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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

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Pyramid Head Cage Rework

Pyramid Head's cages have been a problem for both players and the developers. Not only have the cages encouraged a tunnel-driven playstyle due to circumventing perks like Borrowed Time and Decisive Strike, Pyramid Head generally gives up a good amount of pressure because the cage will spawn near other Survivors and outside his area of control. BHVR has made minor changes to combat these problems and they usually manifest in the power actively working against Pyramid Head. No longer can you see the cage's aura, that makes it too easy to camp it out. No longer can you go near the cage, because it'll move somewhere else. I propose 2 changes to the caging mechanic:

  • Activate hook perks when a Survivor is caged
  • Spawn the cage not at the furthest point from Pyramid Head, but at the furthest point from any non-completed generators

These two changes will discourage focusing on the Survivor who just came off the hook as regular hooks already do, as well as grant Pyramid Head more pressure than he would normally receive from a cage as the other Survivors will need to go further out of their way and away from the objectives to retrieve the caged Survivor.

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