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Amanda Buffs (Less RNG)

POWER: (Ambush)

Crouch movement speed is increased to 100% (4.00m/s).
Dash movement is increased to 175% (7.00m/s)
Perks that reduce successful and unsuccessful attack cool downs will now affect ambush.

POWER: (RBT & Jigsaw Boxes)

JIGSAW BOXES:
The amount of Jigsaw Boxes spawned in a trial will be increased to 5.
The first searched Jigsaw Box will have 0% chance to remove your RBT.

REVERSE BEAR TRAP:
Timer increased to 3 minutes.
Cannot see Jigsaw Boxes when your RBT timer is not active.

CONCLUSION:
These changes will now make Amanda an actual threat! Her traps will become less RNG dependent and her ambush movement may help her quickly position and surprise survivors! Additionally, 175% dash movement is now faster than SB and if survivors don't react fast enough... They will suffer a hit.

Thoughts? Opinions? Leave civil comments and feedback below! :)

Comments

  • DarkWo1f997
    DarkWo1f997 Member Posts: 1,532
    Oinkers only killer here. I disagree with crouch speed increase, it would be used to easily catch survivors during chases. You can do that right now; but only if you time it properly. Plus I don’t want to move too quickly or I will be too noticeable. 

    RBT needs to be infinite but only be able to have one in use at a time, I made a post on this myself.  

    I personally agree with 0% first box activation.  

    Funny enough I'm often mistakened as a Claudette, especially with prestiged clothing. I had a Meg following me around for what had to have been 10 seconds before I realized it.  She mistakened the red coat for a Claudette, poor guy DC’d and flopped dead via cardiac arrest on the floor in front of me immediately upon me turning around to reveal a pig head. 
  • CoolAKn
    CoolAKn Member Posts: 677
    edited September 2018

    The first box guaranteeing no take off would be difficult to implement. The RBT + Jigsaw Box is a simple algorithm; When an RBT is placed on a survivor, the "key" to the trap is placed inside a random box. Boxes do not hold multiple keys, so if you know someone got their RBT off at this particular box, then that isn't where your key is. Some survivors are just lucky enough to find the correct box on the first try. Others aren't so lucky.

    However, I do agree with adding more boxes in an effort to reduce the chances of finding the right one first. I would even go as far to suggest 2 boxes per RBT, so that 50% of the boxes are duds (no keys at all). Increasing the number of boxes is the best way to combat RNG, but survivors could still get lucky.

    Alternately, there could be a new algorithm where the key for the RBT placed on a survivor's head cannot be within x meters of where the trap was set.

    If the RBT + Jigsaw Box algorithm is not true, it certainly should be.

  • ToxicTapp
    ToxicTapp Member Posts: 63

    I just don't want to make another comment on one of you pig/hatch/whatever the hell your other posts were. So I won't. But some changes good, like 0% chance, some bad like movement and increased time.

  • DocFabron
    DocFabron Member Posts: 2,410
    Nice ideas again, man! Only thing is, 175% might be a tad too fast. 170% would be good though :)
  • jiminie
    jiminie Member Posts: 200

    Ain't her dash speed already faster than Sprint Burst ? Like it's 160% already, 10% faster than SB
    Also, her crouch is fine as it is, 100% would mean she could keep up with running Survivors with no problem at all, might have no relevance, but she's still Human, there is no way she's crouching as fast as running Survivors

  • DocFabron
    DocFabron Member Posts: 2,410
    jiminie said:

    Ain't her dash speed already faster than Sprint Burst ? Like it's 160% already, 10% faster than SB
    Also, her crouch is fine as it is, 100% would mean she could keep up with running Survivors with no problem at all, might have no relevance, but she's still Human, there is no way she's crouching as fast as running Survivors

    She's being powered by the Entity. Also, if a survivor Sprint Bursts before you start the dash, 9 times out of 10 you'll still miss it. 
  • Jack11803
    Jack11803 Member Posts: 3,930

    @CoolAKn said:

    The first box guaranteeing no take off would be difficult to implement. The RBT + Jigsaw Box is a simple algorithm; When an RBT is placed on a survivor, the "key" to the trap is placed inside a random box. Boxes do not hold multiple keys, so if you know someone got their RBT off at this particular box, then that isn't where your key is. Some survivors are just lucky enough to find the correct box on the first try. Others aren't so lucky.

    However, I do agree with adding more boxes in an effort to reduce the chances of finding the right one first. I would even go as far to suggest 2 boxes per RBT, so that 50% of the boxes are duds (no keys at all). Increasing the number of boxes is the best way to combat RNG, but survivors could still get lucky.

