We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

Blight POV and lunge flick

Blights camera POV needs to be raised, no question about it. There are too many loops where I can’t even see if the survivor i’m chasing is still there because i’m so short. Unlike hag, he doesn’t have an anti-loop ability. He has to go around and around and it’s frustrating when you can’t hear or even see the survivor and they are a million miles away while you are running around a loop by yourself like an idiot.

Blights flick radius is a laughable joke. Even after finally getting a survivor in the open, even after a perfectly angled slam, even after following the survivor perfectly afterwards, they can still move slightly to the side to avoid a hit and make all that work meaningless and make it to another loop. This is a frustrating experience. Not to mention that afterwards your ability is on a cooldown and you are forced to chase as an m1 killer. This killer is not the Nurse, yet he is far more punishing and has a worse ability. Give him freedom during his lunge, at the very least he should get 90 degree lunge turning like the Oni, who is a one shot killer