "fixed".0 -
You can't compare a stupid less fog or map you don't like as a perk who is ruining the entire game. It's like comparing someone who is trying to survive with 360 and someone who is blocking the killer behind a pallet for fun. And Myers? If he gets you, he gets you, end of story, don't give too much attention of salty survivors.
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No mither should not trigger Thana once game starts is correct~ish
But once you're downed or on hook it should trigger it.
the only problem writing those rules is a pain =\3 -
Yeah, that's what I'm talking, not once the game start, but if you're downed or hooked that's absolutely fair if Thana it's trigger. Those rules are a pain? Why?
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Billou said:
Wolf74 > You're ignoring the problem like Star99er said. Do you even play DbD for saying that? Nobody play No mither, you should know that as a killer or a survivor. There are some people, but they know the cost. You have four perks, you can use better perk than that and more usefull because No Mither is more a pain in the ass of the survivor than a good perk who can save your ass. Don't want to make noise? Use Iron Will. Want to recover from a dying state? Use unbreakable. Plus: killer knows you can fully recover from a dying state soooo they're not gonna let you do that. So wasted again. This perk is one of a most useless perks, so yeah, at least thanatophobia shouldn't count as a bleeding state.
(Spoiler: Not all survivors are toxic or prick. Like all killers. Wow, unexpected right?!)1 -
The only thing that kinda bothers me is the impact NM has on the rest of the team. You have to be very careful since you can't take a hit, which makes some rescues virtually impossible for you unless you want to trade places on the hook. Thanatophobia is another thing.
I would prefer that perk choice to really only hinder me, not everyone else.
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@KiraElijah said:
Billou said:Wolf74 > You're ignoring the problem like Star99er said. Do you even play DbD for saying that? Nobody play No mither, you should know that as a killer or a survivor. There are some people, but they know the cost. You have four perks, you can use better perk than that and more usefull because No Mither is more a pain in the ass of the survivor than a good perk who can save your ass. Don't want to make noise? Use Iron Will. Want to recover from a dying state? Use unbreakable. Plus: killer knows you can fully recover from a dying state soooo they're not gonna let you do that. So wasted again. This perk is one of a most useless perks, so yeah, at least thanatophobia shouldn't count as a bleeding state.
(Spoiler: Not all survivors are toxic or prick. Like all killers. Wow, unexpected right?!)
I RUN NO MITHER
HEATHEN !!!!!!!!!!
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i agree to that. however, thanatophobia should activate, once your downed / hooked and maybe add something like "thanatophobia will affect the survivors, even after you died", so you will not always run on a countdown on how long thanatophobia can be used (bleedout timer / hook timer)
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