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Iri head really should have a limit of 1, trumping any belt add-on.
Iri head is fine as is, even though it takes no skill to literally run up on a survivor until you're literally touching them and 1 hit down them with iri head. It does take skill to hit a long shot, regardless of what add-ons are being used.
However, infantry belt gives a total of 3 iri heads (I'm sure everyone knows this) which makes it absolutely busted and dog crap to run against.
Bhvr, please just consider making iri heads 1 hatchet limit a trump to everything else so it cannot go above 1 hatchet even if they wanted to run infantry belt.
I'm sure I'll get flamed in the comments by some people, but this is how I feel. I see a lot of frustration with this add-on pairing with infantry belt, I'm voicing my frustrations after giving myself time to reflect on my own gameplay. I feel like it needs to be looked at and have something done to it. A range instant down is annoying as is, 3 attempts at a ranged instant down is a bit busted. Pair that with most huntress players I run into just waiting until they are right behind you and the beach ball sized hit boxes of the hatchets, and it just, it's hot garbage.
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Always found it interesting how the handle never connects with the survivors, it’s always the blade of the hatchet that strikes them. No matter what range Huntress throws from (even if it’s thrown up into the air from across the entire map) when survivors are hit, it’s always miraculously by the blade of her hatchets.
No one is that accurate, idek how long they’ve been hunting moose for
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Nah it should be changed to having a ranged requirement like slinger's (although it'd work better than his) as it is even with one it'd still be dull and stupid. You don't really see good huntresses running it and it would be even more of the same waiting until you're a centimetre in front of her before throwing.
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It should be like slingers
this message has been brought to you by a huntress main who refuses to use op stuff
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I'm for this.
Slinger can reload when he wants, and doesn't have a giant humming radius. Huntress requires specific locations to reload, so adding a range requirement would be silly.
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when the Add On rework comes for her, i hope they leave Iri Head as is and take away her bonus hatchet Add Ons.
those are, by far, her strongest Add Ons - reduced penality for missed shots, gain more potential damage by default and no downsides whatsoever.
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"even though it takes no skill to literally run up on a survivor until you're literally touching them and 1 hit down them with iri head."
I'm sorry, what?
Look, I think we can all agree iri head is busted, and your change would be fine.
But if a Huntress, who is a 110 killer, is running up to you until she's literally touching you, then she probably has something resembling skill, or you're completely terrible/were caught out in the open for some reason. I mean at that point she can just hatchet/M1 you anyway for the same result.
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Yes, but despite that good huntresses regularly get long-range shots.
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I agree
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But brand new part, object, decisive, adrenaline and everything like that is fine right.
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Bold of you to assume I don't take issue with some survivor add-ons. I'm a killer main, but I do play survivor up to about green/purple rank. I don't hate BNP unless it's a squad of 4 who all have BNP on 4 seperate gens.
Adrenaline is fine imo because it rewards the survivors for doing their job...the gens. Does it get annoying when an entire team runs adrenaline? Yes. I don't come across that all too often though.
I do take umbrage with OoO despite the fact that I only see it 1 in every 25 games. I definitely think the devs need to tweak it so it only works if both the survivor and killer are looking at one another in a small cone.
Decisive would be okay if they reduced the active time to 20 or 30 seconds. Too many survivors are emboldened by the lengthy amount of time they are "safe" while DS is active and I get disrespected a lot by survivors who have DS up.
I have opinions on all of those things, but this post was about iri head. I don't know why you went with the strawman argument.
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Would be better if it didn't have the hatchet penalty and only insta-downed people 16-20 meters away from you. That way it would require more skill.
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Bnp got nerfed and adrenaline is an end game perk.
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I dont remember the op nor anyone saying jt was. Nice whataboutism btw.
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What about somethint like only headshots instadown?
Not sure we could trust Behavior with hitboxes like that though...
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How about 2?
