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How would you feel about this Pyramid Head change for more map control?
I posted this in another thread as a reply, but honestly the more I think about it, the more I like it.
Right now, PH is dead simple to play most of the time, and kind of boring. His ability to cancel into an M1 makes it very easy to play him, and can end up being boring and repetitive for both sides.
Let's say we fix that and he has a short (0.5 - 1 second or so) cooldown before he can M1.
Great, but now he's just kind of an M1 killer with a power he can use even less frequently.
What if we changed up his rites of judgement (the trails) to make them more active besides just being a debuff that allows you to cage people?
Example: While Pyramid Head is standing on a rites of judgement trail, its timer within X meters progresses at 2x the rate. i.e. the longer you stand in it, the faster it disappears. In exchange, Pyramid Head moves 5% faster while running along torment trails, and gets a 10% bonus speed to the animation speed of punishment of the damned, along with a 15% faster turn rate.
The specific numbers are just examples, but I really like the concept of being able to set up your trails as a ways to be faster in chases, or to get across the map more quickly, as long as planning ahead to be able to use your power more effectively outside of just when survivors are animation locked or stuck in an easy-to-hit spot.
Comments
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I actually really like this idea, sounds good. Though the buffs to POTD while on trails might be a little much imo.
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I could see that, but I think it'd be really nice if it was more usable. When you're a killer, it's fun to use your power, y'know? Maybe just make it a little wider?
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I'm not opposed to making it wider, perhaps it could also travel along the trail as well as the aimed direction, causing a chain reaction.
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Hidden Nerf Thread is Hidden I see. "Nerf PH's Ranged Fakeout" hidden in a "how about we change this" thread lol. How about - cut out all the crap about his fakeout needing nerfed - because it doesn't; Survivors just hate that he can mindgame the hell out of them with his ranged ability suddenly being an M1 attack.
He definitely needs more utility with his trenches and I'd go so far as to say even giving his ranged attack a shorter-duration Torment effect when it hits - he needs more ways to apply and maintain Torment: and Torment NEEDS some sort of negative effective on Survivors other than just the "threat" of being caged/mori'd.
I'd almost go so far as to say if you do anything with the trails - increase his running speed while dragging the trails (outside of a chase, of course) - like a short duration 'sprint burst' for him to have 'map control' through map coverage, that he can only use when his power is charged.
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I would accept a trade-off - losing his mindgame if his ranged attack became a frontal cone attack instead of tiny pewpew laser that is balls easy to avoid if you're aware/far enough away.
Maybe.
His mindgame with his ranged attack is currently his best and most enjoyable feature since they nerfed his cages because "boo hoo I got camped".
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Pyramid Head is the first killer I got to 50, and I play almost exclusively killer now. He's boring as ######### to play, and Blight is my new bouncy boy of joy. Feel free to check my post history or recent Steam achievements if that proves that I actually want PH to be fun to play, and don't really care what the survivor opinion of him is.
There's nothing hidden here. This is my opinion on what I find to be a decidedly boring killer after playing better killers. Which is a shame because I love me some Silent Hill and actually came back to DBD (after playing it for like 4 hours in 2016 and never touching it again) because I wanted to play as him.
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Suppose that's fair - but I don't think Pyramid needs any nerfs in order to be enjoyable. He's enjoyable personally, and to many others, because he can fakeout with his ranged attack and keep Survivors on their toes on whether he is going to ranged attack them or M1 them. Yes, he doesn't have a lot of reason to use his power mid-chase - but honestly, a lot of killers don't really use their power mid-chase.
If you absolutely needed to change his fake out, then I'd say remove its slowdown and 'charge' time - allow it to fire instantly and have a really short cooldown that slows him down (like a very brief Blink-stun); and a slightly longer cooldown if the attack makes a hit. And again, give it the ability to add Torment at-range to maintain pressure. Blend that with the suggestion to be able to channel his trails and move at an increased speed for map coverage; and he would be a lot stronger and more interactive than he currently is.
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The point wasn't to "nerf" him, the actual bigger point was to give him better map control, which is a massive buff for any "walk around the map" killer like PH. Being a little weaker in chases (if not set up properly) but being able to get around the map more quickly (if set up properly) is personally a trade-off I'd make and not consider it a nerf.
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Sounds like a reasonable idea tbh. don't main PH tho so not completely sure.
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Problem is its a licensed killer. Sounds good a wider range attack could make it interesting not even really base kit could make it an addon.
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It's not a mindgame when it's **incredibly** easy to do with zero counterplay other than hoping the killer is a bot and messes up. it just means you got hit cause the killer picked phead and knew a basic stupid zoning technique. If that kind of 'mindgame' is fun to you then I am assuming you enjoy Spirit's 'mindgames' too and play her and Freddy.
I actually have to go out of my way when playing Pyramid Head to make it interesting, ambitiously using the M2 when I could just optimally m2 cancel and zone every time for free with no downside. Terrible design and desperately needs a tweak, right now there's zero interactivity on both sides unless the PH goes out of their way to make it interesting.
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