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A technician rework that could have been good
You get two needles when getting a skill check. you only need to hit one of the needles to prevent the explosion. You can land both skill check needles, resulting to two great skill checks if you can land both.
The secondary skill check needle will ALWAYS be 90 degrees away from the first needle.
It still reduces generator noises.
This would make technician somewhat usable at a higher level since you can land 2 great skill checks, AND it helps new players by giving them two chances to hit the skill check.
Comments
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I think it’s just fine. Alternatively, they could’ve gave it a cooldown, which would’ve worked just about the same.
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This content has been removed.
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Honestly all it needs is to remove that silly drawback. Heck it should remove the penalty for missing skillchecks entirelly.
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Does the noise reduction even work? I swear it doesnt.
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