Add Voice Coms In-Game
Comments
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@powerbats said:
@TheLegendDyl4n1 said:
@powerbats said:
the only person i have said learn english to is you. this is a fourm for a videogame. not a fourm for learning the correct way to type your thoughts. also please stay to the post since the community guidelines states "Please follow the topic of discussion you are participating in. Derailing the discussion will result in closing and offenders might be warned."
@TheLegendDyl4n1 said:
@apropos said:
I started to read what you had written, but the structuring of your writing isn't easy to follow.
then learn english please
Just to be clear you said that to someone else not me.
then why are you getting into a argument that doesnt involve you? i didnt pay attention to the names, only that you continued on what he was going on about.
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@apropos said:
Yes and No.Yes; If in the weird case they DID add comms, two things should happen:
- Everytime survivors communicated they would have to give away their position, because it should effectively work as if you are calling out to one another.
- If the killer was within 32 meters, they could hear the communication between survivors.
This could actually create for some interesting gameplay; on the other hand, I could see survivors being really fugking mean on comms, knowing that the killer could hear them.
No; Voice chat has the potential to create the greatest imbalance in the game, primarily due to the fact that there are four survivors, and one killer. As an example, you can easily communicate to one another where the killer is, thereby bypassing any real need to use detection perks.
- John says "Yeah, I got him chasing me, I'm gonna loop him a bit, then pull him over to the killer shack; Cindy, can you take him from me for a bit?"
- Cindy says "Ok, let me know when you vault inside, let him hit you, then run out and pallet it stun him, I'll take him from there."
- Marci says "We're gonna be at the gen near the other one we finished."
Later...
- John says "Ok, I just vaulted inside... ready Cindy?"
- Cindy says "Yeah go ahead."
- John says "Oh crap, hey Marci he turned around, he's suspect of that skillcheck fail."
- Albert says "Ugh, everyone head towards John and Cindy, I'll get the killer to follow me for a bit, let him hook me while you finish gens. I'm going to take him as far as possible from John and CIndy's current location. After you guys finish a Gen, come over and save me."
- Cindy says "Ok, before the gen finishes I'll run back to keep an eye on the killer before coming to save you, if need be, I'll reel him away."
“let’s add a mechanic to make solo peeps as strong as SWF, but then do it half assed and let the killer hear it! HAR HAR HAR
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@TheLegendDyl4n1 said:
Just to be clear you said that to someone else not me.
then why are you getting into a argument that doesnt involve you? i didnt pay attention to the names, only that you continued on what he was going on about.
You called me out on it so i responded, and on this one I merely wanted to point out that was directed to the wrong person. So that way if you had anything else to add or were continuing a conversation you didn't continue it based upon the wrong person.
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@TheLegendDyl4n1 said:
@apropos said:
@TheLegendDyl4n1 said:
@apropos said:
Yes and No.Yes; If in the weird case they DID add comms, two things should happen:
- Everytime survivors communicated they would have to give away their position, because it should effectively work as if you are calling out to one another.
- If the killer was within 32 meters, they could hear the communication between survivors.
This could actually create for some interesting gameplay; on the other hand, I could see survivors being really fugking mean on comms, knowing that the killer could hear them.
No; Voice chat has the potential to create the greatest imbalance in the game, primarily due to the fact that there are four survivors, and one killer. As an example, you can easily communicate to one another where the killer is, thereby bypassing any real need to use detection perks.
- John says "Yeah, I got him chasing me, I'm gonna loop him a bit, then pull him over to the killer shack; Cindy, can you take him from me for a bit?"
- Cindy says "Ok, let me know when you vault inside, let him hit you, then run out and pallet it stun him, I'll take him from there."
- Marci says "We're gonna be at the gen near the other one we finished."
Later...
- John says "Ok, I just vaulted inside... ready Cindy?"
- Cindy says "Yeah go ahead."
- John says "Oh crap, hey Marci he turned around, he's suspect of that skillcheck fail."
- Albert says "Ugh, everyone head towards John and Cindy, I'll get the killer to follow me for a bit, let him hook me while you finish gens. I'm going to take him as far as possible from John and CIndy's current location. After you guys finish a Gen, come over and save me."
