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My nerf for DS

Decisive Strike is now an exhaustion perk. Meaning using it causes you to be exhausted for 60/50/40 seconds. You also can no longer use it while exhausted. This would counter its synergy with exhaustion perks and make it much more fair in my opinion. What you all think ?

Comments

  • CantDeadHarder
    CantDeadHarder Member Posts: 188

    I dont think that would be a good idea.

    For one, if the killer camps you and you do get saved, you will just get slugged and have no way of gaining distance from the killer.

    Exhaustion perks are not what makes DS Strong.

  • arcnkd
    arcnkd Member Posts: 446

    I don't think exhaustion would help it. I think following the suite of threads suggesting turn it strictly into an anti-tunneling perk as it was intended by having it deactivate if the survivor hops on a generator or heals a health state is the way to go. If they have time to heal or work on a generator, they aren't being tunneled anymore and the perk isn't needed. It was meant to combat tunneling so let it do that - and only that, as intended.

  • Dreadnight
    Dreadnight Member Posts: 128

    I have an idea to "balance" this perk. (I think the perk is fine, but is very exploitable for some good survivors, combo perks, or swf group).


    • Decisive strike only trigger for 60s if you are victim of an unsafe unhook
    • Decisive strike can trigger more than once (1 per unsafe unhook)
    • The timer between unsafe unhook and safe unhook increase to 15s (from 10s)


    With these changes, survivors are punished for recklessly unhook, but the unhooked didnt lose his chance.

    Borrow time and DS is not exploitable for survivors anymore. If a survivor waste the borrow time effect for bodyblock, probably DS not trigger this time.

    Survivors without borrow time should be more careful when they unhook other survivors.


    I know, its a change that would "kill" the perk. But the perk need a balance change in the future.

    I think the perk does not currently need changes as long as the game design let the killers camp and tunnel efficiently.