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How to make Technician actually viable
BUFF: Remove all penalties from failing skill checks!
I'd like a perk for when I am playing late night and to tired to hit skillchecks. Also would let me play with friends who can't hit skillchecks for #########. Killers would also prefer it since its taking the slot of an exhaustion/meta perk. This would make technician useful without making it overpowered so people would actually run it!
Edit: Changed Buff based on feedback! 😁
Comments
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it could counter a lot of mediocre perks but its a perk for new players and in your own words the friends who cant hit the skill checks for [BAD WORD] wouldn't removing the skill checks make players dependent on the perk while also making them worse at skill checks.
I think the new changes to the perk are good however im against the added penalty for missing skill checks. I think that was unnecessary for an already bad perk.
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Off the top of my head.. I would say hitting a great skill check would show the killers aura for 1/2/3 seconds. It would give incentive to go for greats and give you a little info in return I suppose.
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That way it would lose its purpose of teaching beginners how to hit skill checks..
don’t get me wrong, it certainly needs SOMETHING but that’s not it..
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Just make it completely silence the gen sounds entirely. Boom.
Not meta. Not amazing. Good enough to run for fun builds though. It would actually see some play.
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Technician doesn't need to be viable.
It (as well as Zanshin Tactics, Visionary, & Windows of Opportunity while we're at it) should have their effects bound to general perks available to all survivors rather than teachable perks locked behind DLC.
It's fine for a perk to be bad if its only purpose is to help newbies learn, it's just that Newbies should have access to them.
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I’m not going to lie.. if windows of opportunity didn’t have a cooldown I’d be more inclined to run it more often. It’s not god tier or anything but I’d be lying if I said it didn’t save my butt in a pinch by helping me see good pathing and what I have to work with up ahead. I only mentioned the cooldown because I’ve missed windows or pallets because of poor camera positioning during a chase along with poor awareness from being caught off guard which is why I like leaning on windows as a crutch with some maps.. Also I personally prefer reliable info of what’s up ahead over something like dead hard for distance.
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I had thought of a change a while back where Technician could make it so that if you’re repairing a gen with a toolbox and you hit a Great skill check, the toolbox’s charges won’t diminish for 2/3/4 seconds.
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Honestly the best way to change is to just remove the penalty of missing skillchecks. If it's going to be a training wheel perk let it be good at being a training wheel perk.
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Nah, just remove penalty from failing skillcheck.
Like entirely.
Instead it would make you unable to progress gen for some longer time without any penalty.
Much better
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I can get behind that, honestly that suggestion is better then the one I had!
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