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Surge has way too many limitations

bilaueta
bilaueta Member Posts: 341
edited September 2020 in Feedback and Suggestions

Ok so you've got:

Being around 32 meters close for it to take effect.

This is fair by itself, since it would be stupid to be able to blow up gens from the other side of the map.

Has a cooldown of... 60 seconds I believe.

Again, fair enough. Having a gen blow up twice and regress by 16 percent because two survivors were being stupid can be a little unfair to the ones playing well. Plus, if you were to have an insta-down killer than you would have too much pressure way too easily. However, as the last and most important limitation says.

It only works with a basic attack.

Excuse me? So you're telling me that you added a cooldown to prevent easy pressure from getting the perk activated too often, but you added a second limitation that dumps that same concept away?

So, this reduces the usefullness of this perk by a lot of killers. Not only instadown killers that bask in pressure, like Leatherface, Oni and Hillbilly, but you make the perk unreliable to all the other killers with alternate attacks.

Huntress? Nope. Blight, Demo and Pig? Apparently their attacks are not allowed to apply pressure with this perk despite not even being that strong. Plague and corrupt purge? Can't have that. Survivor goes into a locker? Eh, your fault (just like tombstone myers)

So, we reduced the usefulness of the perk by a ton. Now, let's see the problem that applies with these killers for this perk.

First, if they hit a healthy survivor near a gen, they are probably not getting the surge next hit because the survivor is already far away from that place. So, now the distance makes it unreliable for the rest of the killers that relly solely on M1's.

The only time that surge actually helps you regress when it is needed is when you either play Michael or Ghostface and get a good intadown, or when you hit an already-injured survivor that was just passing by the gen or working on it.

Surge is actually a great concept for a gen-related perk, on the same rate as overcharge or thrilling tremors. The problem is that it is limited to be unrealiable on most M1 killers and almost pointless on high-pressure killers.

I think that surge should be an added bonus to create pressure for these killers. For example, if a hillbilly gets a cross-map chainsaw or the huntress catches the survivor before he and his friends can finish the gen with a well-aimed hatchet then the killer should be rewarded with a few extra seconds to gain pressure on that gen.

Right now, each limitations by itself can be argued to be necessary, but having both just destroys any potential that this perk might have on some killers.

I guess you could say that the value of surge has some...

CRUEL LIMITS

Comments

  • CalamityJane
    CalamityJane Member Posts: 487

    I agree. The only killer I run it on is Deathslinger, and that's because I need pressure but can't waste time kicking gens over and over for pop.

    It's this huge overtuning that they really love to do, but leaves things in unusable or unfun conditions. They don't think "does this one limit apply enough restriction to prevent it being OP?" they think "here's all the situations it could be OP, and here's a downside for all of them, even if one of those downsides would cover multiple situations."

    The Legion nerf didn't need every different downside they got. Pyramid Head's cages don't need to be on the opposite side of the map AND hidden to him AND relocate if he's near them. If they just relocated that would be plenty.

    They're so scared to make something just baseline worthwhile IN CASE it turns out to be too strong. How about put stuff in the game with reasonable limitations and if it's too strong dial it back?