Take an existing perk, and change it to something absurd or/and pointless.
Desperate Feathers.
For each injured, hooked, or dying Survivor, gain an AFK crow.
Small Change.
You have the undeniable capability to save money.
Get a dollar when looking in the direction of Killer Traps and Totems in a 45°cone within a range of 12 metres.
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Ggez.
Press the active ability button to escape the trial once per trial.
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Overkill strength
Each time you kick a generator or a pallet, you are slowed by 10% due to hitting it too hard. Eventually your leg will break and you will have to sit down and let it recover for the rest of the game
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Pop Goes The Weasel
Kicking a gen reduces its progress to zero, blocks it for five minutes, and slows repair speed on that gen by 100%.
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Dead:
- Press E to dash backwards while not exhausted.
- While dashing you will suffer from the Exposed Status Effect.
- Can only be used while healthy.
- Causes Exhaustion for 60/50/40 Seconds.
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Red Herring:
After working on a gen for a few seconds (forgot how much it originally was) you see the gens aura in yellow.
By stepping into a locker, this perk activates.
You scream and jump out of a locker because you were startled by a red herring squirming after you stepped on it. Causes a loud notification where you are, and you are locked into an animation for 5 seconds.
"Oh god, oh why. Why does this always happen to me in lockers?" - Zarina Lastname.
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Outer Strength:
When you cleanse a totem, the perk activates
While activated, gain the ability to throw a locker down like a pallet, trapping the killer inside the locker.
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Not this again: (Deja vu)
Every time a generator is completed you see it's aura for the rest of the match.
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Dance with oh god why:
When vaulting a window your survivor ragdolls everywhere for the next minute.
Walls of Opportunity and Zanshin Wall Painting:
Everything in the map except for Vaults and pallets are highlighted in yellow the entire match
Dear Stalker:
You can now write love notes to your survivors. They shouldn't be so shy! (You just wanna ax them a few questions.)
Technician:
On a missed skill check you lose even more generator progress, but it'll be silent.
Iron Will:
You tense up so badly trying to hide your pain you occasionally fart.
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Lol, I love this one.
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Knowledge:
You transform everything around the campfire into knowledge for sustenance. Learning Speed and Learning Efficiency are increased by 11/22/33%.
Hex: Hope:
A Hex rooting it's power on suffering. The suffering of yourself ignites Survivors confidence. When you are stunned or blinded by a Survivor within 24 meters of you, Hope receives a token.
• 2 Tokens: Survivors gain a 3% Haste status effect.
• 3 Tokens: You suffer from a 5% Hindered status effect.
• 5 Tokens: Grants the ability for Survivors to open Exit Gates or Hatch by their own hand.
The Hex effects persist as long as the related Hex Totem is standing.
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Mindbreaker (killer perk)
All the looping and teabagging is starting to get to your nerves.
You are exhausted for the rest of the match.
Slightly/Moderately/Considerably increases the chances of uninstalling.
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We're Gonna Live Forever
After unhooking a survivor, or healing them for a full health state, until the end of the match, any damage taken that would put the other Survivor into the Dying State will instead apply the Deep Wound Status Effect.
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Hex: No One Escapes Debt:
A Hex rooting its power on hope. You are animated by the power of your Hex Totem when the Survivors are on the verge of escaping.
Once the Exit Gates are powered, if there is a Dull Totem remaining on the Map, this Hex is applied to it. While Hex: No One Escapes Debt is active, your Movement speed is increased by 2/3/4 %, and any Survivors injured by a basic attack while Hex: No One Escapes Debt is active have their Bloodpoint totals transferred to you, with any bonus Bloodpoint modifiers applied after the round ends. The Hex effects persist as long as the related Hex Totem is standing.
"And the beast became faster and more powerful as if The Entity's shadowy whips were lashing at its back."
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Hex: No One Escapes Debt:
A Hex rooting its power on hope. You are animated by the power of your Hex Totem when the Survivors are on the verge of escaping. Once the Exit Gates are powered, if there is a Dull Totem remaining on the Map, this Hex is applied to it.
