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Ultra-rare add-ons/offerings. Nerf them or straight up remove them.
I play both killer and survivor, so I'm not one-sided. But let's be honest: those things ruin the game and are just a way to make people more toxic. Infinite EW3 Myers with Mori, insta-hatchets with huntress, 4 blink with nurse, getting injured while disarming traps, pinky finger for clown. They all ruin games (one more than another).
I like when those ultra-rare add-ons change the killers' playstyle: the Pig has that wallhack while crouched but loses traps while doing so. That's cool. Even the Doctor's one is cool since it can drive you crazy sometimes (not sure about giving random debuffs being a good thing tbh).
And moris. Good old ebony moris. Just tunnel every survivor and they'll fall one by one.
You nerfed BNP because it was way too strong, since a single guy could complete a gen in a few seconds. But why should killing everyone on first hook be good?
Don't know what to say about insta-heals. It's annoying but it didn't cause me any problem as a killer. But I don't care about it. Leave it or remove it.
Comments
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But... they’re ultra rare... and only encountered in like 1 of every 500 matches or so... they’re rare... they’re fun...
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Playing both sides doesn't make you NOT one-sided. You can play both sides, but still be partial to one.
They 'ruin the game and are just a way to make people more toxic', you say. What does that mean? Please elaborate, since it's impossible to understand you, when you don't say what you mean.
'I play both sides so I'm impartial' usually is something said by survivor mains who dabble a tiny bit into low-rank killer. Low-rank killer is easy, low-rank survivor is hard. This usually gives the distinct impression that survivor is the harder or weaker role, when at high ranks, it's the opposite. I'm not saying anything about you, I'm just saying what your statement says about you.
Want people to believe you're credible about balance? Link your Steam profile so they can check your achievements and play time. For example, here's mine:
https://steamcommunity.com/profiles/76561198045252862/5 -
@DarkWo1f997 said:
But... they’re ultra rare... and only encountered in like 1 of every 500 matches or so... they’re rare... they’re fun...Wait what? I've run into Huntresses with iridescent and black wards in 6 straight matches against that killer. I asked afterwards and they said they ahd 19 yes 19 more iridescents in inventory after they ran out of black wards.
I run into the same Clowns/Doctors/Huntresses/Hags etc all having ultra rare addons match after match. Once you hit P3 and have everything you can get an endless supply of ultra rares.
They're like candy now since they're so easy to get once you've gotten to that point it's like a common in the bloodweb.
The only ways to mitigate it are to make remove wards from the game, make it so that you can't use an ultra rare more than 1x in every 20 games. Make it so that wards can't be used on ultra rares, change their effects to not be so op or remove them from the game.
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@powerbats said:
@DarkWo1f997 said:
But... they’re ultra rare... and only encountered in like 1 of every 500 matches or so... they’re rare... they’re fun...Wait what? I've run into Huntresses with iridescent and black wards in 6 straight matches against that killer. I asked afterwards and they said they ahd 19 yes 19 more iridescents in inventory after they ran out of black wards.
I run into the same Clowns/Doctors/Huntresses/Hags etc all having ultra rare addons match after match. Once you hit P3 and have everything you can get an endless supply of ultra rares.
They're like candy now since they're so easy to get once you've gotten to that point it's like a common in the bloodweb.
The only ways to mitigate it are to make remove wards from the game, make it so that you can't use an ultra rare more than 1x in every 20 games. Make it so that wards can't be used on ultra rares, change their effects to not be so op or remove them from the game.
They're not OP. Every killer ultra-rare add-on has at least one counter or exploitable drawback, be it direct, indirect, soft, hard, or all of the above. Name one that has no counter and explain how it has no counter, then I'll believe that they're OP. Remember, you have to prove your point to be correct before anyone has to present a structured argument to challenge or disprove it.
Agreed, the bloodweb changes have brought about some rather undesirable results in rarity changes. However, at that point, it's still luck of the draw, and it's because you ran into the same killer who had stockpiled ultra-rare add-ons, over and over again, that caused this to happen. It was just a matter of who was online in your area, and you were placed into the same lobby by coincidence. Some people run into UR's all the time, others rarely run into them, if at all.
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@shootaman777 said:
@powerbats said:
@DarkWo1f997 said:
But... they’re ultra rare... and only encountered in like 1 of every 500 matches or so... they’re rare... they’re fun...Wait what? I've run into Huntresses with iridescent and black wards in 6 straight matches against that killer. I asked afterwards and they said they ahd 19 yes 19 more iridescents in inventory after they ran out of black wards.