- Cindy says "Ok, before the gen finishes I'll run back to keep an eye on the killer before coming to save you, if need be, I'll reel him away."
why not read my suggestion to how it would work since the killer could hear survivors not at a 32 meter range since normal humans cant hear at a 32 meter range but instead around maybe a 15-20 meter range and couldnt understand what they are saying except they would hear a gargled version of whats being said. and other survivors could barely hear each other at 24 meters and once they got to about 17 or 16 they could hear each other clearly.
I started to read what you had written, but the structuring of your writing isn't easy to follow.
then learn english please
Im dyslexic; I rely on punctuation to help me figure out what it is that I'm reading. Without it, I tend to mix things up a lot more.
@Jack11803 said:
@apropos said:
Yes and No.Yes; If in the weird case they DID add comms, two things should happen:
- Everytime survivors communicated they would have to give away their position, because it should effectively work as if you are calling out to one another.
- If the killer was within 32 meters, they could hear the communication between survivors.
This could actually create for some interesting gameplay; on the other hand, I could see survivors being really fugking mean on comms, knowing that the killer could hear them.
No; Voice chat has the potential to create the greatest imbalance in the game, primarily due to the fact that there are four survivors, and one killer. As an example, you can easily communicate to one another where the killer is, thereby bypassing any real need to use detection perks.
- John says "Yeah, I got him chasing me, I'm gonna loop him a bit, then pull him over to the killer shack; Cindy, can you take him from me for a bit?"
- Cindy says "Ok, let me know when you vault inside, let him hit you, then run out and pallet it stun him, I'll take him from there."
- Marci says "We're gonna be at the gen near the other one we finished."
Later...
- John says "Ok, I just vaulted inside... ready Cindy?"
- Cindy says "Yeah go ahead."
- John says "Oh crap, hey Marci he turned around, he's suspect of that skillcheck fail."
- Albert says "Ugh, everyone head towards John and Cindy, I'll get the killer to follow me for a bit, let him hook me while you finish gens. I'm going to take him as far as possible from John and CIndy's current location. After you guys finish a Gen, come over and save me."
- Cindy says "Ok, before the gen finishes I'll run back to keep an eye on the killer before coming to save you, if need be, I'll reel him away."
“let’s add a mechanic to make solo peeps as strong as SWF, but then do it half assed and let the killer hear it! HAR HAR HAR
You're not even addressing the point. You're comment is seemingly meant to garner attention in the same way using green text font does.
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@apropos said:
@TheLegendDyl4n1 said:
@apropos said:
@TheLegendDyl4n1 said:
@apropos said:
Yes and No.Yes; If in the weird case they DID add comms, two things should happen:
- Everytime survivors communicated they would have to give away their position, because it should effectively work as if you are calling out to one another.
- If the killer was within 32 meters, they could hear the communication between survivors.
This could actually create for some interesting gameplay; on the other hand, I could see survivors being really fugking mean on comms, knowing that the killer could hear them.
No; Voice chat has the potential to create the greatest imbalance in the game, primarily due to the fact that there are four survivors, and one killer. As an example, you can easily communicate to one another where the killer is, thereby bypassing any real need to use detection perks.
- John says "Yeah, I got him chasing me, I'm gonna loop him a bit, then pull him over to the killer shack; Cindy, can you take him from me for a bit?"
- Cindy says "Ok, let me know when you vault inside, let him hit you, then run out and pallet it stun him, I'll take him from there."
- Marci says "We're gonna be at the gen near the other one we finished."
Later...
- John says "Ok, I just vaulted inside... ready Cindy?"
- Cindy says "Yeah go ahead."
- John says "Oh crap, hey Marci he turned around, he's suspect of that skillcheck fail."
- Albert says "Ugh, everyone head towards John and Cindy, I'll get the killer to follow me for a bit, let him hook me while you finish gens. I'm going to take him as far as possible from John and CIndy's current location. After you guys finish a Gen, come over and save me."
