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A perk suggestion that would make me happy as killer

Gen speed and gen rushing has consistently been something the community has complained about (at least at the higher levels). I think it feels bad to have 2-3 gens pop quickly after the first chase.


Maybe the killer could get a gen blocking perk that triggers when a gen is completed. Something like...

"Each time a gen is completed, block all other gens for 30 seconds. This perk will force survivors working on a gen off of a gen."

"Each time a gen is completed, block the 3 gens farthest away from it for 30 seconds. This perk will force survivors working on a gen off of a gen."


I don't think this would be overpowered because it can only trigger 5 times. Additionally, 30 seconds isn't very long and gen progress isn't lost. BUT, it would stop the experience of having gens popping in quick succession and allow the killer a littler breathing room to travel around the map.

Comments

  • Godot
    Godot Member Posts: 806

    Gen-rushing has been a problem to an extent, yet each time someone actually gen-rushes the Killer, they bite it in the end thanks to NOED because they didn't do the bones. This happens 90% of the times, to me at least.

    This perk isn't a good idea, not because it would suck or anything, but because it's pointless. I've played countless matches where the Killer starts chasing a Survivor, and that Survivor happens to be much more skilled than the Killer, which is how they could ran the killer for 4+ generators.

    If the Killer sees too much generators popping while still in a chase, they should immediately change course instead of committing and leave the Survivor they're having trouble with. It happened to me countless times as a Killer, and that is how people escaped.

    So, yes, as much as I hate to say it, you have to "get good" or improvise, adapt and overcome. Change the build you're using, play as a different Killer, etc.

  • arcnkd
    arcnkd Member Posts: 446

    I don't think a perk is the answer... I think I'd prefer a change to something like damaging generators -- changing it to damaging a generator automatically chips X% progress off before starting the gradual decline. This alone would punish Survivors 'tapping' gens to stop regression, because of repeated damaging causing more % decay instantly than if they'd just left it alone and came back when it was safer.

    Something like, damaging generators causes 5% (of max generator progress; not current achieved progress) immediate regression. So, at its most basic level, kicking a generator would add roughly 3 seconds on average to the repair time ( going off of 60 second repair time for single survivor; 5% being 3 seconds; I don't know if it has changed since the last time I looked at actual gen speed); and actually be far more beneficial than it currently is in situations of Survivors hiding by the generator to immediately nullify the regression.

  • themirrortwin
    themirrortwin Member Posts: 280

    No. I am a rank 1 killer and rank 1 survivor with 1000+ hours. I can say that advice along the lines of "get good" and "adapt" isn't useful. As I said in the title, this is a perk that would make me feel good. As the developers have said, not all perks have to be "meta" or super strong.

    I do not like when I find the first survivor, down them relatively quickly, and then 2 gens pop as I hook her in the first 2 minutes or so. Sure, I could always run corrupt intervention to avoid this, but honestly I get bored running the same meta perks over and over.