I run into the same Clowns/Doctors/Huntresses/Hags etc all having ultra rare addons match after match. Once you hit P3 and have everything you can get an endless supply of ultra rares.
They're like candy now since they're so easy to get once you've gotten to that point it's like a common in the bloodweb.
The only ways to mitigate it are to make remove wards from the game, make it so that you can't use an ultra rare more than 1x in every 20 games. Make it so that wards can't be used on ultra rares, change their effects to not be so op or remove them from the game.
They're not OP. Every killer ultra-rare add-on has at least one counter or exploitable drawback, be it direct, indirect, soft, hard, or all of the above. Name one that has no counter and explain how it has no counter, then I'll believe that they're OP. Remember, you have to prove your point to be correct before anyone has to present a structured argument to challenge or disprove it.
So you ask me to prove my point but refuse to back up yours 1st. So post what each one has as a counter and or exploitable drawback if you want to be taken seriously.
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Incorrect. You stated your point first. Until you prove your point to be valid with some form of evidence, I don't have to prove my counterpoint to be true. The chronological record states (that I've also screenshotted, in case you edit it out of your post), that you first made the unproven assertion that these UR's were OP in the first place. The ball's still in your court, and has been the whole time.
Edit: @powerbats
Figured I'd @ you in case you were waiting for a notification rather than just refreshing the thread.1 -
Just to clarify about being op, they're op in how much they can affect a game due to how easy they are to get was my point. If they were truly only seen in 1 in 500 games then with black wards and as my post said so easy to obtain they wouldn't be so op.
If people couldn't just stockpile a horde of them once they hit P3 and have everything or everything on chars they want to play. As it is now I've had killers state they've got a stockpile and I've managed to go through and get some good stuff on my P3 Claudette although her bloodwebs don't see as generous.
On my P1 Trapper, his bloodwebs after the rework did improve and I tended to get more ultra rares with ease just from rolling it over. But the point is that they can't even be considered ultra rare with how easy they are to get.
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@Hellbilly said:
@misteraxel said:
I play both killer and survivor, so I'm not one-sided.Don't know what to say about insta-heals. It's annoying but it didn't cause me any problem as a killer. But I don't care about it. Leave it or remove it.
I’m stealing this. K THX
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@shootaman777 said:
Playing both sides doesn't make you NOT one-sided. You can play both sides, but still be partial to one.They 'ruin the game and are just a way to make people more toxic', you say. What does that mean? Please elaborate, since it's impossible to understand you, when you don't say what you mean.
'I play both sides so I'm impartial' usually is something said by survivor mains who dabble a tiny bit into low-rank killer. Low-rank killer is easy, low-rank survivor is hard. This usually gives the distinct impression that survivor is the harder or weaker role, when at high ranks, it's the opposite. I'm not saying anything about you, I'm just saying what your statement says about you.
Want people to believe you're credible about balance? Link your Steam profile so they can check your achievements and play time. For example, here's mine:
https://steamcommunity.com/profiles/76561198045252862/https://steamcommunity.com/id/misteraxel Here you go. I'm not one of those 2k+ hours guys, I'm not a pro, but I know how to play. I'm always around rank 1 both killer and survivor. And yes, I'm pretty impartial. I've a good amount of red moris with killers, but never used them because they're stupid. Only used green moris because of Daily Rituals. I've started playing this game as a killer and started playing survivor seriously this year since my friend got the game too.
I started getting matched up with 1k+ hours players after about 30 hours of playtime. At first I dodged lobbies because it felt unfair (I'm 30 hours in this game and the game puts me against players with more than 1k hours? no thx), but then I started going YOLO and realised that some of these 2k hours are just decent players if not mediocre. So I don't judge players by their playtime
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@misteraxel said:
@shootaman777 said:
Playing both sides doesn't make you NOT one-sided. You can play both sides, but still be partial to one.They 'ruin the game and are just a way to make people more toxic', you say. What does that mean? Please elaborate, since it's impossible to understand you, when you don't say what you mean.
'I play both sides so I'm impartial' usually is something said by survivor mains who dabble a tiny bit into low-rank killer. Low-rank killer is easy, low-rank survivor is hard. This usually gives the distinct impression that survivor is the harder or weaker role, when at high ranks, it's the opposite. I'm not saying anything about you, I'm just saying what your statement says about you.