While Hex: No One Escapes Death is active, your Movement speed is increased by 2/3/4 %, and any Survivor injured while Hex: No One Escapes Death is active has their Bloodpoint totals sapped and transferred to you at the end of the match. Applicable bonuses apply to the final total Bloodpoint count.
The Hex effects persist as long as the related Hex Totem is standing, and if cleansed, returns the Bloodpoints to their original owners.
"And the beast became faster and more powerful as if The Entity's shadowy whips were lashing at its back."
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Object of Obsession
You always had a strange relationship with the darkness.
You become the Killers Obession.
Every survivor that is not the Obsession will get his aura revealed to the killer anytime and under all circumstances during the trial.
For each hit that the killer is inflicting to someone that is not the Obsession you will gain a permanently speed, repair and heal boost of 2%.
For each hit that the killer is inflicting to the Obsession he will get a movement penalty of 20% for 60 seconds and is unable to injure survivors.
If you are the last living survivor in the trial the Entity will immediately sacrifice the Killer and take you savely out of the game.
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This has to be my favorite so far. XD
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anyone gonna tell him about the technician thing?
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Barbecue and Chili
Survivors looking to “rank-up” will be more than overwhelmed by the unique, savory flavor of your prized Texas award-winning chili!
At the start of the trial, all generators, chests and totems are blocked off by the entity.
In order for any survivor to have the entity’s powers lifted to begin these objectives, they must use the special ability button to consume a bowl of chili found next to each of these objectives.
Upon consuming the entire bowl of chili, survivors will suffer from the “Noxious” status effect. While affected by Noxious, survivors will randomly emit severe lingering noxious gases that cover large areas for an extended amount of time. Survivors who come in contact with the gases are inflicted with impaired vision, slowed movement speed, and will give away their position by agonizingly screaming out and coughing loudly.
Any survivor who spends too much time within the noxious gas clouds will suffer from the “Dazed and Confused” status effect. While Dazed and Confused, survivors experience various visual and audio hallucinations.
Dazed and Confused survivors must remain in fresh air for 20 seconds. Any survivor not reaching fresh air before the timer ends will be placed into the Dying State.
Noxious status effect has a duration of 30/45/60 seconds.
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Lol, I actually think survivors would hate this MORE than normal NOED.
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Perk: “All in one trip”
You have the ability to pick up and carry 2 survivors at the same time.
The second survivor cannot begin wiggling until the first survivor is hooked or escapes. Picking up the second survivor will reset the initial survivors wiggle meter by 50%.
Killer moves at 100% while carrying and is able to break pallets, kick generators, vault windows.. and for the hell of it the killer can also kick body blocking survivors with their foot and kicking a locker causes the doors to the instantly swing open.
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- Hex: The Third Seal - After hitting a survivor 2 times with your basic attack, your next hit will spawn a pinniped. That's it. "She touched your skin, you bear the seal's mark!"
- A Nurse's Calling - your pager beeps randomly, forcing you to interrupt whatever you're doing to respond.
- Bond - You have license to kill. After having sex with a female survivor, press the active ability button to kill one of the other players. "I'm Bond. James Bond."
- Dance With Me - Press the active ability button while standing still to start an irresistible dance, forcing any survivor or killer in a 16 meter radius to dance with you.
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Object of Depression.
If you are looking in the killer's direction, you only see darkness.
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I think it's an intended joke.
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Object of Depression.
Once per game you can put yourself on a hook and finally put an end to all your suffering.
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Decisive pebble: throw a rock into the killers eyes and they ######### die
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Monstrous Shrine.
Whenever you hook a survivor in the basement, they have 100% self-unhook chance, do not gain a hook state, and you get teleported across the map to the furthest survivor and also have instadowns.
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Better Together: You like to work with everyone, apart with steve. You guys are kinda awkward together, steve gains the exposed status effect when within 10 metres of you.
“Steve, Get out!”- Nancy Wheeler
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Beforecare
You are able to see the aura of 1/2/3 survivors from the beginning of the trial.
They also see your aura.
Every time you perform a heal or unhook a survivor, or a survivor heals/unhooks you, the effect of Beforecare between you and that survivor is disabled.
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First off, what a great thread concept and some really good suggestions so far 😂
Here are my contributions and maybe more to follow because its pretty fun to do them 😁
Ass in the Hole.
