We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

Why do i depip if the killer is garbage?

BillyMain77
BillyMain77 Member Posts: 415
edited October 2020 in Feedback and Suggestions

Yo this game is ridiculous when it comes to scoring and pips.

Just played a game vs a perm tier 3 myers with an ebony mori, long story short he was garb and couldn't tier up off anybody and he ended up getting gen rushed and only got 1 hook all game.

Still depip'd and its stupid. Why do i lose my rank for playing well?

Can yall please fix match making. Tired of playing boosted red ranks who got their level by playing boosted potatoes over the past few months that MM was turned off or whatever was going on.

Im running into more and more games where i have to go be toxic and mess with the killer just to try and squeeze out some extra BPs so i can at least safety pip.

People who say survivor is easy are trolling. Having to depend on so many other variables other than yourself in order to rank up is ridiculous. I can load up a killer game and get a double pip almost constantly because i control the flow of the game.

Tired of randos just being potatoes, can we go back to the good ole days where i use to load up a solo queue game and have full confidence in my team that they had my back and knew how to hit skill checks, loop, make saves, and big brain plays?

Now i load up solo queue games and watch some of the things my team mates do and i wonder to myself how did you even make it past green ranks? Who paths like that? Just running into dead zones as if they have no map knowledge at all. The list goes on and on and im tired of the incompetence.

Please bhvr i know it can be done, i wish to face the sweaty red rank killers like it use to be, and i want sweaty team mates as well.

The matches use to be so fun and intense and now its so hard just to get a decent game with the potatoes dcs tunnelers.

Okay done with my rant lol

Tl ; Dr : They need to fix matchmaking so we can have better games.

Comments

  • timbologna
    timbologna Member Posts: 348

    Same reason why I depip if I 4k slugs or hook everyone in the basement with no chases

  • cyniChris
    cyniChris Member Posts: 207

    Hate to break it to you but when the MMR system comes back, it won't change the emblem system. And the emblem system, and therefore rank, is next to no indication of skill. Even the devs have come out and said that it's more a time-based thing and it rewards what you do in a match rather than how well you do it. That's why you see so many blendies in high ranks who are absolutely terrible in chases but amazing at hiding, as well as so many campers and tunnelers because the emblem system rewards them for their "questionable" methods.

    But how do you determine skill in a game like this? Is a survivor an absolute god in chases because they pre-drop a pallet, run to the next, camp it, drop it, repeat? It results in a long chase, but there's very little skill involved. Later in the same match, a survivor who can loop extremely well runs out of pallets thanks to the previous survivor dropping them all, and despite all their skill, they get caught quickly. Does this make them bad? What possible algorithm can determine which of these two survivors is the better player?

    Same goes for killers. When the latest tome level came out, there was a challenge to kill the obsession 10 times. I ran Nemesis and an Ebony Mori (not proud of it) to get 4 obsession kills per match. Some tunneling to eat a Decisive Strike or two was involved when certain survivors would pre-drop pallets. You know what happened? "Merciless Killer", aka a double pip, and 30K+ bloodpoints. You know what happens in a normal game when I play fair? "Brutal Killer", aka a safety pip, and around 20-25K bloodpoints. For the record, I'm a rank 1 killer, and the emblem system is a lot stricter at high ranks.

    A match I had a couple of days ago involved a survivor abusing the glitch where they can be downed under a hooked survivor and not be able to be picked up. I wanted to punish them for abusing the glitch, so I camped until they moved. Call it scummy all you want, but how was I to know whether or not he was doing it because he had Unbreakable and wanted me to give up so he could get a "free" unhook? Anyway, I ended up double-pipping again in that match. I thought camping decayed the chaser emblem, but apparently it's not enough.


    Long story short, the emblem system is a joke. People are getting matched together based on the ranks it gives out, but people are ranking up through relatively low-skilled methods, leading to a tremendous discrepancy in skill level at high ranks. One can hope that the MMR system will fix the majority of these issues, but I don't think there can possibly be an algorithm complex and accurate enough to determine player skill when there are so many ways people play. And this is without even going into maps, perks, killers, RNG, etc. - you can't tell me a Clown with non-meta perks on a map like Mother's Dwelling can be judged the same as a Spirit with meta perks on a map like Wreckers Yard. You can't even judge the same killer with the same loadout on the same map if the RNG is tilted in their favour in one match and the survivors' in the next. Then there's a 4-man SWF on comms on Mount Ormond vs 4 randoms on The Game. I will genuinely applaud the devs if they can make a system that accurately determines player skill.


    TL;DR - Don't worry about the rank/emblem system, and pray that the MMR system leads to more balanced matches.

  • Xzan
    Xzan Member Posts: 907

    You didn't play well. The Myers played bad. You shouldn't be rewarded with a Rank Up for that.

  • JawsIsTheNextKiller
    JawsIsTheNextKiller Member Posts: 3,367

    It bothers me that killer games that I completely dominate can be black pips and games that get drawn out because of my own bad map pressure can reward me with a double-pip. These are the wrong way round.

    I hope when it comes to matchmaking that MMR understands the difference between displeasing the entitity and dominating.

  • EntitledMyersMain
    EntitledMyersMain Member Posts: 832

    The emblem system is BS.

    And survivor IS easy.

  • hillbillyclaudmain69
    hillbillyclaudmain69 Member Posts: 1,528

    Not really. Not with matchmaking pricing you with literal rank 20s having their first game. Thats why I don't play survivor, and if I do, its always a four man swf.

  • sadmyers
    sadmyers Member Posts: 11

    That's not the point myers played bad and she depiped for no reason

  • Xzan
    Xzan Member Posts: 907

    That you should get a safety pip against a bad opponent is fine. Still my point stands, if your opponent sucks, you shouldn't rank up.

  • hillbillyclaudmain69
    hillbillyclaudmain69 Member Posts: 1,528

    It really is. It wouldn't be if the devs had good matchmaking, which they CLEARLY don't 😆

  • arcnkd
    arcnkd Member Posts: 446

    Because the emblem system doesn't reward you actually playing the game well.

    The Devs (and the majority of Survivor playerbase, some killerr) wanted the game to not reward you based on how effectively you managed to complete your objective (survive; kill) and instead, wanting to "force" Survivors to have to not play stealthily and get themselves caught and chased and hooked twice so they could be unhooked and healed for maximum 'emblem' points; and to "force" killers to have to chase Survivors and ultimately let them go, let their hooked victims be unhooked so they could hook them a second and third time, and all-around just play counter-intuitively to their objective to maximize their points.

    Because BHVR designed a game and then decided once it was released that they didn't like the "unengaging" matches where players focused on their objectives and Survivors weren't getting chased often enough for their liking and the backwards emblem and pip system came into being as we know it today.

    It's stupid and a completely worthless design; and ranks are arbitrary and meaningless; the only ranks that you can garner some level of 'skill' from is Red Ranks and even then "skill" is questionable - it is more a metric to determine how well do these players play the way the Devs want to force us to play.