Huntress' wacky hit validation
I can't understand the logic behind how her hatchets actually hit. I think hit validation has gotten so much worse against her lately. I'm getting hit way more frequently from behind walls, see more hatchet impacts that are several feet to my left and right and at times above my head far removed from my character model. And now I'm getting hit when the Huntress' character model is facing literally the exact opposite direction from me. It's insane! What the hell is happening with this killer that her hits are so broken, actually so much MORE broken than they even were before?
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the hatchet is thrown on their end, the hatchet hits you, but the server has to think about it. The characters then continue to move away from each other. The hit finally registers and everyone is confused. The Huntress can still M1 during the time, so if you're too close, you can have the two hits register on top of one another almost instantly, depriving you of your speed boost.
cough Never had this problem with peer to peer cough.
I'm not sure if hit validation is on or not currently (I think it's not?).
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Should have added that when the huntress was next to me, she was using her hatchet, not M1.
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