How does optimization work from a programmer's perspective?
I know game health is always a priority for the devs, so my question is how does it work? When programming a multiplayer game, when there are plenty of events happening at the same time and connected to five (sometimes six) different systems, how does the game provide things like good frame rate and connection? Just out of curiosity, because game development was always appealing to me :)
Answers
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That's probably a question for a Q&A Stream tbh - not something that we can easily answer here.
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Well, the question isn't directed at the devs specifically, though it would be nice to hear from them. I was hoping maybe someone from this community had some form of an answer, even if it's just speculation or theory.
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So it's all about resource management it seems. Or the simple explanation? That's my takeaway. But I kinda get it. Thanks for the reply!
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