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It's all about genrush

DrFrozen
DrFrozen Member Posts: 144
edited October 2020 in Feedback and Suggestions

Dead by Genrush is toxic way to win as a survivor. Gens should take so much longer to fix. In game, survivors gain new perks which makes genrush easier like new felix's perks. Although killer have nothing to slow down game. Perks like adrenaline, resilence, prove thyself ( this perk shouldn't exist ) etc. allow to rush while being injured. Also perks which increases healing speed are toxic like we'll make it or felix's perk which totally counters legion. Devs should really think about nerfing survivors especially toxic classic DH.

What do you think about it ? Is genrush really toxic and unfun in your opinion ?

By the way, I have an Idea how to rework brand new parts. BDP now consume 300% normal saboo charges but allow to instantly break hook.


Edit: Your right, fixing gen longer isn't good idea. They Should rework huge maps or give killers more breathing space.

Post edited by Gay Myers (Luzi) on

Comments

  • GreenPufferFish
    GreenPufferFish Member Posts: 498

    bdp would be worse than having no bdp also it wouldnt activate on enigneers,mecahnics and worn out toolbox

  • Angelicus23
    Angelicus23 Member Posts: 2,548

    You forgot to mention that as long as survivors get new "genrush" perks, killers get gen prtection perks too, and this new killer brang a perk (undying) which resulted in creating a new meta (mixed with ruin and tinkerer).

    And no, genrush is not toxic, survivors won't wait to do gens after the killer is getting kills so he can be happy. While the killer does his objective, survivors do theirs, the faster they finish, the more probabilities to scape.

  • seki23
    seki23 Member Posts: 833
    edited October 2020

    imo is not about the gen rush is about maps, big maps are the problem because are impossible to presure, try to pressure with a m1 killer on ormond, fractured cowshed, red forest (both). big maps are the problem, if the maps were smaller wich is kind of what devs are doing with the latest maps the game would be better for everyone, in fact ive been having more fun as killer on the new freddy maps (badham) for example... i think thats they way to go... making maps smaller and would be nice if they do something with the RNG that also makes the map way strogner or way weaker depending on the luck factor.

    i think i will have more fun on the new Mac millan maps aswell, they seem smaller but maybe im wrong i dont know... we will see, the next ones that should get adressed are farm maps wich imo should of been the first variations sicne are the most powerfull ones still they will get changed last sadly. but i wouldnt be mad if they adress first the biggest maps in teh game first Red forest ones... ive seen a HUGE decrease on badham offerings in fact no one offers them anymore, now you only see 3 offerings, RED FOREST, FARM AND ORMOND, so that means they did great with those ones, and devs now know wich maps should get adressed guys :)

  • ToxicMyers
    ToxicMyers Member Posts: 1,295

    did you just say killers have no way against the gen rush? And the fact we need extend gen times?

    But on a serious note don't extend gen times. Give survivors a second objective or make maps smaller and buff lower tier killers

  • IamDwight
    IamDwight Member Posts: 236

    Yeah cuz we definitely wanna sit on a single gen for 5+ minutes, all so the killer has time to do stuff without adding any real skill-based pressure at all.

  • NekoGamerX
    NekoGamerX Member Posts: 5,298

    survivors have second objective totems which they don't want to do all survivor want get chased which killer don't have time for.

  • DrFrozen
    DrFrozen Member Posts: 144

    totems aren't survivors' objective. They should add some new mechanic to slowdown match, another objective.

  • megdonalds
    megdonalds Member Posts: 742

    You don't play solo survivor at all so stop spreading bullshit which aren't even worth to get called ideas.

  • selflessnea
    selflessnea Member Posts: 580

    Totems are an optional objective for survivors. If they don't destroy them and get hit with noed that's their fault.

  • Axe
    Axe Member Posts: 1,060

    "toxic"


    I swear some people dont even know what this means, no its not toxic. Its the survivors objective and just because they are effective on gens dosent mean they are toxic. They want to escape and win as much as you want to kill and get bloodpoints

  • KatyAlex
    KatyAlex Member Posts: 11
    edited October 2020

    Okay you're probably a killer main. Don't forget there is generator regression perks too (Ruin, pop goes the weasel, surge etc) and they also have healing/action regression perks too (Thanatophobia (The nurse) and Coulrophobia ( The clown) and so how is it fair for killers to have perks that regress gens and actions and survivors can't have perks to help them progress. So I wouldn't really say it's toxic to gen rush. It's only really toxic if you're a green rank killer against red rank survivors. It just depends who you're up against to be honest because some survivors will start the trial searching chests, cleansing totems etc before going to a gen.