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Idea to Combat SWF
Hey All,
As we know the game dies if we the ability to SWF, so why don't we implement a scaling generator time, the more players in a group in a lobby the longer generators take. Obviously this would have to be tested and all that fun stuff, but I think this would be a nice QoL update to the game.
Comments
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Any change that punishes people for playing together is not one that I think will (or should) ever be implemented. I think we need to buff solo queue, and then buff killer if that throws off the balance.
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Yeah because we wanna sit on a gen for a whole 5+ minutes while the killer gets hand-held free pressure with no real skill involved.
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If this was to affect solo players as well that would feel really unfair, as you don't control who your teammates decide to play with. Remember in the statistics most SWF are around 2 or 3 players on average, so it would be fairly common to have a solo or two paired with a SWF group.
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This is like the 62354325 thread that want to punish people for playing with friends, it wont happned.
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The easy fix for SWF on comms is to implement an in-game comms and balance killers around the assumption that comms are always being used.
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Or you know just learn how to play killer better and pressure generators.
0