Please for the all the high rank killers, Please nerf the Small PP Combo.
I am sick and tired of Decisive Strike + Unbreakable Perk Combo always at Red ranks man. As a Killer main I always have to worry about this invulnerability phase all the time. Like bruh every trial I get, I always eat at least 2 decisive strike early out of the fear that they're just gonna use unbreakable or just 99% themselves so to save unbreakable. Even if a Survivor does not have this combo, I'm a red rank killer so my anxiety is always telling me that these good survivors always have a small pp. After eating those D. Strike, I just let get away so I can "Just Pressure Gens" so those Survivors just got a Get out of Jail card for FREE. Well please devs, make it so that in the upcoming balance changes take away these Invincibility Phase Survivor have after getting hooked. I know this game is balanced after casual players and I'm 100% SURE that casuals are not using the small pp combo as offensively as possible SO please nerf.
Comments
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I agree that DS and unbreakable is just plain silly when paired together.
However, just because a player is at red ranks doesn't necessarily mean that they're good. Two of the survivors are using self care, so they can't be that efficient if they are wasting time self caring.
Also going by your player level, I highly doubt you have no more than 500 hours in the game. So you're still in the process where there are still areas in your game that you could improve.
Whilst the game is imbalanced, rather than blaming those imbalances when you lose instead look back at the game and reflect how you could have done better in that game. For example, you could ask yourself whether you spent too long in a chase, or you allowed an important generator to be completed early on in the match.
P.S: Sorry if there's any grammar issues, I'm writing this whilst loading into my matches.
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Thank you for the response, I do agree that Survivors in red ranks aren't all good and I have some places that I can get better but it does not matter in the current trial if the survivors that are actually good really push the offensive limit of the combo like for example after unhooking, the one with the small pp and the unhooker just goes to do gens instead of healing, that's why I'm now force to down the survivor that just got hooked because they were doing gens, The Killer has to make a decision if he'll eat the D. Strike or Slug and let the survivor use unbreakable, at this time The Surv is completely Invincible and that's why I'm begging for a balance change.
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Unbreakable wasn’t super common with Old DS. They nerfed DS to it’s current state. Oni came out, who’s entire playstyle is to slug. Slugging became one of several ways for killers to 4k. Survivors caught on, and created builds accordingly.
Also, you’re running Undying and Ruin...
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No one's stopping you from running NOED. Ruin and undying is very (if not too) powerful as well.
And you really should stop parotting Scott Jund so much. It is way too obvious that you watch his videos. These builds are not even a problem if you don't tunnel not to mention DS is bugged on most killers..
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Killers make a good combo: hmm good combo
Survivals make a good combo: SmAlL pP
I am sick too of killers licking my face for no reason and being sluged when a teammate save me
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... i hook a guy, go away, hook another guy, come back down the healed 1st guy that's working on gen, got DS.
You see the problem? Did i tunnel? Have i done anything wrong that i need to be punished?
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This exactly killers tend to forget survivor meta is a reflection of the killers playstyle and vice versa.
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You should watch old footage of old DS it isnt get out of jail free. Improve your skills as killers. DS/UB isnt gonna magically win games it doesnt help looping skills. It isnt small pp build either if anything its the killers with the small pps (/s)
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Unbreakable, DS +/- Soul Guard is for people with micro peens
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Oh really? How often do you hook a person, find another person, chase and hook that person, find the person that has DS still active out of 3 other possible survivors, down the DS person and pick them up, ALL WITHIN 60 SECONDS? Yeah, I figured as much. You're just finding excuses at this point.
Besides, it's ironic - you have a Pyramid Head on your pfp - a killer that currently has no counterplay in a chase. Well, let me tell you - DS has counterplay. Unlike PH.
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Trust me, it's more often than you think. It is very much possible. If survivors have medkits and we'll make it, they can literally heal a survivor under hook in few seconds. It's not rare to see them working on a gen nearby, and you proceed to down them because you're better player, and get DS.
I literally eat DS in almost every matches as oni because you can down people fast with your power. So guess what? All pressure you build when you use your power are all gone because of a single "anti-tunnel perk"
If you won't believe me, watch Otzdarva, or some other streamers that literally play this game as a job. They eat DS all days, and they're not tunnelling.
And why do you bring up PH? Do you feel so sad that your DS and UB combo won't work on him?
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*No mither has entered the chat.*
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Then if you are massacring the survivors so much that you can pull all that off in 60 seconds, then I doubt a 5 second stun would be much of a problem. Would it? And if the survivors decide to quickly heal under the hook, they are more than likely to be together anyway. Just chase the unhooker in that situation?
And believe me, streamers tunnel too. Rarely, but they do. And even if Otz eats DS in matches because he is so good, then that, like I said before, doesn't change anything, because Otz wins most of his matches anyway.
And I bring up PH, because it's the killer side that is the most unbalanced now. PH should be looked after before any nerfs to DS/UB.
And lastly, I play both sides, and when I play survivor I never use DS/UB. But as I'm playing more and more matches, I can easily see why so many people run it.
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Literally every day
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Old Ds wasn't a get out of jail free card?
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The reason it's possible is because the timer starts after the survivor is unhooked, so you could have hooked a dude up to a bit less than 2 minutes ago and they could still have ds the next time you down then. And they'd still have 2 hook stages (counting the third hook) left before they die. 3 minutes if their teammates decide to not touch them until the last possible second before they died.