Want people to believe you're credible about balance? Link your Steam profile so they can check your achievements and play time. For example, here's mine:
https://steamcommunity.com/profiles/76561198045252862/https://steamcommunity.com/id/misteraxel Here you go. I'm not one of those 2k+ hours guys, I'm not a pro, but I know how to play. I'm always around rank 1 both killer and survivor. And yes, I'm pretty impartial. I've a good amount of red moris with killers, but never used them because they're stupid. Only used green moris because of Daily Rituals. I've started playing this game as a killer and started playing survivor seriously this year since my friend got the game too.
I started getting matched up with 1k+ hours players after about 30 hours of playtime. At first I dodged lobbies because it felt unfair (I'm 30 hours in this game and the game puts me against players with more than 1k hours? no thx), but then I started going YOLO and realised that some of these 2k hours are just decent players if not mediocre. So I don't judge players by their playtime
Piiiink*
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You wanted counters to ultra-rare add-ons so here you go.
Bloody coil: have an injured person disarm or have a strong medkit to heal yourself, preferably while trapper is chasing someone else.
Iridescent stone: keep an eye out for trap locations and remember any set trap locations, simple enough.
Waterlogged shoe: stay away from traps and/or use a flashlight to destroy traps.
Mint rag: same as waterlogged shoe, distsnce + flashlight.
Iridescent king: since when has doctor add-on afflictions ever been a threat? Simple observation and memory on the survivors part counters it.
Red paint brush: freddy is slower so easier to loop him into oblivion, don't stay on a gen or totem when transition starts and use your eyes to spot him instead of relying on TR if your asleep.
Black box: This is OP? Waking up is easy and there's always the common thing of spawning next to an ally and have them wake you up. Almost useless add-on.
Judith's tombstone; don't stay in his FOV t-bagging at every pallet, ew3 takes forever to get with this add-on + his slower than normal. If by some massive screw-up on the survivors part he gets ew3, just hide in a locker to prevent mori and force him to hook you.
Fragrant Tuft of hair: takes forever to get ew3 and by the time he gets it 3-4 gens should've been done already+ depending on map he can still get looped enough for other survivors to escape.
Iridescent head: Dodging up to 3 hatchets per chase, simple enough against all except the best huntress players. She's horrible in chases without hatchets so if you dodge them all you loop her for 5 gens and gates or get away when she reloads while hoping your teammates are at least half as capable as you.
Rule set no. 2: more useless than black box. Just memorize any boxes you come across.
Amanda's letter: keep your eyes peeled for her and don't let her use LoS blocking loops against you. Only has 1 or 2 traps which allows more gen rush.
Tattoo's middle finger: 6 second aura reveal on someone you most likely already see, yea not the most useful add-on.
Redhead's pinky finger: same with huntress, just dodge the bottles. Don't stay close to clown and keep moving unpredictably.
Coxcombed clapper: his wailing bell is silent but keep your eyes peeled and don't go into enclosed spaces and it shouldn't pose a threat.
"All seeing" spirt: he can see gens being worked on but he can't be everywhere at once, team just has to work on multiple gens while his chasing someone else and he can only watch in despair as he watches gens get finished. Only a threat at the start of the game where all gens start at 0. (This honestly should've been surveillance)
Mother-daughter ring: increased movement speed is nice but she is forced to be unable to see stratchmarks while using haunting, easy to juke her while in chase. This is really better for map pressure rather than chases.
Fathers glasses: oh she can see blood while haunting.... cool. Not a big threat if you know how to mindgame and loop her or you know.... not get hit in the first place.
Ultra rare add-ons are supposed to be strong and yet most are actually weak when you know what your doing with only a few being truly terrifying.
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@misteraxel said:
I play both killer and survivor, so I'm not one-sided. But let's be honest: those things ruin the game and are just a way to make people more toxic. Infinite EW3 Myers with Mori, insta-hatchets with huntress, 4 blink with nurse, getting injured while disarming traps, pinky finger for clown. They all ruin games (one more than another).I like when those ultra-rare add-ons change the killers' playstyle: the Pig has that wallhack while crouched but loses traps while doing so. That's cool. Even the Doctor's one is cool since it can drive you crazy sometimes (not sure about giving random debuffs being a good thing tbh).
And moris. Good old ebony moris. Just tunnel every survivor and they'll fall one by one.
You nerfed BNP because it was way too strong, since a single guy could complete a gen in a few seconds. But why should killing everyone on first hook be good?
Don't know what to say about insta-heals. It's annoying but it didn't cause me any problem as a killer. But I don't care about it. Leave it or remove it.