- Cindy says "Ok, before the gen finishes I'll run back to keep an eye on the killer before coming to save you, if need be, I'll reel him away."
why not read my suggestion to how it would work since the killer could hear survivors not at a 32 meter range since normal humans cant hear at a 32 meter range but instead around maybe a 15-20 meter range and couldnt understand what they are saying except they would hear a gargled version of whats being said. and other survivors could barely hear each other at 24 meters and once they got to about 17 or 16 they could hear each other clearly.
I started to read what you had written, but the structuring of your writing isn't easy to follow.
then learn english please
Im dyslexic #########.
then say i cant read it because im dyslexic. not i cant read it because i (me) have poor hand writing skills on a fourm.
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@TheLegendDyl4n1 said:
@apropos said:
@TheLegendDyl4n1 said:
@apropos said:
@TheLegendDyl4n1 said:
@apropos said:
Yes and No.Yes; If in the weird case they DID add comms, two things should happen:
- Everytime survivors communicated they would have to give away their position, because it should effectively work as if you are calling out to one another.
- If the killer was within 32 meters, they could hear the communication between survivors.
This could actually create for some interesting gameplay; on the other hand, I could see survivors being really fugking mean on comms, knowing that the killer could hear them.
No; Voice chat has the potential to create the greatest imbalance in the game, primarily due to the fact that there are four survivors, and one killer. As an example, you can easily communicate to one another where the killer is, thereby bypassing any real need to use detection perks.
- John says "Yeah, I got him chasing me, I'm gonna loop him a bit, then pull him over to the killer shack; Cindy, can you take him from me for a bit?"
- Cindy says "Ok, let me know when you vault inside, let him hit you, then run out and pallet it stun him, I'll take him from there."
- Marci says "We're gonna be at the gen near the other one we finished."
Later...
- John says "Ok, I just vaulted inside... ready Cindy?"
- Cindy says "Yeah go ahead."
- John says "Oh crap, hey Marci he turned around, he's suspect of that skillcheck fail."
- Albert says "Ugh, everyone head towards John and Cindy, I'll get the killer to follow me for a bit, let him hook me while you finish gens. I'm going to take him as far as possible from John and CIndy's current location. After you guys finish a Gen, come over and save me."
- Cindy says "Ok, before the gen finishes I'll run back to keep an eye on the killer before coming to save you, if need be, I'll reel him away."
why not read my suggestion to how it would work since the killer could hear survivors not at a 32 meter range since normal humans cant hear at a 32 meter range but instead around maybe a 15-20 meter range and couldnt understand what they are saying except they would hear a gargled version of whats being said. and other survivors could barely hear each other at 24 meters and once they got to about 17 or 16 they could hear each other clearly.
I started to read what you had written, but the structuring of your writing isn't easy to follow.
then learn english please
Im dyslexic #########.
then say i cant read it because im dyslexic. not i cant read it because i (me) have poor hand writing skills on a fourm.
Youre writing is pretty effing atrocious; one of the first things you learn when learning how to write is to be considerate of your audience. You also learn to accept constructive criticism. Besides, I'm not really all that thrilled about telling people about a learning disability.
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@powerbats said:
@TheLegendDyl4n1 said:
Just to be clear you said that to someone else not me.
then why are you getting into a argument that doesnt involve you? i didnt pay attention to the names, only that you continued on what he was going on about.
You called me out on it so i responded, and on this one I merely wanted to point out that was directed to the wrong person. So that way if you had anything else to add or were continuing a conversation you didn't continue it based upon the wrong person.
understood
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@TheLegendDyl4n1 said:
@powerbats said:
@TheLegendDyl4n1 said:
Just to be clear you said that to someone else not me.
then why are you getting into a argument that doesnt involve you? i didnt pay attention to the names, only that you continued on what he was going on about.
You called me out on it so i responded, and on this one I merely wanted to point out that was directed to the wrong person. So that way if you had anything else to add or were continuing a conversation you didn't continue it based upon the wrong person.
understood
Have you tried playing either of the new characters yet?
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@powerbats said:
@TheLegendDyl4n1 said:
@powerbats said:
@TheLegendDyl4n1 said:
Just to be clear you said that to someone else not me.
then why are you getting into a argument that doesnt involve you? i didnt pay attention to the names, only that you continued on what he was going on about.