The hitboxes for survivors do not differentiate between body parts. You get hit or you don't, that's it.
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I do agree this this...
Having only 1 hatchet means that a few of the other addons are worth running...
Reload speed or wind up times
But I also think that her movement speed should bee increased when she has no hatches... Imagine running Iri head throwing that hatchet at the start of the match to move 4.6m/s until you reload
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It actually happens a lot more than you think. It's the basic Huntress play, and one of the many reasons she's so good: Get a close-range hit and quickly follow with an m1. Iri head just makes it so that it works even if the survivor holds W, because... Well, they can't since they'll go down in one hit.
I'd also like to point out that 110ms only really matters in loops - otherwise it's not that big a deal.
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Yesterday I dealt with Iri head and mori of first hook Rip 😂😂
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Yeah, I know it's a basic Huntress play, that's why I said at the end that if you let a Huntress get up on you then it's the same outcome as an iri head, you can swing SO fast after throwing a hatchet that holding W ain't gonna buy you much time unless you're near a window.
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Lol no.
Killers get to keep their OP stuff as long as BNP exist.
Survivors can gen rush without them but WITH them makes an annoying give minute game.
So don't ask for killers to get nerfed in ANY way until the gen speeds are fixed. Though it won't surprise me if the devs do it anyway.
They don't care about their killers that actually want to just have good fun games.
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When I played on xbox I literally had a glitch were my irihead hatches never went down n amount always up and I found belts all the time n my blood web it was one of the reasons I went to pc never told anyone that except my swf group but it was true
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It Should be "if you're hit by a hatchet from 15 meters , you will instantly go down.
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Her downside is being slower and having to break chases to reload at lockers.
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If you know you're playing against a huntress that can't aim and will wait till she gets on you to throw a hatchet stop letting her get close. Stop being out of position. Stay near window vaults and obstacles that make it harder for her to get free Iri hits. When you hear her ready a hatchet while you're running to the vault just move into a different direction and then vault the window after she misses. Make her waste the 1-3 hatchets and then loop her as you should. Until she leaves to reload hatchets and keep putting things between you for distance.
I hardly ever see huntress players use iri head and they hardly ever catch me with it once I know they have it.
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With iri head it usually goes one of two ways. One is you are good and hit ur shots and the other is missing them and barely getting use outta it. But I do agree, SOMETHING needs to be done about it
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thats a general downside she has and has nothing to do with whether she has the Leather Loop / Infantry Belt equipped though?
the point is that these Add Ons have no downsides to them, not the killer herself...
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If they do a range nerf for iri heads, it should be small, like 6 meters. But if the survivor is good, it IS really hard to hit them up close when they start juking.
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Heres the bigger question. Assume they do limit it to 1 iri head no matter what. Her other addons would have to be reworked because things like blindness and exhaustion are useless when you are down or hooked. So..... What new addons does she get and hiw do they stack with iri heads
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you get one hatchet with iri head and infantry belt brings it to 3 instead of the usual 5 and the other takes it to 2 hatchets. I still consider that a downside
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in case you missed it:
my post is about the Leather Loop and the Infantry Belt. which have no downsides attached to their huge upside.
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ohhhhh my bad. Though not all add ons give a plus and a downside
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Nice strawman dude. I am not talking about survivor perks or add-ons here. I agree that some survivor add-ons could use a rework. I actually think BNP is fine unless it is a 4 man team who ALL have BNP on their toolbox.
Either way, take your argument onto a thread that it relates to. I'm a killer main, I'm not some butthurt survivor main crying about ######### I know nothing about.
I've played both sides and it is my opinion that iri head or the add-ons that typically get run with it DO need tweaking or something.
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I just don't see the point in messing further with killers in any way when it's clear how little there are of killer players anymore.
To the people that ONLY play killer, this just takes away a lot of fun games.
And I can use Iri Head without being a jerk. But the problems in this game imo are in the community and not the game itself.
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