"I play both….!" and than only complains about killer stuff… yea, totally legit. rolleyes
They nerfed BNPs because survivor objectives are done way faster than killer objectives (aka gen rush).
The goal of the many is way faster and easier to complete than the goal of the single player, that is completely unbalanced crap in an asymetrical game.4 -
@Wolf74 said:
@misteraxel said:
I play both killer and survivor, so I'm not one-sided. But let's be honest: those things ruin the game and are just a way to make people more toxic. Infinite EW3 Myers with Mori, insta-hatchets with huntress, 4 blink with nurse, getting injured while disarming traps, pinky finger for clown. They all ruin games (one more than another).I like when those ultra-rare add-ons change the killers' playstyle: the Pig has that wallhack while crouched but loses traps while doing so. That's cool. Even the Doctor's one is cool since it can drive you crazy sometimes (not sure about giving random debuffs being a good thing tbh).
And moris. Good old ebony moris. Just tunnel every survivor and they'll fall one by one.
You nerfed BNP because it was way too strong, since a single guy could complete a gen in a few seconds. But why should killing everyone on first hook be good?
Don't know what to say about insta-heals. It's annoying but it didn't cause me any problem as a killer. But I don't care about it. Leave it or remove it.
"I play both….!" and than only complains about killer stuff… yea, totally legit. rolleyes
They nerfed BNPs because survivor objectives are done way faster than killer objectives (aka gen rush).
The goal of the many is way faster and easier to complete than the goal of the single player, that is completely unbalanced crap in an asymetrical game.And I guess you're a killer main. rolleyes. BNP got its well deserved nerf. Insta-heal are not my concern, since I don't use them as a Survivor and they aren't a problem for me as a Killer (apart from that time I was using Freddy thanks to an offering and I had to wait 7 seconds to get guys in the dream world). So yes, only Killers' addons are bothering me since they all include insta-down, insta-death and so on.
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@misteraxel said:
@Wolf74 said:
@misteraxel said:
I play both killer and survivor, so I'm not one-sided. But let's be honest: those things ruin the game and are just a way to make people more toxic. Infinite EW3 Myers with Mori, insta-hatchets with huntress, 4 blink with nurse, getting injured while disarming traps, pinky finger for clown. They all ruin games (one more than another).I like when those ultra-rare add-ons change the killers' playstyle: the Pig has that wallhack while crouched but loses traps while doing so. That's cool. Even the Doctor's one is cool since it can drive you crazy sometimes (not sure about giving random debuffs being a good thing tbh).
And moris. Good old ebony moris. Just tunnel every survivor and they'll fall one by one.
You nerfed BNP because it was way too strong, since a single guy could complete a gen in a few seconds. But why should killing everyone on first hook be good?
Don't know what to say about insta-heals. It's annoying but it didn't cause me any problem as a killer. But I don't care about it. Leave it or remove it.
"I play both….!" and than only complains about killer stuff… yea, totally legit. rolleyes
They nerfed BNPs because survivor objectives are done way faster than killer objectives (aka gen rush).
The goal of the many is way faster and easier to complete than the goal of the single player, that is completely unbalanced crap in an asymetrical game.And I guess you're a killer main. rolleyes. BNP got its well deserved nerf. Insta-heal are not my concern, since I don't use them as a Survivor and they aren't a problem for me as a Killer (apart from that time I was using Freddy thanks to an offering and I had to wait 7 seconds to get guys in the dream world). So yes, only Killers' addons are bothering me since they all include insta-down, insta-death and so on.
It's almost like Killer is meant to be the power role or something.
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@powerbats said:
Just to clarify about being op, they're op in how much they can affect a game due to how easy they are to get was my point. If they were truly only seen in 1 in 500 games then with black wards and as my post said so easy to obtain they wouldn't be so op.If people couldn't just stockpile a horde of them once they hit P3 and have everything or everything on chars they want to play. As it is now I've had killers state they've got a stockpile and I've managed to go through and get some good stuff on my P3 Claudette although her bloodwebs don't see as generous.
On my P1 Trapper, his bloodwebs after the rework did improve and I tended to get more ultra rares with ease just from rolling it over. But the point is that they can't even be considered ultra rare with how easy they are to get.
The same holds true for UR's for survivors. Dumping the same points into a survivor that otherwise would've been dumped into a killer, will yield the same results on the other end.
