Deathslinger kill stat inflation.
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Almost this entire thread is pointless because scott specified that there is counters to deathslinger, it's just that in his opinion it's not fun counters (and there is counters).
I find him fun to verse much like others might.
You shouldn't advocate for a killer to be changed just because YOU find them unfun, unless the killer is objectively broken (like old legion who truly had no counters) there's really not much reason for him to be changed.
Especially because if you nerf his ADS he becomes clown tier.
Also, the amount of actual people in this thread only considering the survivors fun and not the killers at all is astonishing. Imagine if someone nerfed one of your mains into the ground? How would you take that? Especially because the reason he's being nerfed is because survivors "found it unfun".
Lmao what a joke.
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He should have a buff to compensate, because the instant ADS is like the only thing good about him atm.
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Why do they need safety? Thats a very odd question my friend. Because it is essential for the game. What pointless mess would it be without the option for survivors to be safe? Thats why people think Nurse Pyramid Head and Deathslinger are unfun to go against. Because there is little you can do as survivor, and i already wrote in detail why that is.
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But it is not essential for the killer to have any input other than run counter clockwise and break the pallet. ok i get it, replace the killers with bots.
If you give ds a cooldown on canceling his aim or a wind up to shooting, survivors will just enter spaz out mode like they do to huntress. The difference is Huntress has truck sized hatchets while ds has a pin sized harpoon that is easy to miss when a survivor reacts.
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I don't DC against him but he is definitely not fun to play against and I perfectly understand why some people don't want to play against him.
He is like an easy version of the huntress, deny the low profile loops, his terror radious is tiny and the ppl who play him usually run Monitor&Abuse which reduce even more the terror radious, can shot you easily outside his terror radious if you are not constantly aware and sometimes he is on you and get an easy hit or catch you with the harpoon easily.
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The only problem i have with him is when a killer from china uses their VPN. I normally run spinechill so hit terror radius is not an issue and it takes him a loooooong looooong time to catch up.
I know survivors don't want to drop one of their multiple second chances but they do have the answer to him.
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No you dont get it, neither i have the feeling you are even trying to understand it. It is essential that survivors can show their skill and so is it for killer. If you leave it to one side alone who wins a chase, its totally uninteresting.
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Ah yea i alsor ran a Deathslinger for 5 gens recently. Guess he is fine!
Seriously HOW can there be still people who think they dodge Deathslinger... Is it really so hard to understand that you can not dodge his shot?
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Well I mean this game is all about horror and the best horror games always make the player have this constant feeling of being "unsafe". In my personal experience survivor is most fun when you're feeling "unsafe" anyway. The constant pressure of having to complete generators, healing and helping teammates, rescuing them all the while you got this monstrous of a killer that's seemingly everywhere and anywhere at once. It's why I don't find Demogorgon particularly fun to go against. You can hear him across the map when he breaks pallets, you can hear him across the map when he misses an attack, you can hear him across the map when he teleports. You can hear him when he comes out of the teleport, you can hear his footsteps from 16 meters. I know where demogorgon is what he's doing at all times and because of that, I feel safe. That's not fun. That's boring. My own two cents but there's nothing fun about survivor if I'm looping the killer for 3 gens, gives up and does something else. I wanna feel the pressure, I wanna feel like I'm surviving, I wanna feel like that every single snap decision I make gives me precious seconds against this monstrous killer, I want that feeling of desperation as a survivor would in that scenario. Running around in circles occassionally dropping a pallet at a leisurely pace just doesn't feel like fun to me at all.
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People DC against Clown or Wraith, so...
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When you say farm did they have BT?
To date I haven’t seen a single DeathSlinger ever not proxy camp and tunnel. Not a single one since he came out in February. I’d remember because with Ghostface I’ve at least seen 3, maybe 4 over the past year and its so rare its easy to remember, but with Dudslinger it hasn’t happened once yet. Hes pretty well known for camping, maybe that has something to do with it?
Or maybe they’re in the crowd that hates his power and just wants the game over.
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We already have that with the f tier killers so...
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This started with Legion and then happened with Spirit and I believe it happened with the Nurse. I wouldn't be surprised if some in the community decided to do this again.
