Spinechill: If I Could Remove One Perk From The Game
Object is bad enough on an SWF group, but if you get multiple people with this sodding perk (as I've experienced today) - it completely and utterly negates most of my favorite killers.
Also - is there a way for survivors to see what killer you are in lobby? I recall there being an old trick, but...wow. Every time I try Ghostface or Wraith, there are 2-3 people running this and I have an impossible game.
Anyway - rant over.
Comments
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pats you on the back as I equip spine chill and iron will
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I mean, it's a strong perk that motivates survivors not to use second chance BS so I for one think it's perfectly fine as is.
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I still don't understand how it overrides a status called "Undetectable"
the logic is astounding
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Id rather it over a second chance perk even as a survivor. It allows for more interaction. It does need to have reduced range against stealth killers.
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Shrugs and equips an ebony mori (why do I have 20 of these at level 45?) and fires up Spirit in frustration.
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On it's own, it's a fine perk. The problem is that it completely hardcounters stealth killers more than anything in the game counters anything else - and Pig/Ghost/Wraith aren't that strong to begin with.
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Meh, I don't even think the perk is fine. It could really use with a range reduction and maybe an effect nerf so it only applies bonus speed to generators.
Idk, I just don't think you should have an effect that strong with such a common and easy to achieve condition.
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If you know a survivor has spine chill, try and moonwalk to the gen, it works quite well.
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Moonwalking can work against SC. I use it on Survivor but have never ever seen a killer actually do it^^
Btw I experience the same stuff. It´s strange how often you get SC against GF. I switched back over to Myers as he suffers less from the perk. Still no workaround for these two if you want to use your power.
Apart from these two the perk is fino imo, but man it´s so op against stalkers.
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Or don't look directly at the gen, look off to the side of it.
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Spine Chill has counterplay. The activation cone is smaller than your FoV. Do with that information what you will, but judging by the sheer amount of Ghostfaces, Pigs and Wraiths that complain about it, and the lack of survivors saying it isn't powerful enough, most people don't even attempt to counter Spine Chill.
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that's like telling a survivor to mute their sound
be realistic
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Killers manage to moonwalk at Tiles. Should not be too hard to look away from a Gen when approaching it. (In fact, I know for sure it is not difficult)
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You can literally just.. not look directly at the gen you're going to. This really isn't complex. Get good.
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Not even close ######### LOL
Moon walking to a gen or making your FOV point flicker will 100% be useful and it isn't that hard. Most survivors stay on their objective until they get a long SC activation. And the ones who run as soon as they get a flicker won't be causing anyone trouble because they're probably rank 15 LMAO
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I mean, it isn't hard to walk to a gen without looking at it directly, if you have good map knowledge.
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That may be true, but I have difficulty stalking people I can´t look at. Any tips on that too?
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There is no way to identify what killer you're about to go against pre-match.
That 'trick' you heard of was actually a cheat people were using to try and gain a slight advantage with certain perk builds. It got patched out recently but I don't know if it actually prevented the cheat, as lockdown gives people enough time to bypass the anti-cheat.
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Was there meant to be a quote or something here, or wrong thread?
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so the perks completely negates stealth killers which again just shows how survivors always have the upper hand and then the only counter to the perk is to go in backwards which means that survivor can just run or walk somewhere else and you wont even see it
awesome
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Did you actually read what I wrote? Or did you just see "counterplay" and make a giant assumption?
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i did read everything you said in that paragraph, but its enought for me to read that it has counterplay and logicaly explain why so called counterplay isnt really a counterplay
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Ghostface mains everywhere agree
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Spine Chill is helpful and not helpful at the same time.
The Killer is looking towards my direction, do I run? Where is the killer looking at me from? It flickered, Is the killer chasing someone? Not very reliable information.
It’s literally Whispers, it activates, someone is around but where?!?!!
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Moonwalking is a terrible counter to justify its existence. You're still giving them the advantage when you approach and aside from that, you have no idea if anyone is even over there. Imagine if Whispers worked the same way. Survivors, just don't be looked at by the killer LMAO.
Take one glance in their direction and they've already moved into position to loop you. It is obscenely good perk that people are trying to downplay its effectiveness.
Aside from that, it's sister perk Premonition is completely useless because Spine Chill already gives up too much information.
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You clearly didn't, nowhere did I even remotely state that you had to moonwalk. In fact, I pretty much said the opposite. Perhaps you shouldn't lie.
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Still doesnt address the fact it activates without your knowledge. You need to look around to find people and are constantly put at a disadvantage for doing so.
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Moonwalking is the most reliable counter but just as i said its not really a counter, trying to hit it on the edge of the perks FoV isnt reliable at all, you cant know exact location of the survivor. Its enought for them to be on different side of generator for this to not work and let them know you are coming
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That's the thing though. You don't, and you can't. It's not like Object or BT. There is no indication whatsoever that it's active, until you hit postgame and go 'oh, that's why they got several gens without me even having a chase'.
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It is realistic.
