Take an existing perk, and change it to something absurd or/and pointless.

TheClownIsKing
TheClownIsKing Member Posts: 6,278
edited October 2020 in General Discussions

Desperate Feathers.

For each injured, hooked, or dying Survivor, gain an AFK crow.


Small Change.

You have the undeniable capability to save money.

Get a dollar when looking in the direction of Killer Traps and Totems in a 45°cone within a range of 12 metres.

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Comments

  • Marcavecunc
    Marcavecunc Member Posts: 2,057

    We're Gonna Live Forever

    After unhooking a survivor, or healing them for a full health state, until the end of the match, any damage taken that would put the other Survivor into the Dying State will instead apply the Deep Wound Status Effect.

  • DarKaron
    DarKaron Member Posts: 615

    Hex: No One Escapes Debt:

    A Hex rooting its power on hope. You are animated by the power of your Hex Totem when the Survivors are on the verge of escaping.

    Once the Exit Gates are powered, if there is a Dull Totem remaining on the Map, this Hex is applied to it. While Hex: No One Escapes Debt is active, your Movement speed is increased by 2/3/4 %, and any Survivors injured by a basic attack while Hex: No One Escapes Debt is active have their Bloodpoint totals transferred to you, with any bonus Bloodpoint modifiers applied after the round ends. The Hex effects persist as long as the related Hex Totem is standing.

    "And the beast became faster and more powerful as if The Entity's shadowy whips were lashing at its back."

  • Xyvielia
    Xyvielia Member Posts: 2,415

    Barbecue and Chili

    Survivors looking to “rank-up” will be more than overwhelmed by the unique, savory flavor of your prized Texas award-winning chili!

    At the start of the trial, all generators, chests and totems are blocked off by the entity.

    In order for any survivor to have the entity’s powers lifted to begin these objectives, they must use the special ability button to consume a bowl of chili found next to each of these objectives.

    Upon consuming the entire bowl of chili, survivors will suffer from the “Noxious” status effect. While affected by Noxious, survivors will randomly emit severe lingering noxious gases that cover large areas for an extended amount of time. Survivors who come in contact with the gases are inflicted with impaired vision, slowed movement speed, and will give away their position by agonizingly screaming out and coughing loudly.

    Any survivor who spends too much time within the noxious gas clouds will suffer from the “Dazed and Confused” status effect. While Dazed and Confused, survivors experience various visual and audio hallucinations.

    Dazed and Confused survivors must remain in fresh air for 20 seconds. Any survivor not reaching fresh air before the timer ends will be placed into the Dying State.

    Noxious status effect has a duration of 30/45/60 seconds.

  • TheClownIsKing
    TheClownIsKing Member Posts: 6,278

    Lol, I actually think survivors would hate this MORE than normal NOED.

  • Starr43
    Starr43 Member Posts: 873

    Perk: “All in one trip”

    You have the ability to pick up and carry 2 survivors at the same time.

    The second survivor cannot begin wiggling until the first survivor is hooked or escapes. Picking up the second survivor will reset the initial survivors wiggle meter by 50%.

    Killer moves at 100% while carrying and is able to break pallets, kick generators, vault windows.. and for the hell of it the killer can also kick body blocking survivors with their foot and kicking a locker causes the doors to the instantly swing open.

  • jibbigibbles
    jibbigibbles Member Posts: 42

    Decisive pebble: throw a rock into the killers eyes and they ######### die

  • MadLordJack
    MadLordJack Member Posts: 8,814

    Monstrous Shrine.

    Whenever you hook a survivor in the basement, they have 100% self-unhook chance, do not gain a hook state, and you get teleported across the map to the furthest survivor and also have instadowns.

  • Bwsted
    Bwsted Member Posts: 3,452

    Beforecare

    You are able to see the aura of 1/2/3 survivors from the beginning of the trial.

    They also see your aura.

    Every time you perform a heal or unhook a survivor, or a survivor heals/unhooks you, the effect of Beforecare between you and that survivor is disabled.

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,769
    edited October 2020

    Defensive Strike

    You're defensive over your own opinions.

    Whever a killer disagrees with you, hit a skill check to stab the #########, causing them to lose the argument and cry.

    You feel good about yourself.

    Edit: spelling is hard.

    Post edited by GoodBoyKaru on
  • pepperoninipples
    pepperoninipples Member Posts: 90

    OoO. Object of oppression. 100% Not to be the obsession. Looking at any survivor will show the killer their aura.

  • kaeru
    kaeru Member Posts: 1,568

    This one is my favorite. I'm glad it's an exhaustion perk. Otherwise it would be broken as #########.

  • Golden_spider
    Golden_spider Member Posts: 587
    edited October 2020

    Any Means Necessary:

    You stand up for yourself, using whatever's on hand to gain an advantage.

    Press and hold the Active Ability button for 4 seconds while standing beside the Killer to pull out a Glock 20 and shoot them, stunning them for 5 seconds and applying a permanent stackable 1% Hindered Status Effect.

    Any Means Necessary has a cool-down of 100/80/60 seconds.


    Trial of Torture:

    You guide your victims along a path of pain and punishment.

    After kicking a Generator, a 180 second Endgame Collapse timer will begin ticking down and will only pause when the Generator stops regressing or a Survivor is Sacrificed.

    During this time, the Generator's Aura is revealed in yellow to all Survivors.