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I am aiming for the highest bp i can get because i am farming bp for blight with him so my goal is to hook all 4 and get a 30k game. I am not camping and i don't want to camp or care about pips since lower rank = more bp for me.
Survivors are literally just standing there pointing at a hook and just swarming for points or dc.
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He doesn't have 0 counterplay. It's called hiding, maintaining distance, taking unique pathing and using LoS, not to loop him but so that he can lose you and you can hide again. I know it's not the most fun but not every aspect of the game should cater to you.
Also his 1v1s are his only redeeming quality since he has subpar map pressure. Nerfing him whilst leaving him a 110 killer would effectively kill him.
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Clown i can kinda understand, similar with doctor. they're area of effect makes evading them to begin with quite tricky and frustrating, and if they are campers you're very much done. not uncounterable, but very frustrating.
it's the same people who will run away from him in a straight line...
When you say proxy camp, please define. I've seen a ton of people call me camper because I reloaded after hooking and then walked away and hadn't even gotten out of the gun's reach when the person got unhooked...
like.... could people at least way until i turned a corner or something?
Or have actually kicked the nearby gen i walked towards?
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If you are chasing for 45 seconds average i'm definitly not afraid of you let alone complaints.
And 10 second chases with slinger are close to impossible, at least without STBFL plus certain addons.
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Ok then the devs should just add a "choose my killer" poll.
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"Against good survivors he loses" is something you can say about LITERALLY EVERY KILLER IN THE GAME. Doesn't mean there isn't an imbalance at other levels of skill. I play slinger a lot too and believe me nothing I've learned playing as him has translated to playing better against a good one. The only thing I've noticed is that bad DS players will constantly try to pop-shot at corners you're about to go around almost all the time, which is the easiest thing in the world to bait out. But that's it. Any other situation and they simply missed, I didn't juke the shot it was the slinger that made a mistake. Good slingers don't make those mistakes almost ever which leads to 10 second chases that the survivor has 0 control over.
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Why are we balancing the game around new rank 20 players?
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Idk what it is with you and going to extremes like this but it's really not helping and doesn't help your case on the slightest.
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isn't that what stuff like streamloots etc are for?
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It is basically what is being demanded. No other multiplayer game ignores the top end so blatantly.
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A lot of people don’t like playing against DS. I really doubt it’s some concerted effort to get him nerfed, and you can’t argue them out of feeling that way, they just don’t like him and don’t want to play against him so they’d rather forfeit and play a different match.
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Yeah but the devs are hell bent on ignoring context and just look at raw stats.
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I wouldn't say they completely ignore it. Their latest killer has a pretty high skill ceiling, and people are calling him bad because they didn't find out everything about him in 30 minutes of gameplay. A lot of games are really unbalanced at the highest level. In DbD, survivors are broken at the highest level and at the lowest level it's killers, but in the middle it is somewhat balanced in its own janky kind of way. While we would all love BHVR to make all the maps great and balanced so people aren't screwed over by RNG, and not bringing about 13 different bugs with each patch everytime they fix 3, we know that's not gonna happen anytime soon. I've found that a lot of the times when people lose to factors out of their control it's because of a dumb bug that came out of nowhere, eg you got 2 phantom saws in a row which can definitely cost you the game, it's rarely the fabled "genrushing" that everyone on this forum claims to see every single game.
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If you have no mobility in your kit you pretty much lose most of your red rank games because gens get done too quickly before you can reach them. Add all the second chance perks on top of that and Deathslinger is a very below mediocre killer.
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If devs would nerf based on Killrate then Hag would have been nerfed a long time ago (she was always leading the charts with Kills).
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True but there is no outcry for nerfs because people don't see her enough to complain. The more a killer is played, the more people are exposed to them and the more irritated they get.
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I barely see a Slinger (and that dude on reddit who recorded his last 200 games also showed that deathslinger is not played very often). Its pretty much just this forum and a few dudes crying for it ^^
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Do they? Why do you think this? They nerfed Nurse and Billy even though their kill rates are lower than some other killers, and they buffed some killers even though their kill rates weren’t particularly low. There isn’t much evidence to support the idea that they make changes based on raw stats if you look at their track record.