On top of that, survivors UR's are even more common than killer UR's, because they're not always consumed after bringing them into the match. For example, the UR Skeleton key can be kept if the survivor survives the match, runs a White Ward (and doesn't lose the item to Franklin's Demise), or can even keep the key if using the add-on to keep the key on death and/or on use.On top of that, most of the survivors' best items are not their UR's. Anti-hemmorhagic Syringe is a powerful survivor UR add-on, but the Styptic Agent VR add-on is more economic and convenient for personal use. On top of that, green/yellow/grey charge add-ons for survivor items are among the most useful of survivor add-ons. Even if the bloodweb isn't as generous to you with UR's, the more common add-ons you get on the bloodweb are far more useful than most of the green/yellow/grey add-ons that killers can obtain (and, hell, some of the green/yellow/grey add-ons that survivors have are more powerful than some killer UR add-ons).
On top of that, just about every killer UR add-on comes with huge drawbacks, so that the killer is forced to use a pair of UR or a UR/VR or UR/R combo of add-ons, to make the original UR add-on provide an actual upgrade to their killer's performance, effectively doubling the resource drain.
The Trapper is not a good example of rarity of UR items, since the Trapper has more UR items than most other killers. He's an exception among killers, because for some reason, the devs made it so that the more possible UR items that can spawn on a bloodweb for killers, the more of them actually DO spawn. This isn't the case for survivors just because their item/add-on/offering pool is heavily diluted, but it's in consequential since survivors have a large number of highly effective gear items that are not considered 'rare' by the game.
Remember, just because you don't experience generous bloodwebs on your p3 survivor, does not mean p3 survivor bloodwebs are not generous. It's a matter of RNG, after all. And sadly, anecdotes cannot be considered a proof of concept, only as an example to demonstrate a point already made. Their function is not to be the point or evidence itself.
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@misteraxel said:
@shootaman777 said:
Playing both sides doesn't make you NOT one-sided. You can play both sides, but still be partial to one.They 'ruin the game and are just a way to make people more toxic', you say. What does that mean? Please elaborate, since it's impossible to understand you, when you don't say what you mean.
'I play both sides so I'm impartial' usually is something said by survivor mains who dabble a tiny bit into low-rank killer. Low-rank killer is easy, low-rank survivor is hard. This usually gives the distinct impression that survivor is the harder or weaker role, when at high ranks, it's the opposite. I'm not saying anything about you, I'm just saying what your statement says about you.
Want people to believe you're credible about balance? Link your Steam profile so they can check your achievements and play time. For example, here's mine:
https://steamcommunity.com/profiles/76561198045252862/https://steamcommunity.com/id/misteraxel Here you go. I'm not one of those 2k+ hours guys, I'm not a pro, but I know how to play. I'm always around rank 1 both killer and survivor. And yes, I'm pretty impartial. I've a good amount of red moris with killers, but never used them because they're stupid. Only used green moris because of Daily Rituals. I've started playing this game as a killer and started playing survivor seriously this year since my friend got the game too.
I started getting matched up with 1k+ hours players after about 30 hours of playtime. At first I dodged lobbies because it felt unfair (I'm 30 hours in this game and the game puts me against players with more than 1k hours? no thx), but then I started going YOLO and realised that some of these 2k hours are just decent players if not mediocre. So I don't judge players by their playtime
That doesn't answer my earlier question, the one I asked in regards to what you meant in your OP:
"They 'ruin the game and are just a way to make people more toxic', you say. What does that mean? Please elaborate, since it's impossible to understand you, when you don't say what you mean."Dem feels. Back when I first started playing when you were hosting a killer lobby, it showed prestige, levels, and ranks of each survivor in the lobby. I would dodge until I got people at my character level, since I started out as a low-level Wraith. I stopped doing that, though, after dodging for 3 consecutive hours to get a single fair match. As you say, experience =/= skill, and that becomes the case more and more as time goes on. The emblem system has made it ridiculously easy to pip, and incredibly difficult to depip, leading survivors to the high ranks before they have enough mechanical skill at the game to pass muster as what I remember rank 1 survivors being back in 2016, when they played hardball and went for the jugular, rather than the modern high rank survivor who just plays casually. There even used to be a high-rank code for survivors, for crying out loud. Nowadays, such a thing does not exist and is considered unthinkable by most, outside of what is now called a 'troll SWF', but used to be every high rank group of survivors.
