Something's got to be done about slugging
I'm not talking about slugging 1 person for a little extra pressure. I'm talking about Leatherface or another killer ending a game in 1 or 2 minutes because the survivors physically can't get each other up before he comes back to them. Most of us agree that is not how the game should be played and isn't fun for anyone. My solution is to make a survivor's dying state recovery speed increase per downed survivor. In my opinion that would punish mass sluggers without encroaching too much on regular old slugging someone because of DS. A killer should 4k win with 9+ hooks as is intended, not 3 or 4 hooks or bleed outs.
Comments
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Nah.
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,,A killer shoul 4k with 9+ hooks as is intended" Who said that this is intended to be played like that? You can play however you want. I dont listen to the stupid community rules they made themselfes.
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Or... Maybe don't hang around in one area? Maybe don't immediately try to pick each other up all the time? Maybe take a little responsibility for setting the killer up for victory? It's as much on you to avoid a snowball as it is on the killer to create it.
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Well, the added effect for We are gonna live forever should be helping in those cases I guess..
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Unbreakable
Soul guard
New we're gonna live forever
Botany knowledge
Autodidact / we'll make it (situational)
Tenacity & flip flop (considered meme perks, are occasionally amazing though)
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Killers complain about DS+Unbreakable but have the Audacity to leave you slugged for their 4k.
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I kind of feel your pain. There can be some really bad moments where slugging is exploited. Like you say, usually with Bubba.
However, I am not sure it is frequent enough to warrant a change. Certainly not with all the other stuff the devs have on at the moment.
Having said that, the latest survey did have some hints in it that slugging might be under consideration. So who knows what we will see in the next 6 months...
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If your entire team is getting downed by a Leatherface in 2 minutes thats a skill problem. Either hes in the wrong rank or you are. It only takes about 20 seconds to fill a recovery bar. Give or take depending on perks. You also have Unbreakable and Soul Guard to help you.
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Slugging is the most effective way to gain pressure as a killer, otherwise there's a good chance the generators will pop fast against good survivors.
Expecting killers to get 10+ hooks in this game against a good survivor team is completely unrealistic, when in some circumstances (i.e what killer you are playing and what map) it can take an entire generator just to end one chase, or even two.
I'm going to slug if its the best thing to do.
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Slugging is high risk - high reward.
With DS + Unbreakable you dont risk anything, you just can do WHATEVER you want.
And dont come with ,,just eat the DS, its only 5 seconds"
Its not, since we also have to chase and down you again.
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Alternative: dont group up so mass slugging is not only hard to do but also to guard.
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TO COMBAT SLUGGING
don't immediately go try and pick them up give them time to recover , you have a ton of time before they bleed out
fully recover before you start crawling, if i see someone crawling i assume they are ready for a drive by healing , the only acceptation to this is if another survivor goes down near you then you crawl away from them so the killer can't guard both of your bodies at once
after you have fully recovered then crawl away from where the gens are being worked on that way if the killer sticks around for you they lose all pressure
if you think a survivor is going to go down near you move someplace else , being stealthed nearby when someone goes down just means 2 people are now being stalled by the slugging killer
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No I don't think getting 4 slugs is that easy from the killer perspective and then to not recover from that slugging is usually the survivors fault. Compared to camping or tunneling, 4k slugs are way less problematic imo.
Slugging is also the only slight counter to DS. Provided that they don't have unbreakable, which you will see in some games.
Some killers like Oni get the most out of their power by slugging so it would be an indirect nerf to them.
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If you get 4 player slugged, your team messed up greatly. Against good survivors, you can only slug 1 survivor at most. If you go for more, you will be heavily punished i.e. you will just end up chasing the 3rd survivor and the first 2 survivors you slug will get rescued resulting in massive time loss.
Source: I slug a lot.
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If all 4 Survivors are put into the Dying state within 1 or 2 minutes of the first down then you (or the other Survivors) are clearly doing something wrong.
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Slugging is fine. There is Unbreakable, you can heal up to 95%... sometimes killer has to do it to even stand a chance.
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Wahhhhhhhh, he slugged me and didn't pick me up so I could use my DS
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If you got 4 man slugged in the first 1-2min yall either played very, very badly or the killer was just way better than all of you.