You called me out on it so i responded, and on this one I merely wanted to point out that was directed to the wrong person. So that way if you had anything else to add or were continuing a conversation you didn't continue it based upon the wrong person.
understood
Have you tried playing either of the new characters yet?
i have not but i have gone against the new killer best strat against her is no mither, dead hard, resilience, and urban evasion. it suprisinly works very well. and i have played with the new survivor and seen his perks in play
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@TheLegendDyl4n1 said:
Have you tried playing either of the new characters yet?
i have not but i have gone against the new killer best strat against her is no mither, dead hard, resilience, and urban evasion. it suprisinly works very well. and i have played with the new survivor and seen his perks in play
I went her against her earlier, she downed 2 ppl far apart due to chasing 2nd person who when got downed quit at rank 5. No one had even been hooked yet lol, she got all 4 of us after the 3rd person died since had had spawned with 2 gens left. I couldn't find it due to her sounds mimicking hatch during chase.
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@TheLegendDyl4n1 said:
@Rectal_Prolapse said:
Dear god noOnly if it's generated at the survivor's position and the killer can actually hear you talking.
you mean allow survivors to abuse killers by being rude/toxic? sure.
Just generate some uninteligible pre-recorded gibberish as though the killer is incapable of understanding the meme dialect.
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@TheLegendDyl4n1 said:
@Rectal_Prolapse said:
Dear god noOnly if it's generated at the survivor's position and the killer can actually hear you talking.
if you took the time to read the post, you would of seen that the killler could hear a sort of Gargle of what your saying, but not be able to understand what your saying (the entity would mix it up so you couldnt communicate with the killer) and you could yell at the killer all you want and him not understand you.
I WROTE IT WITH MY HEART AS MY HANDS WERE TREMBLING WITH FURY AS I READ 'VOICE CHAT'
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@Rectal_Prolapse said:
@TheLegendDyl4n1 said:
@Rectal_Prolapse said:
Dear god noOnly if it's generated at the survivor's position and the killer can actually hear you talking.
you mean allow survivors to abuse killers by being rude/toxic? sure.
Just generate some uninteligible pre-recorded gibberish as though the killer is incapable of understanding the meme dialect.
Who else remembers Babblefish from WOW Vanilla?
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How about making 2 options of speaking, one is for people very close to you, so pretty much in front of you. And the other option is for players that are just a little more away. In option 1 it doesn't necessarily give a notification to the killer, because it could be considered whispering to the other player. In the second option though it will give a notification to the killer since the player is speaking to somebody further away and thus has to speak louder.
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@TheLegendDyl4n1 said:
i never play SWF, except maybe once a month with one of my friends. and i play this game all the time, but still i hear about how SWF is OP, because they have mics and can talk to each other. why not just add voice coms in-game so randoms can talk to each other. i dont know if the killer would be able to hear them, at a certain distance of course like 10 meters maybe, or if the killer couldnt hear them at all. i dont know if this is a good idea or not so dont complain saying toxic stuff in the comments please. i am just suggesting this be added because i feel i shouldnt have to make friends that have the same experience in-game as me to play together, but instead just be able to talk to people in the game. even if i am on coms with people the killer could still easily kill all survivors, the only killers that complain about SWF being op are the ones without the experience to handle them. i barely play killer and i can easily get to rank 4-5 as leatherface with BBQ 3, Franklins 2, NOED 3, and Agitation 3, i got it from the shrine of secrets, and kill all 4 survivors wither they are SWF or not. most TEAM BASED games have voice coms due to the best way to win is through teamwork if its me vs my teamates vs a killer i have a less of a chance to win, but if i can talk to all my teamates i can inform them not to come save me and gen rush when the killer camps me in the basement with insidious or if i am on my way to save them so 2 people dont go to save at the sametime. i find it easy to kill survivors, the only reason i dont sometimes is because i get outplayed and i always send a GG you gave me a run for my money or something like that. please give feedback again if you are against please give actual reasons not the usual "OMG guys look another salty survivor" or the "Survivors are OP WAHHHHHHH". if you are a killer main and dont have actual reasons why this shouldnt be added with back up and proof then just dont bother. because i will just skip over your comment.We will never have ingame voice comms, because then the devs have no excuse anymore not to balance the game around voicecomms.
