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Why is there a debuff to survivors stacking gens ?

This debuff causes survivors to split on gens. On large maps this makes it impossible for a lot of killers to get there before the gens pops. I rather survivors stack on gens so I can pressure multiple at once and this discourages it. 😒

Comments

  • arcnkd
    arcnkd Member Posts: 446

    I'm sorry I'm a little confused by the usage of 'debuff' here. Do you mean why is there a benefit to reduced repair time for stacking Survivors?

    If so, then yes - the current gen times are ridiculously busted: 80 seconds solo; and then it drops an entire 33 seconds to 47 seconds for two survivors hopping on one gen.

    And Devs sit there like "hurr, gen times are fine durr".

  • Avarice10
    Avarice10 Member Posts: 482
    edited September 2020

    Well, it takes 80 seconds to complete the action to repair solo, but when survivors stack on gens, that time is shaved in half for obvious reasons making gens get done relatively quick, that's why they added the debuff to gen repair speeds with stacked survivors. It's still faster but also slightly slower too. By spreading out you can get 3 gens done, whereas stacked you'll only get 1 to 2 in the time it takes to get 3 done had they spread out, and spreading out also counters killers with poor mobility. That's why survs work on gens spread out, it's only the last 3 gens will they stack up.

  • arcnkd
    arcnkd Member Posts: 446

    It's one of those situations that they either fix one end (stacking) and cause problems with spreading out; or they fix spreading out and cause problems by stacking because they won't address the real issue and that is just the times in general and the items/add-ons of Survivors. If they nerfed stacking benefit for 2-stack; and required stacking 3 or 4 to actually get a considerable benefit (something like 80 solo, 65 for 2, 50 for 3, 40 for 4-stack) then SWF groups will just coordinate (the problem with SWF that makes it such an imbalanced part of the game) and spread out and do gens solo.

    If they leave it as is, 80-47-etc. then SWF will either spread out still or stack two on two and knock them out ridiculously fast -- especially when paired with toolboxes that, while nerfed into oblivion, are still ridiculous when using the right add-ons and a perk like Streetwise.

    Personally - the first scenario, forcing them to spread out, is better, but the base times need to be adjusted to be longer to compensate chase time; pressure time; etc. Something like 100 - 80 - 60- 40 would be fine. And taking another look at toolboxes even those they're already gimped.

  • Avarice10
    Avarice10 Member Posts: 482
    edited September 2020

    This thread wasn't about SWF, OP made no mention of it. Splitting up is typically what solo do, partly because they don't know where the others are on the map, the only time they stack is if they spawned together, found each other or it's the last 3 gens.

    If you made stacking 80/65 then it'd be faster to spread out which will hurt most killers who benefit from survivors being grouped up. If you made solo too long people would stack, and if you made both too long you'd destroy the balance of the game for solo players.

    You'd alse see nerfs to killer gen perks, like Ruin and Pop.

  • arcnkd
    arcnkd Member Posts: 446

    Hence why there are constant calls for second objectives that Devs refuse to look at or take the time to try to implement (takes too much of their DLC generation time with their limited staff I guess, Idfk). Undying was meant to push doing totems to draw games out a little longer since totems were meant to be the 'secondary' objective but just get ignored in more cases than not (because no one wants to sacrifice precious generator repair time to find them; they just want to rush the primary objective and ######### around at the exit gates for the time they could have spent doing another objective).

    And I mentioned SWF because even as a Solo player they only split up by lack of knowledge - whereas SWF will split up by coordinating it. Mostly pointing out the fact that it is a situation that BHVR can't fix because it's an either-or situation with no actual "fix" relating to that objective and thus would need other fixes, like a forced and required secondary objective.