At the start of the trial, all survivor items are placed into chests that only you can open.
Unbalanced Landing.
You never did learn how to land on your feet. A fall from any height puts you straight into the dying state and inflicts Broken for the rest of the match.
Better Apart.
You cannot perform any actions while within 20 meters of another survivor. While within 20 meters of another survivor you gain 100% haste.
Breakup
Once per trial you can breakup with another survivor. This causes the other survivor to disconnect from the game.
Nervous Spirit
Disturbing crows causes you to scream and freezes you on the spot for 10 seconds.
Workers Strike
Your union rep prevents you from working on objectives until the entity agrees better working conditions. After 2 minutes you are awarded a 3rd health state, and are permitted to return back to fixing generators.
Detective's Lunch.
You are unable to perform any work until you have found and consumed 10 donuts.
Lack of Empathy.
You just don't care about anyone else's feelings. The auras of dying and hooked survivors are hidden from you and you cannot perform healing or co-operative actions.
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Defensive Strike
You're defensive over your own opinions.
Whever a killer disagrees with you, hit a skill check to stab the #########, causing them to lose the argument and cry.
You feel good about yourself.
Edit: spelling is hard.
Post edited by GoodBoyKaru on0 -
OoO. Object of oppression. 100% Not to be the obsession. Looking at any survivor will show the killer their aura.
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This one is my favorite. I'm glad it's an exhaustion perk. Otherwise it would be broken as #########.
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🤣🤣🤣
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Flip Flops.
You thought this was a beach vacation and only packed your flip flops. Your footsteps are 500% louder and cause constant audios cues for the killer.
For the Killers.
Pressing the activate ability button near any survivor instantly puts them into the dying state and awards the killer bloodpoints in the Devious category. The aura of the dying survivor is revealed to the killer.
Head Off.
You are too tall to comfortably fit in a locker and any attempt to squeeze yourself into one will immediately put you into the injured state.
Sinner Strength
Spying on other survivors for 60 seconds whilst in a locker heals you by one health state. What you do in that locker is nobodies business but your own.
Left Behind... Again
People have more fun without you. Once per trial you will have 100% chance to get disconnected during the loading screen and the other players will be able to play without you. All other players receive 100% bonus bloodpoints.
Heavyweight.
Scratch marks stay visible for 60 seconds longer than normal. Running for more than 2 seconds at a time causes the Exhausted status effect and puts you in the dying state.
Yes Mither.
You are not sure where it's coming from, but you leave a constant trail of blood. Every 30 seconds you lose one health state. In the dying state, you bleed out 100% faster.
Absolutely No One Left Behind.
Once the exit gates are open, the entity no longer has any power to prevent the killer from leaving the nightmare that has been inflicted upon them. The hatch is constantly open and can also be used by the killer.
Plunderer's Calling.
Your aura is revealed to the killer while opening any chest. The time required to open a chest is increased 200%.
Don't Prove Thyself.
You owe nothing to no one! Constantly earn bloodpoints while standing still. Working on an objective decreases your bloodpoints.
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Any Means Necessary:
You stand up for yourself, using whatever's on hand to gain an advantage.
Press and hold the Active Ability button for 4 seconds while standing beside the Killer to pull out a Glock 20 and shoot them, stunning them for 5 seconds and applying a permanent stackable 1% Hindered Status Effect.
Any Means Necessary has a cool-down of 100/80/60 seconds.
Trial of Torture:
You guide your victims along a path of pain and punishment.
After kicking a Generator, a 180 second Endgame Collapse timer will begin ticking down and will only pause when the Generator stops regressing or a Survivor is Sacrificed.
During this time, the Generator's Aura is revealed in yellow to all Survivors.
Trail of Torture can only be triggered once every 80/70/60 seconds.
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Sorry, it's an addiction now...
Too Quick & Quiet
Your unimpressive performance is over before it's even begun. You can only last for a few seconds while performing any action. You must wait 60 seconds until you are able to try again.
Self Saboteur
You have a natural tendency to always screw yourself over. Working on any generator causes all other generators to slowly regress at 200% speed.
