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DoInG a PrEtTy GoOd JoB sO fAr - PC - Multiple Bugs
Opekyn
Member Posts: 83
Hey, you screwed up bad - we all know it. Let's just take a moment to congratulate yourselves on having literally no QA for a multi-million dollar property and the only thing keeping you in business. Virtually every aspect of the game is broken, but you managed to screw up killer and survivor side fairly equally - great job. Let's start with some of the larger issues, and we can go from there. These are all PC games, crossplay turned on, red rank, seen since release - both as killer and survivor.
- No Terror Radius - Half the killers don't have a terror radius right now.
- Repair Sounds - If someone is working on a gen, you frequently can't tell how complete it is (unless you are almost on top of it).
- Iron Will Bug - Seems to be a crapshoot - it either silence more than grunts (falls, running, gen repair, etc.) or it doesn't work at all.
- Hooking survivors - If you aren't hooking from directly in front of the hook, you become stuck on the hook itself, unable to actually hook the survivor.
- Blight Hill Collision - If you aren't going perpendicular to a hill (when rushing), you run about half way up the hill.
- Blight Survivor Collision - I don't know if you are suppose to be able to bounce of survivors or not, but both happen. Sometime you bounce - causing lethal rush; sometimes you pass through, like they are a ghost.
- Blight Quick Attack - The current quick attack is either bugged visually or on hit box. Quick Attacks frequently show the shillelagh disappearing inside of a survivor, but it doesn't register as a hit.
- Blight Lethal Rush Attack - Opposite issue if you are lunging while using Lethal Rush. It allows you to hit a survivor behind you.
- Totem Spawns - There are a handful of locations there totems can spawn where they cannot be cleansed. Most notable is the Springham location.
- Hex: Haunted Grounds - When used with Hex: Undying, Hex: Haunted Grounds will perform normally when first cleansed. If cleansed (again) while Haunted Grounds is active - the timer is not reset (e.g. you just lose the totem(s))
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Comments
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It's scary how fragile their spaghetti code is.
You can also add that DS no longer stuns you when playing certain killers. It's like a 1 sec stun instead of 5.
They add something and completely break different things, its so weird
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