Sabotage not working on Eternal Blight Hooks but Killers can block Blight generators?
Hello Devs,
I do not know if this was intended or not as I cannot find anything that says it was or wasn't but the Blight hooks are not capable of sabotage either by the perk or a toolbox? I know these are special event hooks but they are only gone for 30 seconds under any sabotage, at most 45 if used with an add-on. I know breakdown stops the hook for 180 seconds but I do not see many people using that perk.
On the other side of the game though perks like Corrupt Intervention and Thrilling Tremors block the Blight generators for a long time and repeatedly throughout the match with Thrilling Tremors.
I get where you are going if it was intentional to make Blight Hooks not be affected by Sabotage so people can get their event blood points but again, you have changed the hooks to regenerate pretty quickly after a sabotage. Just seems odd to me that hooks with decent recovery need to be barred from Sabotage the entire match but nothing of the sort exists for Survivors when they want to do a blight generator.
Comments
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Corrupt Intervention is a slow-down perk to give the killer a chance to set up. The gens are picked depending on where the killer is, far away on 3 gens. It doesn't choose special gens just because. It would have to be part of the 3 gens farthest from the killer. Tremors at max is 16 seconds. To wiggle off, takes 15 seconds. By the time the person gets hooked, the gen is uncovered again but you can choose to stay on the gen to finish it manually then it won't be blocked. With Hooks, they stay gone for over a minute EACH. You can sabo them in 2 seconds. 4 survivors, 1 hook. Can't stop the sabo if they ran past you. That's why.
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They do not stay gone for over a minute even with a toolbox. At most it is 45 seconds with an add-on. Default respawn timer is 30 seconds.
The contradiction here is that there are now hooks that are invincible where as a generator can be denied either by perks or the killer. It's not a good way to go about it.
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Hooks on default timers stay broken for 30 seconds. Not over a minute. You must be thinking of old sabotage timers.
The contradiction here is event hooks are invincible but event generators can be denied by perks or just the killer. Its not fair because the killer has an advantage they've never had before and it renders a game mechanic void.
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It's a holdover from previous events where killers HAD to hook there to get serum. Some SWF squads would just sabo them over and over. It makes no sense now.
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To be fair, if you complete all other generators, the remaining event generators still give you their bloodpoints.
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