As a killer main I would love to have ingame voice comms and actual balance, but you have to face reality
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@apropos said:
@TheLegendDyl4n1 said:
@apropos said:
@TheLegendDyl4n1 said:
@apropos said:
Yes and No.Yes; If in the weird case they DID add comms, two things should happen:
- Everytime survivors communicated they would have to give away their position, because it should effectively work as if you are calling out to one another.
- If the killer was within 32 meters, they could hear the communication between survivors.
This could actually create for some interesting gameplay; on the other hand, I could see survivors being really fugking mean on comms, knowing that the killer could hear them.
No; Voice chat has the potential to create the greatest imbalance in the game, primarily due to the fact that there are four survivors, and one killer. As an example, you can easily communicate to one another where the killer is, thereby bypassing any real need to use detection perks.
- John says "Yeah, I got him chasing me, I'm gonna loop him a bit, then pull him over to the killer shack; Cindy, can you take him from me for a bit?"
- Cindy says "Ok, let me know when you vault inside, let him hit you, then run out and pallet it stun him, I'll take him from there."
- Marci says "We're gonna be at the gen near the other one we finished."
Later...
- John says "Ok, I just vaulted inside... ready Cindy?"
- Cindy says "Yeah go ahead."
- John says "Oh crap, hey Marci he turned around, he's suspect of that skillcheck fail."
- Albert says "Ugh, everyone head towards John and Cindy, I'll get the killer to follow me for a bit, let him hook me while you finish gens. I'm going to take him as far as possible from John and CIndy's current location. After you guys finish a Gen, come over and save me."
- Cindy says "Ok, before the gen finishes I'll run back to keep an eye on the killer before coming to save you, if need be, I'll reel him away."
why not read my suggestion to how it would work since the killer could hear survivors not at a 32 meter range since normal humans cant hear at a 32 meter range but instead around maybe a 15-20 meter range and couldnt understand what they are saying except they would hear a gargled version of whats being said. and other survivors could barely hear each other at 24 meters and once they got to about 17 or 16 they could hear each other clearly.
I started to read what you had written, but the structuring of your writing isn't easy to follow.
then learn english please
Im dyslexic; I rely on punctuation to help me figure out what it is that I'm reading. Without it, I tend to mix things up a lot more.
@Jack11803 said:
@apropos said:
Yes and No.Yes; If in the weird case they DID add comms, two things should happen:
- Everytime survivors communicated they would have to give away their position, because it should effectively work as if you are calling out to one another.
- If the killer was within 32 meters, they could hear the communication between survivors.
This could actually create for some interesting gameplay; on the other hand, I could see survivors being really fugking mean on comms, knowing that the killer could hear them.
No; Voice chat has the potential to create the greatest imbalance in the game, primarily due to the fact that there are four survivors, and one killer. As an example, you can easily communicate to one another where the killer is, thereby bypassing any real need to use detection perks.
- John says "Yeah, I got him chasing me, I'm gonna loop him a bit, then pull him over to the killer shack; Cindy, can you take him from me for a bit?"
- Cindy says "Ok, let me know when you vault inside, let him hit you, then run out and pallet it stun him, I'll take him from there."
- Marci says "We're gonna be at the gen near the other one we finished."
Later...
- John says "Ok, I just vaulted inside... ready Cindy?"
- Cindy says "Yeah go ahead."
- John says "Oh crap, hey Marci he turned around, he's suspect of that skillcheck fail."
- Albert says "Ugh, everyone head towards John and Cindy, I'll get the killer to follow me for a bit, let him hook me while you finish gens. I'm going to take him as far as possible from John and CIndy's current location. After you guys finish a Gen, come over and save me."
- Cindy says "Ok, before the gen finishes I'll run back to keep an eye on the killer before coming to save you, if need be, I'll reel him away."
“let’s add a mechanic to make solo peeps as strong as SWF, but then do it half assed and let the killer hear it! HAR HAR HAR
You're not even addressing the point. You're comment is seemingly meant to garner attention in the same way using green text font does.