I didn't say that you weren't impartial. I'm saying that, since it would seem that you haven't had the full experience of the game, that your limited experience would lead you to believe in a very limited ideal of balance, based on that experience. It's hard to break free of that cage of inexperience that limits thought, but the easiest way to do it is to gain that experience. And that cage would lead to things you'd consider to be rational and impartial, to not be either rational or impartial.
I don't judge players by their playtime, either. I judge their credibility based on what they've done with that playtime, and if they were truthful about their experiences.
Based on your achievements, I can say this with near absolute certainty:
When you play killer, you main Wraith and Hillbilly, and dabble in Nurse and Huntress. Combined with which survivors you have the adept achievements for, I take this to mean that you haven't bought many (or any, for that matter) of the DLCs. This also means that you haven't played greater than half of the killers, more often than passingly, if at all.
Your only p3-50, is likely a survivor, but possibly the Hillbilly or Wraith.
You've never hit rank 5 or above as killer. Which makes your earlier statement ("I'm always around rank 1 both killer and survivor") either a bold-faced lie, or an exaggeration of your killer rank, as I'd say the highest you've obtained is around rank 8 as killer. The highest rank you've been proven to have hit as killer is 10, which is the turnaround point at which playing killer actually begins to be difficult. Low rank killer is easy; high rank killer is difficult.
You've hit rank 1 as survivor.
Your 500-some odd out of the 1000 kills achievement is indicative of the relatively decent amount of time you've spent playing killer. However, paired with the lack of rank 1 killer achievement, it doesn't paint a good picture of your balance opinions. What it essentially says, is you've played survivor which is hard at low ranks but less so at high ranks, and low-rank killer which is generally easy across the board.
As I stated earlier:
" 'I play both sides so I'm impartial' usually is something said by survivor mains who dabble a tiny bit into low-rank killer. Low-rank killer is easy, low-rank survivor is hard. This usually gives the distinct impression that survivor is the harder or weaker role, when at high ranks, it's the opposite."
The impression I had of you from your previous statement is almost completely accurate, apart from that you've done a bit more than dabble into killer, but your experience is only at low ranks so it's impossible for me to believe that you've seen the full picture.
However, that has no bearing on whether or not you present a valid argument and/or point, so long as you back it up with proper evidence. Which is why the first thing I did in this post, was to ask you to clarify what you meant.1 -
@shootaman777 said:
Playing both sides doesn't make you NOT one-sided. You can play both sides, but still be partial to one.They 'ruin the game and are just a way to make people more toxic', you say. What does that mean? Please elaborate, since it's impossible to understand you, when you don't say what you mean.
'I play both sides so I'm impartial' usually is something said by survivor mains who dabble a tiny bit into low-rank killer. Low-rank killer is easy, low-rank survivor is hard. This usually gives the distinct impression that survivor is the harder or weaker role, when at high ranks, it's the opposite. I'm not saying anything about you, I'm just saying what your statement says about you.
Want people to believe you're credible about balance? Link your Steam profile so they can check your achievements and play time. For example, here's mine:
https://steamcommunity.com/profiles/76561198045252862/not that i doubt you but i cant see hours or achievements on yours. i can tell by the way you talk about the game you arent a noob
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@Orion said:
@misteraxel said:
@Wolf74 said:
@misteraxel said:
I play both killer and survivor, so I'm not one-sided. But let's be honest: those things ruin the game and are just a way to make people more toxic. Infinite EW3 Myers with Mori, insta-hatchets with huntress, 4 blink with nurse, getting injured while disarming traps, pinky finger for clown. They all ruin games (one more than another).I like when those ultra-rare add-ons change the killers' playstyle: the Pig has that wallhack while crouched but loses traps while doing so. That's cool. Even the Doctor's one is cool since it can drive you crazy sometimes (not sure about giving random debuffs being a good thing tbh).
And moris. Good old ebony moris. Just tunnel every survivor and they'll fall one by one.
You nerfed BNP because it was way too strong, since a single guy could complete a gen in a few seconds. But why should killing everyone on first hook be good?
Don't know what to say about insta-heals. It's annoying but it didn't cause me any problem as a killer. But I don't care about it. Leave it or remove it.
"I play both….!" and than only complains about killer stuff… yea, totally legit. rolleyes
They nerfed BNPs because survivor objectives are done way faster than killer objectives (aka gen rush).
The goal of the many is way faster and easier to complete than the goal of the single player, that is completely unbalanced crap in an asymetrical game.And I guess you're a killer main. rolleyes. BNP got its well deserved nerf. Insta-heal are not my concern, since I don't use them as a Survivor and they aren't a problem for me as a Killer (apart from that time I was using Freddy thanks to an offering and I had to wait 7 seconds to get guys in the dream world). So yes, only Killers' addons are bothering me since they all include insta-down, insta-death and so on.
