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Solution For Skill Checks Popping Up While Leaving Generators

One of the worst feelings in the world is being on a generator near a killer and going to pull off to immediately be hit by a skill check and have the generator blow. My first attempt to dodge the overcharge effect taught me that the skill check stays on the screen, not blowing the generator.

Why not make it so that if a player pulls off the generator, the skill check remains on screen, giving the player an opportunity to avoid the negative effects of missing a skill check near the killer? If they fail the skill check, then the skill check is failed. But the instant failure for a skillcheck that didn't exist when pulling off the generator is infuriating.

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