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Locker stalling
In the past couple of months I have had 5-6 killer games where survivors keep idling by switching lockers every half a minute. I am left with only 2 options if this happens: either I spend 15-20 minutes in search of these guys, or I DC. I think that this is a major exploit since the game mechanics are forcing a player to DC.
I have some possible solutions :-
Either make it so that switching lockers doesn't count as an action and doesn't reset the afk timer.
Or
Make it so that introduce another variable which counts the locker time and after a total of, say 5 minutes, lockers are disabled
Or
entering the locker just pauses/slows down the afk timer instead of resetting it.
I really hope you all can come up with a viable solution since no one wants to waste a quarter of an hour searching the map mindlessly.
Comments
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Sorry but what you are describing is not a bug. Please create this thread in the Suggestion and Feedback section of the forum. 😊
Here the link:
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