It's almost like Killer is meant to be the power role or something.
yeah nerf that please
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@shootaman777 said:
@misteraxel said:
@shootaman777 said:
Playing both sides doesn't make you NOT one-sided. You can play both sides, but still be partial to one.They 'ruin the game and are just a way to make people more toxic', you say. What does that mean? Please elaborate, since it's impossible to understand you, when you don't say what you mean.
'I play both sides so I'm impartial' usually is something said by survivor mains who dabble a tiny bit into low-rank killer. Low-rank killer is easy, low-rank survivor is hard. This usually gives the distinct impression that survivor is the harder or weaker role, when at high ranks, it's the opposite. I'm not saying anything about you, I'm just saying what your statement says about you.
Want people to believe you're credible about balance? Link your Steam profile so they can check your achievements and play time. For example, here's mine:
https://steamcommunity.com/profiles/76561198045252862/https://steamcommunity.com/id/misteraxel Here you go. I'm not one of those 2k+ hours guys, I'm not a pro, but I know how to play. I'm always around rank 1 both killer and survivor. And yes, I'm pretty impartial. I've a good amount of red moris with killers, but never used them because they're stupid. Only used green moris because of Daily Rituals. I've started playing this game as a killer and started playing survivor seriously this year since my friend got the game too.
I started getting matched up with 1k+ hours players after about 30 hours of playtime. At first I dodged lobbies because it felt unfair (I'm 30 hours in this game and the game puts me against players with more than 1k hours? no thx), but then I started going YOLO and realised that some of these 2k hours are just decent players if not mediocre. So I don't judge players by their playtime
That doesn't answer my earlier question, the one I asked in regards to what you meant in your OP:
"They 'ruin the game and are just a way to make people more toxic', you say. What does that mean? Please elaborate, since it's impossible to understand you, when you don't say what you mean."Dem feels. Back when I first started playing when you were hosting a killer lobby, it showed prestige, levels, and ranks of each survivor in the lobby. I would dodge until I got people at my character level, since I started out as a low-level Wraith. I stopped doing that, though, after dodging for 3 consecutive hours to get a single fair match. As you say, experience =/= skill, and that becomes the case more and more as time goes on. The emblem system has made it ridiculously easy to pip, and incredibly difficult to depip, leading survivors to the high ranks before they have enough mechanical skill at the game to pass muster as what I remember rank 1 survivors being back in 2016, when they played hardball and went for the jugular, rather than the modern high rank survivor who just plays casually. There even used to be a high-rank code for survivors, for crying out loud. Nowadays, such a thing does not exist and is considered unthinkable by most, outside of what is now called a 'troll SWF', but used to be every high rank group of survivors.
I didn't say that you weren't impartial. I'm saying that, since it would seem that you haven't had the full experience of the game, that your limited experience would lead you to believe in a very limited ideal of balance, based on that experience. It's hard to break free of that cage of inexperience that limits thought, but the easiest way to do it is to gain that experience. And that cage would lead to things you'd consider to be rational and impartial, to not be either rational or impartial.
I don't judge players by their playtime, either. I judge their credibility based on what they've done with that playtime, and if they were truthful about their experiences.
Based on your achievements, I can say this with near absolute certainty:
When you play killer, you main Wraith and Hillbilly, and dabble in Nurse and Huntress. Combined with which survivors you have the adept achievements for, I take this to mean that you haven't bought many (or any, for that matter) of the DLCs. This also means that you haven't played greater than half of the killers, more often than passingly, if at all.
Your only p3-50, is likely a survivor, but possibly the Hillbilly or Wraith.
You've never hit rank 5 or above as killer. Which makes your earlier statement ("I'm always around rank 1 both killer and survivor") either a bold-faced lie, or an exaggeration of your killer rank, as I'd say the highest you've obtained is around rank 8 as killer. The highest rank you've been proven to have hit as killer is 10, which is the turnaround point at which playing killer actually begins to be difficult. Low rank killer is easy; high rank killer is difficult.
You've hit rank 1 as survivor.
Your 500-some odd out of the 1000 kills achievement is indicative of the relatively decent amount of time you've spent playing killer. However, paired with the lack of rank 1 killer achievement, it doesn't paint a good picture of your balance opinions. What it essentially says, is you've played survivor which is hard at low ranks but less so at high ranks, and low-rank killer which is generally easy across the board.