There's nothing wrong with slugging at the moment at all. It's the only way a killer can reasonably pressure the survivors. There are also a multitude of anti-slug perks you could run but clearly refuse to, not that you even need them though honestly.
As a survivor I'd rather be slugged anyway as it saves me a hook state or it's even a free second chance if I'm running Unbreakable and now the killer gained nothing.
"A killer should 4k win with 9+ hooks as is intended, not 3 or 4 hooks or bleed outs."
9+ hooks is just completely unviable to win against good survivors. If yall lost in 3 or 4 you played bad.
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ds + unbreakable
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If killer manages to 4 man slug all of your team it means you all have severly ######### up. It's the same as killer who can't get a down for first 3-4 minutes and then complain he got unfairly gen rushed when it's his fault for playing bad.
Don't blame killer for your own teams mistakes and him capitalizing on them to end the game. You already have a lot of perks to hard counter this strategy if you hate to play against it, there is 0 point to nerf valid killer strategy that already very hard to do vs good players.
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Slugging is fine as it encourages active gameplay. Camping and tunneling are bigger problems imo.
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I regularly run Distressing, Coulrophobia, and Sloppy on Clown (or Doc), and in my games it’s absolutely necessary to slug regularly to get any kind of upper hand on the survivors.
What astonished me though is the amount of survivors that are just super impatient and will try to revive slugs while I’m still very close by. Some even actually leading the chase right back to someone downed in the hope they can “tap” to get them up.
Of course my loadout just ensures I ALWAYS get easy hits on whomever is healing, and whoever is on the ground stays there.
You’re right. Most survivors highly contribute to that kind of snowball for the killer because so few survivors value caution.
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slugging like this in 2 min you did something wrong because for a killer this hard to do.
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I don't complain about DS+Unbreakable. I rarely get hit with a DS and if I slug for the 4k I've already won so I have no issue with you using your Unbreakable to hop up and prolong the game for a few minutes. Problem is if they have DS+Unbreakable they've likely already popped up with unbreakable because they got slugged earlier in the game.
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Hey don't say they are trolling. This is a warning as i got jailed for this exact reason. So for your own sake don't do it
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1 survivor just gets hooked. I see 3 injured survivors running to the hook even before i'm out of the area.
Am I supposed to not take advantage of that? I'll eventually come back and hook downed survivors, but do you really want me to play like I don't have eyeballs?
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Slugging is one of the very few counter to a top tier swf , exactly why I run infectious fright on nurse because you're not winning the game 3 hooking everyone and the death squads will have the gens done in less than 5 minutes , you have to play a killer that can keep up with the pressure once you get to red ranks or you'll be staring at a open exit gate getting t bagged every match
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The problem with people getting downed fast like that is over altruism. You want something to be done about slugging? Easy fix: sit on a gen until the killer decides to hook because he doesn't get free downs anymore.
Also, against killers like that you don't want to rush in and "can't get each other up" but you want to dive in when the slugs are tappable.
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We hadn't even been hooked and I don't run Unbreakable because my killers almost never slug. Which is why in instances like this where I don't have Unbreakable, instant loss.
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It is frustrating if you see one Survivor after another downed to the point all you see are red bodies dragging themselves around. However, it's the fellow Survivors I'm aggrieved at.
Having all Survivors clustered around like that is not clever. It's how Killers can turn the tide, and any Killer seeing such a mess will not knock a gift horse in the mouth. It's to be expected, and especially with The Cannibal it's deserved punishment.
Endgame slugging is also tactical. To slug all 4 early is poor play by the Survivors. Do not grant Killers such an opportunity.
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I tend to slug quite a bit, especially on Oni. I wouldn´t be opposed to the idea if implemented with reasonable numbers. Maybe starting at 0% for one slug, 10 for two, 15 for three and 20 for four?
All the anti slug mechanics aside, I know how unfun slugging is for the victim. This is why I like to give hatch so often for Survivors that push through ;-)
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Is it bad if I said my whole team got destroy in the few minutes in the match by a hillbilly with infectious fright bbq and bamboozle..... It sucks though but it is what it is if you say anything about it most killers will bring up ub+ds yet not all survivors run the combo. Use felix new perk or we're going to live forever.
