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4 QoL Changes I'd Like To See

Boss
Boss Member Posts: 13,616
edited September 2018 in Feedback and Suggestions

Killers: Once you start killing someone, you can't stop the animation.

It'll be like breaking a Pallet instead of charging your Power: It'll be an action that, once started, will play out instead of having to hold the button to complete the action which can be interrupted if you let go of said button.

Why?

Mori spam's highly annoying (which can be done for at least 4 minutes per Survivor if so desired) and i wouldn't mind at all to see it go.

Survivors: Once you start being killed, you can't leave the match.

Once the animation of the Killer's special killing move starts, the "LEAVE MATCH" button cannot be used.

Why?

This is to not only give the Killer their deserved satisfaction, it also gives the Survivor the defeat they deserve, just as much as they deserve to feel victorious when escaping.
Oh yeah, and apparently Achievements are still bugged because of this? So yeah, that's important too.

Survivors: Once the Entity starts the animation to kill you on the meathook, you also can't leave the match.

Once the animation of the Entity killing the Survivors starts, the "LEAVE MATCH" button cannot be used.

Why?

Same reason as the kill one: The Survivor has lost and the game has implemented special animations to show off their loss. I firmly believe they're allowed to be used. Not only for the reason that they lost, but also that the animation's truly don't last long, there's very little time loss.

As for those that may say: "If i have an emergency, i want to leave the match."
For that, i find it way too coincidental that an emergency would come along right when either of those animations play, that's a very tight window.
Yet, they could happen, no denying that.
But if the emergency is of more importance than the game, there's no need to leave the match first, you definitely should attend that emergency.
I mean, i personally would find it quite pathetic if, for example, a family member just got injured badly, yet all they could think about is that they just lost their Item and Add-ons.
And on the other hand, if that emergency isn't more important than the game, then it's not an emergency.

Removing the ability to see the Killer's Add-ons, Offerings & Perks before the match is over

This would give some abilities the extra obscurity they could definitely need, like build-up Perks like Hex: Devour Hope.

Why?

(Voice)-Chat ruins any type of obscuring you could perform in that manner, and since 70% of the Survivors play SWF, it's a huge problem: Those abilities weren't build around dead Survivors telling the alive ones what the Killer wields.

Also, this one was promised a LONG time ago.
Devs...the #########?