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Someone: "killers shouldn't have risk-free zoning"
Monkeys: " OMG YOU ONLY WANT BAD KILLERS THIS IS WHY THIS GAME SUCKS WAHH"
dude, your entire reply reads like a baby, didn't offer any actual counter, just throwing hyperbole instead of an actual discussion
btw killers shouldn't have free zoning
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Imagine thinking there's a grand conspiracy and Nurse didn't actually need a nerf 😂
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slinger needs a nerf to his ads and free zoning and then a buff pressure wise to compensate
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You can stop reading once someone says Nurse didnt need a nerf.
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Wut ?
So you want to nerf his power and buff what? Does not make much sense how would this compensation look like?
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Those games will always exist but with DS you give them all the time in the world to leave and they never do.
Its easy to see why. Low mobility and a ranged attack. Bad Huntress players play the same way.
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The fact that you think survivors should just be invincible at “safe spots” and that they should be able to dictate mindgames shows your bias. THAT is not actually having counterplay.
also about DS: how is wiggling not counterplay? He has to predict where the survivor will wiggle because even though the spear is fast, it has travel time. That is a mindgame in itself
DS is my alt, and I can tell you that even when my shots are on point, I lose far more games with him than Nurse. He has no map control. ALL killers should be able to down fast because this is a 4v1 game; killers should have an advantage in chase.
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As a personal anecdote, I'm just starting to learn Deathslinger (he's level 4)... and in a game where I got 1 single hook before they threw the gates, I was able to shoot an injured exit gate teabagger from far away, pull them out, and hook them. It lead to a 3 minute grabass game where I was able to farm brutality as they tried unhooking, but couldn't get away without me putting someone on hook... and I wound up getting a kill in a game that I wouldn't have unless they were cocky and toxic. ;)
If his kill stats are inflated, it's gotta be for reasons like this - he's the only killer who can really punish unsportsmanlike behavior. :D
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His shots are also not as instant as people say: You need some form of prediction (not as much as with Huntress but still).
Aim Down Sights (ADS) takes 0.15 seconds, firing takes 0.5 seconds travel time until hit at max range is ~ 0.45sec (Projectile speed is 40m/s max range is 18m). So ~0.9sec - 0.3 sec human reaction = 0.6sec dodge window (~2,2m you could travel to the left or right).
There is a chance to dodge by moving in a hard to predict way unless you stand very close to him (which would be out of position vs most killer). But most survivor just jump a window like they would vs all the other killers (when its better to fake it).
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Same with PH. Just add a 1.5 second adjustment when dropping M2. That way, it can't be spammed nearly as much, and gives survivors a better window to react.
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i dont know but its not my job to know
one thing i would love is if he could latch onto things pulling himself across the map at like 6.0 m/s
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He has a thousand ######### downsides I swear y'all want to destroy every single killer to Clown level.
He's slow as hell, tall as hell and can be seen from 10km away, has more than THREE different cooldowns when using his power, WHAT ELSE DO YOU WANT?
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What?? The biggest downside is NOT the reeling. That takes a maximum of 5 seconds. Wow, 5 second reeling for a chase to be cut down extremely short. Huge downside.
No, the real downside is that he's slow. His gun is VERY good. Cannot be dodged, survivors cannot struggle on the chain if you walk backward...it's a completely free hit that you get very easily if you're GOOD at him. Again, his downside is being 4.4 m/s.
Why people think his gun has downsides is beyond me.
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"Easy to loop" says it all. There's only 2-3 killers out of 21 that aren't "Easy to Loop". Cuz God borbid All weren't "Easy to loop" there'd be NO survivor mains lol
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This game is not that...you're looking for a completely different game. Singleplayers are designed to give you that experience, not multiplayer games with horror themes that provide an addictive game loop, repeated over and over and over with 10-15 minute matches on average. I recommend other games if you expect to feel constantly scared and in fear of the killer. This game was made to be a player versus player multiplayer game.
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Probably because he isnt the most fun to verse. Also nobody did that with nurse dont make bold claims without real proof.
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Bro stretch isnt cheating ussylis made a whole clip about it. It only shows you more terrain not the killer.
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Killer main does not equal agree with everything another killer main is saying. Slinger doesnt change your playstyle he s iij imply forces guessing and has a free zone for no skill.
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You can say that bout clown.. or Hag. or trapper. or any killer that can zone like Slinger
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