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Devs, why do you want to nerf pyramid head?
I don't know why you want to nerf him, he isn't op nor weakness, he is a good killer.... I have played vs him. Sometimes won and lose ... Please check it carefully
Comments
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The word "nerf" wasn't specifically used.
There are a lot of complaints about PH from the killer side too; His M2 is very clunky to control and too easy to dodge, which is why it is very rarely used outside of locked animations. He's advertised as a "a map-manipulation Killer, able to torment Survivors with the hazards he creates", yet being Tormented isn't all that threatening; Cages are extremely situational and the "mini-mori" only happens when the survivor would be dead anyways. This is why you don't see PHs using his trail on CD to "shape" the map.
I already lost faith in BHVR with the PH "hotfix" that addressed no killer-side issues and only nerfed his cages, but I'm willing to wait and see what his next changes are.
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Because cancelling his M2 has no counterplay. That should be a long cooldown. He also shouldn't cancel out survivor perks.
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if punishment of the damned is too easy to dodge then the killer is doing something wrong
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PFP checks out, Laurie, DS, PH. Oh yeah its all coming together.
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I've been posting this a lot recently but the community seems fine with PH overall, it really seems to be a vocal minority. To be fair however, they just said he's under "review". However knowing these devs, I'd be surprised if they didn't nerf him even though he's fine.
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Not really, coming from the survivor side the big red warning sign on the floor as well as the loud SHINK as he gets it ready is more than enough to waste his time dodging, especially with the long stun and the fact he can't move freely.
Not much a killer can do about the built in limitations to the power.
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Damn, didn't you know? Nobody has ever escaped against Pyramid Head. Nobody. Ever.
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Is he getting nerfed? Man, I thought he was fine before. Oh well...
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You can't be careless with your power, huntress has a loud HARGH sound when getting a hatchet out, and a loud SHING sound when she's fully charged the shot, so you get 2 sound cues that she is about to throw a hatchet, does that make her hatchet too easy to dodge? Yes and no, Yes if you throw your hatchet instantly without being patient, and no if you read the survivor's pattern of juking and land your shot. same thing with ph, you can't just blindly use your attack expecting it to land, you have to zone them, force them to be in a tight spot, or even bait your power.
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Cant play without DS huh?
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Could be a nerf/buff/rework. We won't know until they tell us. Chances are he's been over performing.
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hopefully they finally nerf DS.
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Huntress doesn't have a big red line showing where the hatchet is going and a delay before it even starts on top of all that. You also have to remember any 1v1 encounter needs to be weighed on the killers side since there's 4 survivors. Just things like Spirit go too far. He's pretty fair with his power. If anything I hope they buff the actual power and add a slightly higher delay after canceling it.
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Because he can zone for free and create lose-lose situations with survivors, without any penalty. All he needs is his zoning removed.
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The Punishment of the Damned Attack Trail will spawn with a delay of 0.267 seconds.
Source: https://deadbydaylight.gamepedia.com/Pyramid_Head
Unless you are a robot and can react in 0.267 seconds, the delay is just for the sake of animation and not rly for balance. but i wouldn't mind your suggestions at all in buffing the punishment of the damned attack, (like long range or sliiightly wider) and in exchange extend his cancel cooldown
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it also has travel time, VERY important, and a looooong stun.
Post edited by MrPenguin on4 -
Technically you can counter it as you would any other M1 with Dead Hard. If we are being technical.
Fact is, survivors that are good against him know they need to zone themselves out, fake pallet drops, window vaults, because unless you are locked mid animation his power does not work unless you stood still. (Meaning you didn’t move left or right.)
I’ve had survivors that instead of dropping the pallet they kept going, I used my power and they had enough time to pallet stun me afterwards. It’s a mind game because PH players have to also guess whether the survivor will continue looping or not.
The other time I see PH players out their sword down to cancel M2 is in a dead zone, which in that case the only reason they are doing it is because they want you to step in their Rites of Judgement. Because with bloodlust they can catch up to you no matter what.
You aren’t meant to loop him like an M1 killer, but more like a ranged killer like Huntress for example. Would you throw down a pallet at a Huntress aiming her hatchet? If you are a smart player you won’t, because it would mean a guaranteed hit for her.
If they were to give PH a long cool down, then they would have to completely reduce the cool down after he misses, because his power (which IMO is not meant to be spammed) would feel atrocious at that point. You would have no opportunity to use it because of how limited it would feel.
Post edited by Johnny_XMan on1 -
Pyramid is about where he should be as far as power goes, but oh my god is he boring.
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All they've said is Pyramid Head was the first killer using their formal process to evaluate and rebalance a new killer after release and that we'd probably see changes from that soon. They didn't say they were making him weaker or stronger, just that whatever tweaks they're making are coming. For instance it could be that they're making his ranged attack have a slightly longer delay to give vaults a little more mindgame, or it could be that they're improving Cages and Torment if they find they're too weak and underused (I think Cages are fine but look at how many people post that they don't use Cages very often because "it gives survivors a free rescue" to see there existing a possible argument for buffing them.) Or maybe they're tweaking his movement speed while laying trails? Who knows?
Point being it's a bit premature to start complaining about "nerfs" when we have no idea what if anything they're changing let alone what kind of results those changes might have.
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I've read that people don't like that PH can negate Decisive strike and Borrowed time. since the cages don't count as unhooks and you don't carry them so the strike can't be used. That's where a lot of them seem to come from.
