Please check if your issue has already been reported first!

When reporting a bug, please follow the template provided, otherwise the report will be declined. The information requested is vital to allow us to correctly reproduce and then fix what you are reporting.
We have temporarily disabled Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
It's stats time! Sign up for our newsletter with your BHVR account by January 13 to receive your personalized 2024 Dead by Daylight stats!

Get all the details on our forums: https://forums.bhvr.com/dead-by-daylight/discussion/436478/sign-up-now-to-receive-a-recap-of-your-2024-dead-by-daylight-stats/p1?new=1

Why is there such a cold attitude to animation?

Animator
Animator Member Posts: 372

Of course, I can understand invisible textures on updated maps or something else, but I can't understand this. What the hell? Dear animators, I certainly appreciate your work, but I can't understand: was it so difficult for you to animate his legs from the 1st person? I can't see my feet, they're just not there. No animation, no legs. What is the problem? The same goes for the Executioner. And the same goes for Plague and GF. What the hell is this?

I'm not talking specifically about this bug, when during the flight of the camera, the killers have an error with animation. I'm talking about the 1st person movement. Plague, GF, Executioner, and Blight have no leg animations, no legs themselves, for the reason that the lower part of their model is just static and looks 1 in 1 like the legs of this Blight.

I really hope that in the future, when you update the killers ' basic animations, you will also touch on this aspect, which concerns leg animations and 1st-person movement.

1
1 votes

Pending · Last Updated

Comments