    Trail of Torture can only be triggered once every 80/70/60 seconds.

  • musefan
    musefan Member Posts: 345

    Sorry, it's an addiction now...


    Too Quick & Quiet

    Your unimpressive performance is over before it's even begun. You can only last for a few seconds while performing any action. You must wait 60 seconds until you are able to try again.


    Self Saboteur

    You have a natural tendency to always screw yourself over. Working on any generator causes all other generators to slowly regress at 200% speed.


    Second Hook

    You never were much of a fighter. The second time you are hooked you are immediately sacrificed, regardless of previous hook progress.


    Selfish-Care

    Me me me. Pressing the active ability button near another survivor immediately puts them into the dying state and recovers you to full health.


    Slippery Feet

    They laughed when you created the banana skin shoes. Well guess who's laughing now... yes, still them. You can't run for squit, any attempt to run causes you to fall over and scream.


    Spine Freeze

    You freeze up in the face of fear. Looking directly at the killer causes you to seize up at prevents any movements for 10 seconds. This perk is too cold for cooldowns.


    Sprint Burst Open

    Somebody replaced your blood with nitroglycerin while you were sleeping. Any attempts to run triggers the explosive liquid and results in a puddle of blood and guts. Who said Moris were for killers only??


    Fall Asleep!

    You can sleep wherever, whenever. Performing any action for more than 10 seconds causes you to fall asleep on the spot. You remain asleep until woken up by another survivor.


    I'll Make It

    For each survivor you leave to die on a hook, one random generator is automatically and fully repaired.


    Windows Vista

    What is this bug-ridden mess?? This perk has absolutely no effect and the game functions as per usual.

  • musefan
    musefan Member Posts: 345

    Urgh... just did a bunch more but trying to edit them caused the post to be deleted 😭

  • AvisDeene
    AvisDeene Member Posts: 2,396

    Self Care

    You spawn a tub filled with soapy water and take some “you” time in order to relax and wind down after a long day of first hook mori matches.

  • voorheesgt
    voorheesgt Member Posts: 827

    Make your choice variant----

    Narcoleptic Ultimatum:

    When a survivor is unhooked at least 32 meters from you, the rescuer will enter the dream state and look like an absurd bobblehead-ish being from a freddy trial until the unhooked survivor "slaps them out of it".

    The "slap out of it" action notifies you of the survivors location with loud noise notification and snoring.


    Flip flop variant----

    Flip the flop off:

    When in the dying state, recover 30% slower. Recovering to 100% activates: Flip the flop off, when the killer stands near you hit the active ability button to swiftly lift the killer onto your shoulders and move at 190% speed for 60 seconds screaming "vroom, vroooooooom".

  • FablPlayz
    FablPlayz Member Posts: 169

    Oh I have a useless one.

    Take Thana, increase the gen slowdown by 1% and remove the healing slowdown.

    Imagine if the devs would do thi... wait a minute.

    *comes back after research*

    I have no words :/

  • whammigobambam
    whammigobambam Member Posts: 1,201

    A real nurses calling - see the aura of injured survivors m1 to heal m2 to delete from match.

  • rottmeister
    rottmeister Member Posts: 316
    edited October 2020

    A nurse's calling:

    When near an injured survivor /survivor in the dying state, press the active ability button to heal the survivor.

    Unbalanced landing:

    When falling from a great height, immediately break both of your legs. You'll remain in the dying state during the remainder of the trial.

  • Squirrel_Thicc
    Squirrel_Thicc Member Posts: 2,677

    Decisive stroke.

    Hitting the ds skill check will instantly eject you from the trial and you will recieve a 24 hour long ban.

  • csandman1977
    csandman1977 Member Posts: 2,358

    BBQ and Chill - Life as a killer is lonely. Equipping this perk blocks all generators and totems for the entire trial. Any map with a killer shack spawns a couch, a 70/90/150 inch flat screen TV, and a fridge. All survivors spawn with you and together watch chick flicks, eat ice cream, give each other manis and pedis, and style each others hair.

    A super king waterbed and disco lights spawn in the basement.

    Reduces the chances of spawning a map without a killer shack by 100%


    Flip-Off - The first perk equippable for both sides. Pressing the active ability button allows you to flip the bird at your opponent. If you have been flipped off successfully, yoy immediately fall to the ground a cry.

  • Zani22
    Zani22 Member Posts: 444

    Hex: dying

    A Hex which maintains the entitys bullsheet thats unleashed throughout the Trial.

    While Hex: dying is active, Survivors and killers within 2 metres of any totem.

     Are put Into the dying state briefly before then being afflicted by the dead status effect.

    When another Hex Totem is cleansed, that Hex doesn't transfer to an available Dull Totem, killing any other Totems in the process.

  • bubbabrotha
    bubbabrotha Member Posts: 1,138

    Pies from the shadows:

    Once during the trial, a million clowns throw pies at a survivor of your choosing. This humiliates the survivor, clowning on them in the process.

  • Golden_spider
    Golden_spider Member Posts: 587

    Deliverance:

    After performing a Unsafe Hook Rescue on another Survivor, the Perk activates.

    You now have a 100 % chance to immediately reach Stage 3 during the escape attempt.

    A successful Deliverance from the Hook triggers the Dead Status Effect for seconds.

    Coulrophobia:

    Your clowning around instills great fear.

    Survivors within your Terror Radius have a 30/40/50 % increased fear to clowns.