Interested in volunteering to help moderate for the Forums? Please fill out an application here: https://dbd.game/moderator-application
Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

Rather than a secondary objective, how about another obstacle?

smileybones
smileybones Member Posts: 64
edited September 2020 in Feedback and Suggestions

It's unlikely that the gen speeds will be slowed down to make games last longer, and I've had this idea mulling about in my head for awhile, so I decided to catalogue it here. Doubt it will happen, but it was fun to come up with the concept:

At 3 gens, if there is still 4 survivors in the game, a vaguely angel shaped apparition made from Entity tendrils appears and begins pursuing the Obsession. It moves at half the speed of survivors, but ignores obstacles and terrain. It has an aura that all survivors can see at anytime. If any survivor enters a 2m radius around The Angel, they get wrapped by it, and it counts as a hook state (similar to PH in that perks don't work with it), and requires other survivors to come save them. Dreadful music and screen effects occur to let them know they're in danger. The Angel can't catch a survivor in the dying state. If the Obsession is being chased or is in the dying/hooked/carried state, The Angel stops in place until the chase ends or the survivor recovers. The Angel disappears when there's only 1 gen remaining, or if the remaining survivors is less than 4.

Post edited by Mandy on

Comments