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That is hypothetically speaking. That is the same argument people use defending spirit. I am talking about when you both arrive at a pallet or window at about the same time (which happens a lot!) every damn PH puts his sword down when he has no business doing so if using his power as it was intended, he waits for you to get into animation, once you are in animation the survivor has no damn options but take the hit with his M2 blast, if you try to fake it, guess what, he cancels M2 and you get hit with M1 anyway. Since you mentioned Huntress, it is the same deal. Although she can aim over you head and hit you so that's even worse.
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My insurance against bad killer behaviors. I bet you can't play without BBQ, Pop/Ruin, NOED, etc....
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I would never expect anything less from a Legion avatar. :)
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People cant handle 115ms killers with 0 mobility.
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Wym, he doesn't cancel any perks and the counter play is literally run in a straight line, juke, or stun him. I am confusion.
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The absolute AUDACITY of the devs to add a killer that can counter broken survivor perks. Not like survivors have perks that counter entire killer powers.
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Survivor: *Has to put in minimum amount of effort to dodge new ability* RRRREEEEEEEEEEEEEEEEE NEEEEEEERRFFFF IIIIIIIITTTTTTT
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punishment of the damned will have 1 meter range, takes 10 seconds to cast, 20 seconds stun after using, overheat when using 2 punishments, cages will make perks 2000% stronger (ds = 100 second stun)
just the same stuff like they did to any other killer they "changed"
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I never use noed and pop/bbq/ruin arent nearly as strong as DS since you know DS is the strongest perk in the game.
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I disagree.
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Good for you
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He needs to be changed because he has the potential to counter a lot of survivor perks, DS, BT, Dead Hard etc
As we all know, no counterplay is only for the survivor side.
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They’re going to review him. REVIEW.
CHILL OUT...
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Review, lol. Review means baby survivors are having trouble, so we are going to neuter the killer.
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play solo survivor without DS
you will change your mind quick
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I do sometimes and as far as i can tell the killer still treats me like i have DS because guess what! Its the strongest perk in the game because you dont even need it for the killer to be scared of it.
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Survivor perks create plenty of lose-lose situations for the killer. That's fine though. Only Pyramid needs the nerf.
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Completely removing is zoning abilities would kill him.
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Your definition of baby might mean 99.5% of the playerbase. That is not how games should be balanced. Four survivors all with thousands of hours on comms to counter a killer is not the definition of balance.
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How? He has the ability to hit through walls and can move at normal movement speed while charging it up.
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Exactly, some survivor perks are problematic, does that make pyramid heads zoning ok?
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I don't get the argument that he shouldn't cancel out survivor perks. Some perks and abilities counter others in the game, it just happens, the only basis for the argument would be removing everything that did that.
OOO counters entire killers, like trapper.
Nurse counters looping mechanics.
Unbreakable counters so many killer perks that encourage slugging, such as knock out.
Spawning next to a totem counters a full perk. It's obscene!
Calm spirit counters infectious fright, and half the Doctor's toolkit to some degree.
Iron will counters headsets and spirit.
Slugging counters DS. Unbreakable counters slugging.
There is counterplay in the game, that's just a small example from both sides. Just get over that argument because unless you remove all of it there is no basis for removing just the parts that you personally don't like.
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FWIW it is not possible to dodge unless you anticipate exactly when he's going to attack and dodge preemptively. You cannot react to his attack.
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Yes,but the only reliable way to get these hits is to wait for an animation lock.
He should still be able to fake his power to zone survivors but there should be a risk to it.
Make his movement speed while dragging his sword slower or make the delay when canceling his power a bit longer and he would be golden
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Where is this narrative coming from? They've consistently nerfed top killers and buffed trash killers, which is exactly what they should be doing. None of the killers they've nerfed have been bad after the nerfs. The last few I can remember were Spirit, Nurse, and Billy, and they're all still top killers.
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It's not his overall strength. It's his zoning ability. Deathslinger has the same problem, and it's also why I hope Rat Liver is never base kit for Demo (although he's a very benign example of the issue).
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The travel time, from the same Wiki page, is a whopping .033 seconds. That means the entire attack takes 300ms.
Let's assume ping of 55ms for both the killer and survivor, which is quite a bit better than I ever get. Now per Wikipedia (link) the average reaction time for a college-age individual to a simple visual stimulus is 190ms. That's not very representative of DBD since there are a lot of things fighting for your attention in addition to the POTD trail, but let's assume we're a god and 190ms is our in-game reaction time. Just from ping and reaction time, we're already at 300ms. That means that by the time you can even start to move out of the way you're already taking a hit, even with decent ping and good reaction time.
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Considering those perks have been left alone for years with no intention of changing them....yes.
Some people just want this game where you come in as swf, burn Ormond, safe pallet to safe pallet, take a hit, safe pallet to safe pallet, get mindgamed, dead hard to get distance back, safe pallet to safe pallet, all the while your buddies sit on gens.
There's a reason people are moving to killers who can get the job done. Go play a bog standard M1 killer on Ormond against your typical 3000-6000 hour survivors you get on the EU servers, many running OoO or stretched res.
Should all killers be like the old ones where it's the survivors that control the chase?
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You should read the whole thing, its that long per piece of the attack, it adds up. You really don't know about the power lol. Just playing as or against him you can see the attack moving along and its definitely not done in .3 seconds.
Your inexperience is showing.
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Out of curiosity, which perks are these?
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