Perk menu overhaul: sorting, favorites, compiling builds
Current situations/problems regarding the perk menu:
1. It sometimes takes a while to find the perks I'm looking for, especially if I don't recall their color/rarity and/or their name.
2. There are perks I never use and others I use often.
3. There are perks I use in a certain combination.
Idea for the perk menu:
1. Implement a sorting function, search function and filter function. The player can then sort and filter perks or search for them specifically (alphabetical order, rarity, original character, tags like 'totem', 'healing', 'information gathering', 'exhaustion', 'team benefit', 'aura reading', 'side effects'... etc.).
2. Let players mark perks as favorites and add a list from where a player can choose his favorite perks quickly. This is helpful because it eliminates every perk that doesn't interest you in the first place.
3. Let a player compile a set of perks so they can switch a whole build with one click for another without picking the perks one by one. The player can then for example create a healing build, a stealth build, a getaway build, a hex build... etc. and change the current build quickly for another.
What do you guys think?
Comments
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With the next update, all perks will be very rare at tier 3, rare at tier 2, and uncommon at tier 1. So that will help greatly for someone who has maxed out a character, but doesn't do much for filtering, custom sorting, loadouts, etc. etc.
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Yes, this is why I think these changes don't go far enough.
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And throw in a perk roulette too!
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Oh, you mean if you like to play with 4 randomly assigned perks for more variety or to face a greater challenge?
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