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Hint: that's exactly WHY they need to slug.
You hook a guy, go chase another guy, hook that guy, come back to the previous hooked guy working on a gen because he still has DS, down him, can't pick him up, can you?
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i mean, it happens sometimes, unless its happening every time or most of the times its not a big deal
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Use unbreakable/ soul guard
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I think if a killer is leaving someone slugged for an extended period of time they should have the option to speed up the 4 minute bleed out timer. If you're camped on hook you can speed up the 2 minute timer by attempting escape and then giving up during struggle. Being slugged lasts twice as long with no option. Killers should not feel safe leaving someone on the ground to bleed out for 4 minutes. Bleed out also shouldn't count as kills on challenges because there definitely was an increase in slug until bleed out when "kill survivors by any means" popped up.
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Can answer your problem with one word.
Spirit.
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I mean there are ways to not get slugged it's called get Good lol
But all jokes aside survivors do have some perks to help with this unbreakable, flip flop (not the best option but it can help) you can pair it with tenacity) if he want to slug you crawl away from a hook and get your flip flop up. The new we are gonna live forever buff, you can even use a syringe if needed.
But if your against a permanent t3 myers on the game with distressing and infectious fright then you better hope you have calm spirit.
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Infectious fright one hit down fast mobile killers are definitely the biggest issue I have with slugging. The killer has ruin, 9 times out of 10 someone disconnects, No-one can work on gens, and the killer just never let's up. It's no good and needs a change.
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Run Unbreakable.
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If it almost never happens, what's the problem? 🤔🤔🤔
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This isn’t a problem. This is an option in gameplay. Just like tunneling or farming. What needs to be fixed, is when a host quits after the lobby and you lose all of your tools and perks. THATS an issue.
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Im red ranks and find myself in alotta situations to slug and 9/10 there all on the ground though i am a pretty good nurse when it comes to blinking if i do say so but i dont get many the chance to slug against good suv but when i do its usually i down someone and i see another hiding behind a rock then i see someone res the firdt guy and then down the guy resing and the other guy is injured and boon i am winning with a tremoundes advantage i usually stop slugging because its boring and hard as nurse to patrol slugs also i find people love to res in your face making it very easy to just knock down the guy just resd untill all recover bars are reset and boom down the 4th guy before the rest can recover
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If everyone got slugged that early into the game then the problem isn’t slugging. The problem is the survivors in the game. They made way too much mistakes so early in the game that the killer was able to down them all so early. Or like someone else said, the killer is in the wrong ranks or you are. So either way the survivors would have lost. The killer just ended the game quicker than he would have.
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I think if survivors have enough time to crawl to reach other then they should be able to revive another survivors in the dying state. Maybe heal at half speed?
Also unbreakable needs a buff, onetime use does not counter slugging, unless the whole team is running it.
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Many perks to counter slugging anyway. Except when playing against hag. Just played a match and all 3 disconnected cause she was just trapping slugs
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😒 if your intention is getting as close to 32,000 bp as possible then yeah, OP has a point. I've mostly given up on this argument on the Playstation forums but it seems like the younger and dumber killers think the purpose of the killer is to kill everyone ASAP and end the match in 5 minutes with 15-18,000 bp and 250 xp, this-to me-is patently stupid, a terrible logic fail and a wastebof time.
If it's obvious you can easily outplay and kill all the survivors ASAP then it's also obviously easy to string the game out for the 10 minutes it takes to get maximum xp and do more activities that get you a lot closer to 32k bp (and two pips if you think rank matters).
The usual argument nearly always has to include some doofus using some variation of "IT'S CALLED DEAD BY DAYLIGHT NOT HOOKED THREE TIMES BY DAYLIGHT" as a weak attempt at making a point.
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Nope, useless killers just buy Bubba or one of the other easy instadown killers and camp a hook or hang near a downed survivor for a "GG EZ" minimal skill win innit
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There are a lot better solutions as a survivor you can do already one being the thing you mentioned. UB will let you recover faster no matter how many people are down. Also to avoid slugging just don’t be super close to your team if you can see that’s what the killer is doing.
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There's litteraly a dozen counters for it already but nothings good enough for a whiny survivor main right?
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