If comms are gonna be added, they’re gonna be full distance and killers won’t be able to hear it, so the gap between solo and SWF is ACTUALLY closed, not kinda bridged by proximity chat that swf will just use a chat app over, STILL LEAVING SOLO AT A DISADVANTAGE.
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@Rectal_Prolapse said:
@TheLegendDyl4n1 said:
@Rectal_Prolapse said:
Dear god noOnly if it's generated at the survivor's position and the killer can actually hear you talking.
you mean allow survivors to abuse killers by being rude/toxic? sure.
Just generate some uninteligible pre-recorded gibberish as though the killer is incapable of understanding the meme dialect.
if i understand what your saying thats what i meant somwhere in this topic. i said that whatever survivors said would be made gibberish so the killer couldnt understand them. yes it would mean killers couldnt hear what there saying but survivors couldnt abuse the killer. that guy was saying killers should hear the survivors.
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@Rectal_Prolapse said:
@TheLegendDyl4n1 said:
@Rectal_Prolapse said:
Dear god noOnly if it's generated at the survivor's position and the killer can actually hear you talking.
if you took the time to read the post, you would of seen that the killler could hear a sort of Gargle of what your saying, but not be able to understand what your saying (the entity would mix it up so you couldnt communicate with the killer) and you could yell at the killer all you want and him not understand you.
I WROTE IT WITH MY HEART AS MY HANDS WERE TREMBLING WITH FURY AS I READ 'VOICE CHAT'
understandable
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@Jack11803 said:
@apropos said:
@TheLegendDyl4n1 said:
@apropos said:
@TheLegendDyl4n1 said:
@apropos said:
Yes and No.Yes; If in the weird case they DID add comms, two things should happen:
- Everytime survivors communicated they would have to give away their position, because it should effectively work as if you are calling out to one another.
- If the killer was within 32 meters, they could hear the communication between survivors.
This could actually create for some interesting gameplay; on the other hand, I could see survivors being really fugking mean on comms, knowing that the killer could hear them.
No; Voice chat has the potential to create the greatest imbalance in the game, primarily due to the fact that there are four survivors, and one killer. As an example, you can easily communicate to one another where the killer is, thereby bypassing any real need to use detection perks.
- John says "Yeah, I got him chasing me, I'm gonna loop him a bit, then pull him over to the killer shack; Cindy, can you take him from me for a bit?"
- Cindy says "Ok, let me know when you vault inside, let him hit you, then run out and pallet it stun him, I'll take him from there."
- Marci says "We're gonna be at the gen near the other one we finished."
Later...
- John says "Ok, I just vaulted inside... ready Cindy?"
- Cindy says "Yeah go ahead."
- John says "Oh crap, hey Marci he turned around, he's suspect of that skillcheck fail."
- Albert says "Ugh, everyone head towards John and Cindy, I'll get the killer to follow me for a bit, let him hook me while you finish gens. I'm going to take him as far as possible from John and CIndy's current location. After you guys finish a Gen, come over and save me."
- Cindy says "Ok, before the gen finishes I'll run back to keep an eye on the killer before coming to save you, if need be, I'll reel him away."
why not read my suggestion to how it would work since the killer could hear survivors not at a 32 meter range since normal humans cant hear at a 32 meter range but instead around maybe a 15-20 meter range and couldnt understand what they are saying except they would hear a gargled version of whats being said. and other survivors could barely hear each other at 24 meters and once they got to about 17 or 16 they could hear each other clearly.
I started to read what you had written, but the structuring of your writing isn't easy to follow.
then learn english please
Im dyslexic; I rely on punctuation to help me figure out what it is that I'm reading. Without it, I tend to mix things up a lot more.
@Jack11803 said:
@apropos said:
Yes and No.Yes; If in the weird case they DID add comms, two things should happen:
- Everytime survivors communicated they would have to give away their position, because it should effectively work as if you are calling out to one another.
- If the killer was within 32 meters, they could hear the communication between survivors.
This could actually create for some interesting gameplay; on the other hand, I could see survivors being really fugking mean on comms, knowing that the killer could hear them.
No; Voice chat has the potential to create the greatest imbalance in the game, primarily due to the fact that there are four survivors, and one killer. As an example, you can easily communicate to one another where the killer is, thereby bypassing any real need to use detection perks.