Approaching gens from roughly 36 meters away while strafing is the actual counter for spine chill (Remember most of these gamers are looking for spine chill to stay lit up - not just blinking once). You don't even have to be at a full 90 degree angle, just make sure the gen you are approaching is on the edge of your screen at about 30 meters and it won't activate spine chill. Strafe while listening for the new and improved gen noises on a stealth killer and you will almost always catch someone in a bad spot.
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It's a bit more than Whispers. Against a stealth killer, it completely negates grabs and fakeout plays. Imagine Whispers, but the killer got a 6% bonus to movespeed and action speed while in the radius.
And Wraith. And Pig, to a degree.
It's the difference between being able to use my killer's unique ability effectively and being an M1 potato.
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There is just...so much wrong with this post.
Firstly, gen sounds were reverted in the new update.
Secondly, you can't strafe into a lot of gens. Many of these are either enclosed or in indoor maps. And it's a dead giveaway against a stealth killer when it activates.
I'd be fine with the perk as is, if it didn't work while the killer was undetectable. It would still be an excellent perk - those bonuses are no joke.
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Whether or not the perk is a good or bad perk aside, giving the survivor a warning when they're being stalked is the intention of the perk. Detecting hidden and "undetectable" killers isn't a bug, it's the way it's supposed to work.
Is it a little annoying when you're playing Ghostface and all the survivors have Spine Chill? Sure. Is the perk a little overpowered? I have no idea, I do see it on at least some of the survivors pretty much every match though so it's definitely popular.
You can play around it though to some extent by just not looking directly at the generator you're walking toward for example. Personally I just assume from the get go every match that every survivor has Spine Chill and try and play accordingly. Worst case they don't have it and me strafing to where I'm going has no effect. Best case I catch the Spine Chill player more off-guard and they don't run before I get there.
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Spine Chill has counterplay, so I do not hate it.
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Even if the car engine noises were reverted it's still loud as hell if a survivor is working on a generator without Technician (Just about no one runs that perk either).
You can literally strafe toward any generator regardless of it's layout... even the Hawkin's upstairs generator which has a winding staircase. Just have a mental picture of it's location in your head - if you are directly underneath it you can hear it being worked on from downstairs. Now you climb the stairs while keeping your camera facing away from it and viola you trapped them inside the gen room (works far more often than it doesn't on Ghostface or Wraith).
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I do think it needs some sort of adjustment or cooldown. Things like free vault speed for nothing during a chase is BS, and a killer shouldn’t have to 100% always move sideways never actually seeing where they’re going.
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^this. Given the nature of the perk maybe a token system with a cooldown between the consumtion of tokens would be more fitting. Imagine something similar to how PWYF works token-wise.
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You cant see them =/= you dont know they're coming.
Sadly a single perk Spinechill can counter so many Killers
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This. Spine chill, to me, is my "get ready" perk. Instead of watching in the distance it tells me to be ready for the killer to be nearby. Ill never act on it until i know where i need to run to get away
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Personally, I think a range reduction from 36 to 32 (or maybe 30) would be the only change I would make.
It would still counter stealth Killers, but wouldn't be as detrimental to 32m TR Killers. I just feel that getting notice before you even hear the TR is just unnecessary.
That said, I pretty much always run Spine Chill when I play survivor!
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Yes, let's delete spine chill so survivors can just run BT, SB, DS, and UB.
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Undetectable means it doesnt show your aura. All it does is say when the killer is looking in your direction not what way they are coming.
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No it's quite obvious when you go to worked on gen and it keeps gaining progress but you dont see survivors. That makes spine c hi all obvious now doesnt it?
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One glance doesnt make the move. It's when the perk stays lit. Let's definitely nerf spine chill so I keep running DS/UB!
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It doesn't matter. It completely negates most stealth toolkits, and Myers. On top of providing an extremely meaty bonus.
No. All it tells me is that:
- They might be stealthed nearby
- They might have quietly legged it
The problem is that it's a lose lose. If I hunt, they could be smashing down a gen. If I head off and try to find them, they scurry out like a bunch of weasels and finish the current gen.
But that's not the core issue here. The core issue is that it is an unreasonably hard counter to stealth of all types.
I could swear I remember you from another thread...weren't you the guy constantly nerfherding specific killers?
In which case - uhhh...yeah,
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This perk is the reason I don't main stealth killers, none of them are even close to top tier, and one perk and/or a call from the SWF and the whole purpose of the killer is gone, he's just another M1
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Object is worst.
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Object is only really obnoxious when it's in play with an SWF.
Although, frankly, BHVR should start balancing entirely around SWF groups.
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It doesn't activate without your knowledge, you should know how the perk itself works and how survivors react. If a mildly flashing icon that stops 10 seconds before you arrive is making them run away then they are clearly the kind of survivors you shouldn't have a problem killing. Seriously, if spine chill is giving you problems that is entirely your own bad plays, and as m as I hate the term it really is a Git Gud moment.
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You are basically saying that you aren't good enough. Spine Chill never gives me problems, to the point I counterplay it automatically it even as non-stealth killers.
Calling something that is reliably done by others "unreliable" just means that you need to get better at doing it.
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