As I stated earlier:
" 'I play both sides so I'm impartial' usually is something said by survivor mains who dabble a tiny bit into low-rank killer. Low-rank killer is easy, low-rank survivor is hard. This usually gives the distinct impression that survivor is the harder or weaker role, when at high ranks, it's the opposite."
The impression I had of you from your previous statement is almost completely accurate, apart from that you've done a bit more than dabble into killer, but your experience is only at low ranks so it's impossible for me to believe that you've seen the full picture.
However, that has no bearing on whether or not you present a valid argument and/or point, so long as you back it up with proper evidence. Which is why the first thing I did in this post, was to ask you to clarify what you meant.gonna ask for peoples profile when they say killers are op and they play both, now
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@xxaggieboyxx said:
@shootaman777 said:
Playing both sides doesn't make you NOT one-sided. You can play both sides, but still be partial to one.They 'ruin the game and are just a way to make people more toxic', you say. What does that mean? Please elaborate, since it's impossible to understand you, when you don't say what you mean.
'I play both sides so I'm impartial' usually is something said by survivor mains who dabble a tiny bit into low-rank killer. Low-rank killer is easy, low-rank survivor is hard. This usually gives the distinct impression that survivor is the harder or weaker role, when at high ranks, it's the opposite. I'm not saying anything about you, I'm just saying what your statement says about you.
Want people to believe you're credible about balance? Link your Steam profile so they can check your achievements and play time. For example, here's mine:
https://steamcommunity.com/profiles/76561198045252862/not that i doubt you but i cant see hours or achievements on yours. i can tell by the way you talk about the game you arent a noob
I haven't updated my profile settings ever since Steam did that rework of profile privacy a while back, where it was just a dropdown list of public, friends only, or private. Thanks for the heads up, I fixed it so they're all visible now.
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@xxaggieboyxx said:
gonna ask for peoples profile when they say killers are op and they play both, now
While it's not an unwise policy, it's fine so long as you don't use someone's experience as a reason to ignore their feedback entirely. Doing so, would defeat the purpose of discussion.
It's a trick from the Steam DbD forums. Over there, a person's profile is 1 click away, and credibility is determined by those achievements. A private profile on the Steam DbD forums is considered to be a copout, and the connotation comes across that person in question is 'hiding behind a private profile'. If only those forums weren't a dumpster fire. Which is why I'm not a fan of the anonymous style of these official forums, because it's hard to know who to take seriously. But this is the forums the devs 'look at' (I say that in quotes, after they ignored all the negative feedback on the Spirit and released her as-was on the PTB anyways), so it can't be helped.
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Well I keep my profile private due to all the trolls that want to come in and cause issues or try and screw with people on my friends list.
I still get friends requests in this game and others from both sides that get mad when i do well against them. I was a beast in Duke Nukem 3d and Unreal tournament to the point people got flaming mad. Then I had to deal with all the CS and COD nonsense when I was an admin on servers.
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Don't you touch my moris... They are the best anti-SWF item in the game. Tell me moris are overpowered when you're a rank 12 killer playing against ranks 5s and 6s with triple prestige and DS with only 1 lvl 12 player in your game...
I just played a match at rank 12 with: R7 triple prestige Jake with maxed perks, R6 Meg, R9 triple prestige Claudette, and 1 R12 Jake that sucked. On top of that, all but the R12 Jake had self care/adrenaline or DS.
When you remove the ability of killers to have counters to level surges like this, it makes someone learning how to kill have a serious disadvantage. Also, this game is still fresh so I'm a little salty (only had 2 kills and didn't pip). The game before this one I had a rank 4 Kate... And she tea bagged me as much as she could throughout the game before I grabbed her ass trying to use the hatch and killed her...
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@xxaggieboyxx said:
gonna ask for peoples profile when they say killers are op and they play both, nowI mostly have Killer achievements because I only want a handful of Survivor perks (stealth perks, my Survivor build has exactly one teachable that happened to be in the Shrine), but I do play both equally. What then?
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Orion said:
@xxaggieboyxx said:
gonna ask for peoples profile when they say killers are op and they play both, nowI mostly have Killer achievements because I only want a handful of Survivor perks (stealth perks, my Survivor build has exactly one teachable that happened to be in the Shrine), but I do play both equally. What then?
And in response to what you said. Just because you don't have adept achievements doesn't mean you don't play that side. Me personally I have all of them excluding dlc I don't have.0