Second Hook
You never were much of a fighter. The second time you are hooked you are immediately sacrificed, regardless of previous hook progress.
Selfish-Care
Me me me. Pressing the active ability button near another survivor immediately puts them into the dying state and recovers you to full health.
Slippery Feet
They laughed when you created the banana skin shoes. Well guess who's laughing now... yes, still them. You can't run for squit, any attempt to run causes you to fall over and scream.
Spine Freeze
You freeze up in the face of fear. Looking directly at the killer causes you to seize up at prevents any movements for 10 seconds. This perk is too cold for cooldowns.
Sprint Burst Open
Somebody replaced your blood with nitroglycerin while you were sleeping. Any attempts to run triggers the explosive liquid and results in a puddle of blood and guts. Who said Moris were for killers only??
Fall Asleep!
You can sleep wherever, whenever. Performing any action for more than 10 seconds causes you to fall asleep on the spot. You remain asleep until woken up by another survivor.
I'll Make It
For each survivor you leave to die on a hook, one random generator is automatically and fully repaired.
Windows Vista
What is this bug-ridden mess?? This perk has absolutely no effect and the game functions as per usual.
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Urgh... just did a bunch more but trying to edit them caused the post to be deleted 😭
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sounds fair
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Self Care
You spawn a tub filled with soapy water and take some “you” time in order to relax and wind down after a long day of first hook mori matches.
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Make your choice variant----
Narcoleptic Ultimatum:
When a survivor is unhooked at least 32 meters from you, the rescuer will enter the dream state and look like an absurd bobblehead-ish being from a freddy trial until the unhooked survivor "slaps them out of it".
The "slap out of it" action notifies you of the survivors location with loud noise notification and snoring.
Flip flop variant----
Flip the flop off:
When in the dying state, recover 30% slower. Recovering to 100% activates: Flip the flop off, when the killer stands near you hit the active ability button to swiftly lift the killer onto your shoulders and move at 190% speed for 60 seconds screaming "vroom, vroooooooom".
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Oh I have a useless one.
Take Thana, increase the gen slowdown by 1% and remove the healing slowdown.
Imagine if the devs would do thi... wait a minute.
*comes back after research*
I have no words :/
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A real nurses calling - see the aura of injured survivors m1 to heal m2 to delete from match.
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A nurse's calling:
When near an injured survivor /survivor in the dying state, press the active ability button to heal the survivor.
Unbalanced landing:
When falling from a great height, immediately break both of your legs. You'll remain in the dying state during the remainder of the trial.
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Decisive stroke.
Hitting the ds skill check will instantly eject you from the trial and you will recieve a 24 hour long ban.
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BBQ and Chill - Life as a killer is lonely. Equipping this perk blocks all generators and totems for the entire trial. Any map with a killer shack spawns a couch, a 70/90/150 inch flat screen TV, and a fridge. All survivors spawn with you and together watch chick flicks, eat ice cream, give each other manis and pedis, and style each others hair.
A super king waterbed and disco lights spawn in the basement.
Reduces the chances of spawning a map without a killer shack by 100%
Flip-Off - The first perk equippable for both sides. Pressing the active ability button allows you to flip the bird at your opponent. If you have been flipped off successfully, yoy immediately fall to the ground a cry.
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Hex: dying
A Hex which maintains the entitys bullsheet thats unleashed throughout the Trial.
While Hex: dying is active, Survivors and killers within 2 metres of any totem.
Are put Into the dying state briefly before then being afflicted by the dead status effect.
When another Hex Totem is cleansed, that Hex doesn't transfer to an available Dull Totem, killing any other Totems in the process.
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Pies from the shadows:
Once during the trial, a million clowns throw pies at a survivor of your choosing. This humiliates the survivor, clowning on them in the process.
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Bond had me ROFL
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Deliverance:
After performing a Unsafe Hook Rescue on another Survivor, the Perk activates.
You now have a 100 % chance to immediately reach Stage 3 during the escape attempt.
A successful Deliverance from the Hook triggers the Dead Status Effect for ∞ seconds.
Coulrophobia:
Your clowning around instills great fear.
Survivors within your Terror Radius have a 30/40/50 % increased fear to clowns.
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