- John says "Yeah, I got him chasing me, I'm gonna loop him a bit, then pull him over to the killer shack; Cindy, can you take him from me for a bit?"
- Cindy says "Ok, let me know when you vault inside, let him hit you, then run out and pallet it stun him, I'll take him from there."
- Marci says "We're gonna be at the gen near the other one we finished."
Later...
- John says "Ok, I just vaulted inside... ready Cindy?"
- Cindy says "Yeah go ahead."
- John says "Oh crap, hey Marci he turned around, he's suspect of that skillcheck fail."
- Albert says "Ugh, everyone head towards John and Cindy, I'll get the killer to follow me for a bit, let him hook me while you finish gens. I'm going to take him as far as possible from John and CIndy's current location. After you guys finish a Gen, come over and save me."
- Cindy says "Ok, before the gen finishes I'll run back to keep an eye on the killer before coming to save you, if need be, I'll reel him away."
“let’s add a mechanic to make solo peeps as strong as SWF, but then do it half assed and let the killer hear it! HAR HAR HAR
You're not even addressing the point. You're comment is seemingly meant to garner attention in the same way using green text font does.
If comms are gonna be added, they’re gonna be full distance and killers won’t be able to hear it, so the gap between solo and SWF is ACTUALLY closed, not kinda bridged by proximity chat that swf will just use a chat app over, STILL LEAVING SOLO AT A DISADVANTAGE.
i know but i felt if i said it had unlimited distance then most people would leave the post or start arguments thus getting the thing cancelled so i tried to balance it as much as i could.
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@Jack11803 said:
@apropos said:
You're not even addressing the point. You're comment is seemingly meant to garner attention in the same way using green text font does.If comms are gonna be added, they’re gonna be full distance and killers won’t be able to hear it, so the gap between solo and SWF is ACTUALLY closed, not kinda bridged by proximity chat that swf will just use a chat app over, STILL LEAVING SOLO AT A DISADVANTAGE.
So, wait, am I understanding this correctly? You think the current issues with voice comms is that solo survivors can't hear the conversation of swf survivors, so to balance this, they will add voice comms?
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@apropos said:
@Jack11803 said:
@apropos said:
You're not even addressing the point. You're comment is seemingly meant to garner attention in the same way using green text font does.If comms are gonna be added, they’re gonna be full distance and killers won’t be able to hear it, so the gap between solo and SWF is ACTUALLY closed, not kinda bridged by proximity chat that swf will just use a chat app over, STILL LEAVING SOLO AT A DISADVANTAGE.
So, wait, am I understanding this correctly? You think the current issues with voice comms is that solo survivors can't hear the conversation of swf survivors, so to balance this, they will add voice comms?
No
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If they made it so everyone could voice coms and not need to do backdoor things like PS4 group chat and other things on PC it woudl close the gap between SWF and the solo survivors who end up with them. They could then balance around that, hopefully improving the game.
I can't wait to chat with a bunch of 13 year olds. I've always found those conversations so lively and intelligent.
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@MisterCremaster said:
If they made it so everyone could voice coms and not need to do backdoor things like PS4 group chat and other things on PC it woudl close the gap between SWF and the solo survivors who end up with them. They could then balance around that, hopefully improving the game.I can't wait to chat with a bunch of 13 year olds. I've always found those conversations so lively and intelligent.
well i did sugest if they added this also adding mutes so if the young kids scream or are too annoying you could just mute them in the menu when you get a chance
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Post edited by Bellysmacker on1 -
Sorry but have to disagree I think that'd ruin the game and it can be abused .. maybe more Expressive emotes will do in character voices .. like you get unhooked and Say "Thank you" instead of tea-bagging xD ... or "Hush be Quite" .... "follow me" .... and killer could have something similiar like Grunts .. Heavy Gasping etc to add to the scare element ..
For voice coms I think even if the killer is made unable to hear survivors .. then there'd always be hackers etc .. who'd find a way to make it possible esp on PC .. apart from Survivors being mean and rude to killer esp at end Game ... I think it'd make a more Toxic community rather than help enhance the experience .
So for me it's a Big no
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