    Alternately, there could be a new algorithm where the key for the RBT placed on a survivor's head cannot be within x meters of where the trap was set.

    If the RBT + Jigsaw Box algorithm is not true, it certainly should be.

    It’s RNG on a box by box basis. Meaning luck increases your chances of getting it. Each time you complete a box, if your rng roll is high enough, helmet is gone. And multiple people can free themselves from the same box.

  • CoolAKn
    CoolAKn Member Posts: 677

    @Jack11803 said:
    @CoolAKn said:

    The first box guaranteeing no take off would be difficult to implement. The RBT + Jigsaw Box is a simple algorithm; When an RBT is placed on a survivor, the "key" to the trap is placed inside a random box. Boxes do not hold multiple keys, so if you know someone got their RBT off at this particular box, then that isn't where your key is. Some survivors are just lucky enough to find the correct box on the first try. Others aren't so lucky.

    However, I do agree with adding more boxes in an effort to reduce the chances of finding the right one first. I would even go as far to suggest 2 boxes per RBT, so that 50% of the boxes are duds (no keys at all). Increasing the number of boxes is the best way to combat RNG, but survivors could still get lucky.

    Alternately, there could be a new algorithm where the key for the RBT placed on a survivor's head cannot be within x meters of where the trap was set.

    If the RBT + Jigsaw Box algorithm is not true, it certainly should be.

    It’s RNG on a box by box basis. Meaning luck increases your chances of getting it. Each time you complete a box, if your rng roll is high enough, helmet is gone. And multiple people can free themselves from the same box.

    Then they should change it to how I described it. Key is assigned to one random box.

  • NMCKE
    NMCKE Member Posts: 8,243
    Orion said:

    All she needs is for the RBTs to start ticking away immediately. Put her power back in her hands.

    I wouldn't mind this either since it automatically puts pressure on the survivor to remove the trap and waste time instantly after getting unhooked.
  • jmaximo93
    jmaximo93 Member Posts: 122
    Pig main here. I wouldn't mind having the traps start ticking immediately. The survivors get way too much time to heal up/untrap before it becomes a threat. I usually end up saving the traps for end game so that I can loop the boxes while they have to take it off before exit. That kind of makes traps incredibly situational and not too menacing...
  • NMCKE
    NMCKE Member Posts: 8,243

    @jmaximo93 said:
    Pig main here. I wouldn't mind having the traps start ticking immediately. The survivors get way too much time to heal up/untrap before it becomes a threat. I usually end up saving the traps for end game so that I can loop the boxes while they have to take it off before exit. That kind of makes traps incredibly situational and not too menacing...

    Yeah, I couldn't agree more because when my RBT is not active I can still repair generators to 99% until someone was able to power on the generator. :)

  • Rozenlied
    Rozenlied Member Posts: 22

    @jiminie said:
    Ain't her dash speed already faster than Sprint Burst ? Like it's 160% already, 10% faster than SB
    Also, her crouch is fine as it is, 100% would mean she could keep up with running Survivors with no problem at all, might have no relevance, but she's still Human, there is no way she's crouching as fast as running Survivors

    Yo fam, what about the super human survivors that crouch at 100% speed using UE?

  • Orion
    Orion Member Posts: 21,675

    @Rozenlied said:

    @jiminie said:
    Ain't her dash speed already faster than Sprint Burst ? Like it's 160% already, 10% faster than SB
    Also, her crouch is fine as it is, 100% would mean she could keep up with running Survivors with no problem at all, might have no relevance, but she's still Human, there is no way she's crouching as fast as running Survivors

    Yo fam, what about the super human survivors that crouch at 100% speed using UE?

    100% faster (i.e.: walking speed); not 100% as in sprinting speed. Besides, unless you have very long legs like me, it's not difficult to crouch-walk at your normal pace. It's just exhausting.

  • Bravo0413
    Bravo0413 Member Posts: 3,647
    Orion said:

    All she needs is for the RBTs to start ticking away immediately. Put her power back in her hands.


    This soo much /\ I cant believe a bunch of the community believe that rule set 2 is the answer... survivors will just do gens to allow their friend to get the trap off.. 

  • NMCKE
    NMCKE Member Posts: 8,243
    Bravo0413 said:
    Orion said:

    All she needs is for the RBTs to start ticking away immediately. Put her power back in her hands.


    This soo much /\ I cant believe a bunch of the community believe that rule set 2 is the answer... survivors will just do gens to allow their friend to get the trap off.. 

    That is the point, with Rule Set NO.2 the survivors will search for correct box wasting a lot of time or if they do a generator, the survivor is now under pressure with no progress on Jigsaw Boxes.