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Trapper needs easy buffs
lachenstars
Member Posts: 66
I literally joined just to see if the community was conveying the message that the Trapper definitely needs some love. I find him so fun to play but very frustrating. I don't think all of these suggested buffs are needed but some are so easy to add that I am ...unhappy that the devs haven't implemented them, as I know Otz and others have talked about them.
- Make the Trapper able to carry 2 traps baseline. It's such a simple change that would make a big difference. I like the ideas that either traps can be gotten from lockers / or spawn near generators. Having to juggle traps is the key problem, though. It also would open up many new add-on combinations that could be fun and powerful.
- The RNG on escaping his traps is ridiculous. 3-8 attempts should be standardized, and also it should take at least twice as long for other survivors to untrap whoever is stuck. Adding skill checks could be a way to reduce the randomness. The main point here is that it needs to take longer than 6-8 seconds to escape a trap, every time. The Trapper needs to know when ending a chase to go to a trapped survivor will be worth it.
- If an injured survivor steps in a trap, having them go into a deep wound state would be very nice, instead of them escaping with no penalty.
- Finally, I think it'd be nice to increase the Trapper's movement speed if he is not carrying any traps. Walking to a trap to pick it up should feel like less of a chore.
I think Trapper is super fun but is easily the worst Killer in the game, and he deserves some love.
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