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I am the same. I won't use DS/UB. I have mained killer way to long to run those perks. However the more survivor I play, the more tempting it is
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Then if you are so scared of DS, you can just use a stopwatch. I really doubt you can pull that off in 60 seconds, and even then if you did, it probably took more than 40 seconds. And guess what? UB takes around 20 seconds to pick yourself up. Just wait it out. If you're scared, that is.
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Oh, right. Forgot about that xd
But most hook saves are rather quick in red ranks anyway. And as long as a survivor is on a hook, you have a lot of pressure as killer, so no real downsides there
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He already has a stopwatch that he uses for ds
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Why don’t you ask for killers to stop Camping, Tunneling and Slugging excessively.
Oh right, it’s a legit ‘strat’. Well so is using perks that synergize well.
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You know why this build exists? Killers playstyles.
Also kinda twisted that you complain about that Build while clearly running one of the best (if not THE best) Builds on one of the best Killers.
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I meant like old DS is a get out fonjail card and this one is
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just eat ds and down them again or don't chase the same survivor repeatedly to have the combo be a threat. I know sometimes you can't help it but unless they rework ds again or change unbreakable nothing is gonna change and i doubt they're gonna change them just because they work well together considering all the different combos killers and survivors together have.
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Plus if you think that's bad wait until they run that with Soul guard and dead hard
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DS should deactivate if you get grabbed
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I don't think there's an issue with one survivor running this combo. It becomes increasingly an issue when multiple players with VC run it.
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i play both sides but prefer Survivor
it is a small pp build, the number of times i have been hit by a DS after hooking someone else is insane, so to say "just don't tunnel 4head' is idiotic.
Regardless of your thoughts on him, Scott is right on this
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Undying + Ruin = new small PP build.
Anyways, blame the way killers play for survivors running these builds. If camping and tunneling is a "legitimate strategy", then so is running DS + Unbreakable.
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Ruin undieing is not good on every killer ds unbreakable is the same on every surivor. You think it oa going to be the same on a nurse as on a bubba totems can be gone in 20s ds 60s x2 120s it ensures that ruin isint gone in 20s because apparently ruins a "late game perk but its a hex
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And how about the times when you do tunnel? Then what? DS is useless in this situation but oh right, the Survivor "wins" because you chose to hover over their dying body and then grab to hook again. These perks can be rendered useless by not engaging in certain behavior but fine do what you want and pay the price. If someone has allocated 50-75% or even 100% of their perks to help with these moments, good for them. It's always funny to me to see people complaining about a Survivor sided problem solely from the perspective of The Killer. I never run into problems with BT, DS, UB, SG because I don't camp, tunnel, slug, or hover.
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You down a guy, hook them. Leave, get into chase. When did the survivor get unhooked? IMMEDIATELY after you hooked them, and you just left? You hook someone else, down someone, 1st hooked survivor is unhooked, you come back and you deserve points for “not tunneling” (still tunneling)
you see the problem?
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I know, it’s really difficult to see when someone is unhooked and count to 60. 🤔
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ikr i do that everytime and i think the only time someone escapes from my grasp nowadays is because of body blocking
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only time i have issues with ds is in endgame because that has no counter play
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For all high rank survivors, heavy nerf BBQ, PGTW, NOED, Ruin, Whispers, all aura perks/addons. I hate when killers slow the game down and there is no counterplay in the endgame when they have whispers and NOED. Infectious Freight should be auto-disabled in the code on all super fast killers. Slugging sucks every game. If the third one is left to bleed while killer sweats for the fourth, the entity should pick him up.
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The better question is how often do you lose a match because of this? If you snowball so hard that everyone's ds is active all the time that bit of anti momentum makes literally 0% difference and you will still 4k while eating a sandwich.
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Yeah but I also play this game for a living. Expecting everyone to deal with that the same way is ridiculous.
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I literally see 1 person running it on your screenshot.
And he died, so what's your point?
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It's not hard to slug a recently unhooked person. DS/UB is a fair build.
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so nerf every good perk for killers? sounds pretty biased to me
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This! Killers are so quick to forget what old DS was like! sure current DS does have a few issues but it doesnt need a full scale nerf like people keep asking for. As ive gotten better at killer unbreakable and DS are almost never an issue for me! mostly just the gen speed (but thats another issue for another day)
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If killers didn't play like they had a small pp, then survivors wouldn't need to run these perks. If these perks constantly give you issues, you're the reason people run them. 4head 🙄
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Bring ebony moris every game. Since you don't pick them up, they can't DS you, and since you mori them out of the game, they can't use unbreakable.
Checkmate, survivor mains!
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Press alt-f4/close your game on a secret offering. Since you cant load in the game they cant mori you and since you closed the game others wont get mori'd
Checkmate, killer mains!
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FATALITY
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There isn't an issue with the build. Killers have only themselves to blame. These builds wouldn't be effective of killers didn't tunnel or slug all the time. You can't get mad at survivors for doing the most optimal build to survive.
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Do you get mad if you get tunneled off the hook and mori'd before you got more than 15 seconds to actually play the game?
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The problem is there is no reason for me to get stunned just because i did well. Why should survivors get free escape because i did well?
How do you feel if you loop the killer for one or two minutes, and the moment he hooks you, you immediately go to second stage because of a killer perk? Your team is winning the game, and that should not be a problem?
When you replied like that, you have basically already admit it's not an anti-tunnel perk. So not tunnelling does not counter the perk.
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If the killer slug and wait for its timer to expire, then he's losing the game. If he leaves and downs another survivor and come back to hook him, it's on your team that didn't help him when the killer's chasing another survivors.
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